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tzunder

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Everything posted by tzunder

  1. Oh, unless you mean the simple TSR game of the same name, a kind of boardgame they did later..
  2. No. DQ is not a BRP game. It's a truly wonderful example of how to write an rpg as an SPI game, with headings and sub heading and all that. It is a truly underrated game that deserved a much greater light in the sun. You friend will have no problems with BRP, save that he may see similarities and interpret them in a DQ way, but that'll pass. In fact he'll probably find BRP as much looser, which he may or may not like!
  3. Ok, so the lure of cults in Monster Island and new beasties caught me and whilst I was there, well it would have been rude not to buy one of the last collectors' editions.. wouldn't it?
  4. MRQ2=Legend. RQ6 is MRQ++, more nuanced but lots more of it. OQ has a certain RQ3-lite feel to it, RQ6 is more RQ3++. Magic World is pure Stormbringer fun. Renaissance is a very nice clean version of OQ with guns, witches, and some great Factions rules that are a good alternative to classic RQ cult rules. Age of Shadows is an OQ clone tailored to a very JRR style game, but more 1st or 2nd Age than 3rd Age. What kind of game did you fancy?
  5. RQ2 style battle magic, divine magic and sorcery. Otherwise the combat is essentially the same. The Empire of Gatan but that's quite generic and a scenario,
  6. I am writing some up for my setting. There's a simple set of 4 in Book Of Quests. We'd love to see your writeups.
  7. Monster Island for RQ6 Monsters of Legend and Monsters of Legend II for Legend All on Drive Thrue
  8. Bloody heck. No wonder he floors people with a flick of the wrist. I'd give Jamie 95% Sword in my game before he lost his hand, and then he'd be at half skill with is off hand thereafter. But there are others I'd give more to, since I quite like the Magic World level of game, and althoug it maybe a touch too ueber for GRR Martin, I like good characters in the 100-150% ranking.
  9. Sounds like it'll make combat more complicated for no apparent gain. I like variable armour rolls, but they're an added dice roll, which you're going to add another modifier to.. Why go for fixed HP, what does it gain, you have a CON stat and a SIZ stat, why bother with a third? Or to put it another way, what effect do you gain except for having some fun changing the rules?
  10. Is this for all buyers or just Indiegogo backers?
  11. It's kinda the BGB.. with the Basic Magic book. Just like Magic World isw a rebuild of the Stormbringer 5 rules with some nice monsters and ship rules from RQ3.
  12. When I ran Legend I noticed how much this really affected dwarfs, especially since I had a mixed dwarf-elf player group and combined with move penalties, the dwarfs kept arriving in their plate after the elfs had killed all the orcs..
  13. Welcome! We are a very relaxed and friendly lot in the community.
  14. I like the BRP Auto Character Sheet a lot, but do we have a Magic World version yet? A spreadsheet one would be funky, or an Adobe one like the BRP main one. Just a downloadable dumb pdf would start me off..
  15. Don't forget, there are a few classic SRD monsters converted to OpenQuest (or RuneQuest or BRP frankly) in this copy of rpgreview: http://rpgreview.net/node/86
  16. RQ6 has alternative and quite extensive discussions about SIZ and it's real world measurement. My advice, as usual, based on 33 years gaming, is 'don't sweat it'
  17. Just got the final pdf of OpenQuest 2 and I have to say it looks lovely, still got that Newt layout vibe going, error checked by Cakebread and Walton and some wonderful artwork by Simon Bray. Newt really has made a big impact on d100 gaming with this excellent OGL engine that has powered so many other games and manages, in a way all of it's own, to plough a furrow between full BRP/BGB, RQ6 finesse complexity, and Magic World rock'n'roll. Well done Newt and the team, and aren't the rest of you just wishing you had you copy yet?
  18. Remind me, what was the Pacesetter game system like? I am also disappointed that, like Chaosium, they don't seem to want to make a combined pdf-print option easy or affordable. I think I never went for Pacesetter because, and this is odd, they looked cheap and very American, in a lowest common denominator way.
  19. RuneQuest itself is a perfect rule system for Classical Greece. So what you need then is a sourcebook for the culture of the Spartans. Frankly I'd start with Wikipedia, and from that you'll probably have enough. You then want a conflict and an enemy and the traditional enemy for Sparta is Athens and the democratic city states. That's another few Wikipedia pages. The big epic conflict between them is https://en.wikipedia.org/wiki/Peloponnesian_War. There you go, enough fun and games for a Sparta versus Athens game. OR you may want to have the Persians as the enemy and Athenians as allies, in which case: https://en.wikipedia.org/wiki/Persian_Wars https://en.wikipedia.org/wiki/Classical_Athens https://en.wikipedia.org/wiki/Sparta https://en.wikipedia.org/wiki/Achaemenid_Empire If you want to understand the gear a warrior might wear, always look to Osprey. Osprey Publishing - The Peloponnesian War 431 Osprey Publishing - Spartan Warrior 735 Since this is Iron Age warfare, a copy of RQII or RQ6, or BRP BGB will allow you to quickly identify which kit is available, which skills, which cultural packages, and also whether you want to make religion a real and active thing or not. Spartan religion, politics and social order are quite different to what you might expect, and you'll have to decide how much to play that up and whether you need to have a view as to it's effects.
  20. I'd say it wasn't made as clear as it could be. Probably since it was being boiled down from another ruleset where it was clear by someone who knew what it meant! 'Spell level' wasn't a traditional core BRP term. I worked it out cos I know how BRP magic usually works.. but I remember actually pausing and thinking 'that term is being used but not explained'..
  21. I'll use the Combat Styles approach from RQ6 for all my d100 games from now on.
  22. Do you think this is the Moon Design guys using some of the Kickstarter cash to pay back Greg for all his work, and give him something for his senior years? He's never been great with money and I think it's actually a really cool and nice thing they've done.
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