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MOB

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Everything posted by MOB

  1. Having been involved in the art direction for the silhouettes in 13G, I'm really happy with the way they turned out and how they are presented in the book: wonderful work by Kalin Kadiev and Mara Braun, and layout guy Chris Huth:
  2. A new stretch goal announced: $55K - Rules in Italian MU announces new academic department in the School of Languages - the Accademia di lingua italiana. The printed rulebook will include the full rules of the game in Italian. New Pledge Level (at $55K): Associate Dean - Accademia di lingua italiana (1 backer only) MU is also recruiting a scholar to lead this new division: the Associate Dean - Accademia di lingua italiana.
  3. Two more stretch goals reached: $40K FUNDED! - Stationery Upgrade: cards now 320 gsm with linen finish $45K FUNDED! - Rulebook will now include French Now on to... $50K - DIPLOMA MILL II: we start handing out Masters degrees!
  4. We reached the "Diploma Mill" Stretch Goal in our Miskatonic University board game kickstarter, so now *every backer* gets a Bachelors Degree in Medieval Metaphysics. Even the "Student" level backers at $1 - we are running a diploma mill after all... n.b. the degree certificates are non-personalised, so you can add your own name in. Impress your friends with your academic attainment!
  5. Our MU board game now heading towards its third stretch goal. In our first Stretch Goal, "Diploma Mill" everyone who backs gets granted a Bachelors degree in Medieval Metaphysics (even the $1 backers - we're running a diploma mill here, after all). And in our second, the printed game will now include the rules in German. $30K (funded!)—Diploma Mill: We will award all backers with a Bachelor of Arts in Medieval Metaphysics degree from Miskatonic University. $35K (funded!)—Rules in German: The printed rulebook will include the full rules of the game in German. $40K—Stationery Upgrade: we will upgrade the specifications of the game cards. $45K—Rules in French: The printed rulebook will include the full rules of the game in French. $50K—Diploma Mill II: Masters degrees for all backers at $25 and above! We've got more exciting (and fun!) stretch goals to strive for - please help spread the word!
  6. What's been keeping Jeff busy after the RQG rules themselves headed over into layout? Find out here... https://www.chaosium.com/blogwhats-happening-with-rqg-2-the-gods-of-glorantha
  7. The groundbreaking and revolutionary early history of our company, as recounted by Geek and Sundry's Benjamin Riggs, a wonderful read! (Also tells the strange-but-true story of how our illustrious founder Greg Stafford came to own the first-sold copy of Dungeons & Dragons, literally straight off Gary Gygax's printer!) https://geekandsundry.com/tarot-cards-told-him-to-start-a-game-company-the-dawn-of-chaosium/
  8. Games Vs Play interviews Susan, our board games line editor, to get some early insights about our new game, her experiences working with design legends Reiner Knizia and Greg Stafford, and what's in store in the MU Kickstarter... http://gamesvsplay.com/sneak-preview-of-miskatonic-university-the-restricted-collection-chaosiums-new-lovecraftian-boardgame
  9. And our Miskatonic University Kickstarter is funded—within 16 hours of launch! Many thanks MU scholars, it's great to be back making Lovecraftian board games again! And now to the first Stretch Goal at $30K: "Diploma Mill" As my friend and colleague Jeff Richard says, from here on it is all gravy. Eldritch, tentacle-ridden gravy that drives you insane with forbidden lore😜
  10. Our Kickstarter is Live! We're excited to be launching our first Lovecraftian board game since 1987. We hope you'll support our campaign and make the MISKATONIC UNIVERSITY: THE RESTRICTED COLLECTION game a reality! —all the team at Chaosium Inc.
  11. Our Kickstarter launches later today! Enrolments will open at Miskatonic University at: —New York, USA - 2:00 pm EDT —Chicago, USA - 1.00 pm CDT —Los Angeles, USA - 11:00 am PDT —London, UK - 7:00 pm BST —Melbourne, Australia - 4:00 am AEST (Wed 18th) We're excited to be launching our first Lovecraftian board game since 1987. We hope you'll support our campaign and make the Miskatonic University game a reality!
  12. Our family game KHAN OF KHANS is coming out in Japanese in May, thanks to our good friends Arclight - Wa-ha!
  13. Hollywood TV writer and producer Robert Hewitt Wolfe (Elementary, StarTrek, DS9 etc) is a RuneQuest and Glorantha fan from way back, and even snuck references into the scripts he worked on). But, playing boardgames last night he had a Gloranthan reason to call out K-H-H-A-A-A-N-N-N-N!!!!!
  14. Here's another great visual representation from the new RuneQuest: Roleplaying in Glorantha, showing strike ranks and reach of a weapon. As we all know, RQ combat is relatively quick and simple, but deliciously realistic and immersive. And always potentially deadly. More about the progress of the layout is in Jeff's recent update.
  15. Here is a scientific explantation from a Gloranthan perspective. Beyond the Sky Dome is a Shining World. Of the Shining World's great Light, but a small Fraction descends to us along the paths pioneered by mighty Yelm and his lesser descendants and followers. The Will of these divine Beings is to send light to the mortal world, hence the light descends, against its Nature. However, it always yearns to return unto its true Home. As is well known Light, like Fire, is a manifestation of Aether and thus properly belongs in the Sky World. The elements always seeks their own proper level in the bubble that is Glorantha, thus light tends to curve upward slightly as it flits along at a great pace (note-1). Light clearly "bends", tending towards its heavenly home. Rays of Light are akin to arrows or javelins (the Sky's weapons). The paradox that the path of an arrow or javelin plainly curves downwards is simply explained: it is because the arrow is of a gross material substance and not made of celestial light (note-2). However, an arrow enhanced by Speedart tends more nearly to the horizontal -- that is, adopting a flat path as it is charged with more Light energies. This is why you see the top of a mast as a ship approaches, then the sails, then the body. At this stage the light from the mast barely skims the waters, making the top visible, but the path that light from the sails would have to take intersects the ocean's surface and is absorbed by the hungry waters. This is the explanation for the 'horizon' of seafarers and for why the tops of objects are seen first as a distant object approaches. Note also that an observer higher up may see farther, thus we have lookouts atop the masts of ships and observation towers (this phenomenon is seen on land as well but is less obvious). Even El-metal (gold), Yelm's metal itself indeed falls down with great Force, but in the oldest records this is not so. In Godtime, before the Darkness, it was the Lightest of Metals and would even Leap and Dance about, from the Yearning of the Fire Within to return to the Sky World. Only after the Sunslaying (familiar to all who love the Lightbringer Saga) did Gold become heavy and lifeless, seeking to join the Celestial Emperor in the Underworld. Thus through the actions of Great Orlanth did Gold become the heaviest of Metals.
  16. Launching our Kickstarter tomorrow! We hope you'll want to join the Miskatonic University faculty. The base $25.00 pledge gets you the full printed boxed game with all expansions and stretch goals. http://eepurl.com/doDOxH
  17. First in a new series - What's Happening with RQG. Jeff shares some of the new layout in progress: this is a book with a lot of art, and where we could visually explain a concept, we did! Art Credits: 'Missile Weapons' & 'Shield Types' by Simon Roy
  18. Coming in just over two days, the Kickstarter launch of our new Lovecraftian board game, Miskatonic University: the Restricted Collection! Sign up here to find out more and get an email when the campaign goes live: http://eepurl.com/doDOxH #MiskatonicUniversity
  19. The Silurian Hypothesis, the Seuss Effect, Eocene Layers of Mysterious Origin...it all adds up to #nightmarefuel https://www.theatlantic.com/science/archive/2018/04/are-we-earths-only-civilization/557180/
  20. It seems to be a Safari thing. Works fine on Chrome. Normally, when posting images, I insert from an URL rather than upload, because BRP Central has a finite amount of storage space for images and I don't want to hassle Sverre about getting more. But in this case, here is the cover, uploaded:
  21. The launch date for our Miskatonic University: The Restricted Collection Kickstarter is set—April 17th. We're excited to be launching our first Lovecraftian board game since 1987! Get on the tenure track! If you'd like to be informed when the Kickstarter goes live, just sign up with your email at the link: http://eepurl.com/doDOxH
  22. Update: please note the print version is now available from our US, UK and Australian warehouses. (edited above)
  23. New at Chaosium.com - THE ELEVEN LIGHTS in full color hardback! The Eleven Lights is a Gloranthan campaign set in Dragon Pass, taking the PCs as members of the Red Cow clan from the Occupation in 1618 through to the Liberation from the Lunar Empire in 1625. It features 20 complete adventures and many more outlines, and is a companion to The Coming Storm (also available from Chaosium). This product is for HeroQuest Glorantha, but can be easily adapted to RuneQuest as well. Available from our USA, UK and Australian warehouses.
  24. Alone Against the Dark is now available in print, Matt Costello's solo play Call of Cthulhu mini campaign. First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids (color softcover, B&W interior).Print version is now available from our US, UK and Australian warehouses.Alone Against the Dark is also available in PDF.
  25. We are pleased to show off the cover of our release for Free RPG Day, coming up in June. SCRITCH SCRATCH is by Lynne Hardy, our associate line editor for Call of Cthulhu. It's a modern-day scenario which includes six ready-to-play investigators and a whole mess of rats. Look out for it at participating FLGSs on Free RPG Day! Cover art is by Joel Holtzman.
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