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tzunder

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Everything posted by tzunder

  1. Thanks Chris, I liked your Lightspeed work a lot and rate your style. Problem is, noone in the UK seems to stock it and postage from Chaosium is notoriusly expensive. Did they do a Print on Demand version?
  2. Good to hear. I have read the blurb on the Chaosium site. However I'd like to know a leetle more. Like which bits of BRP did you use or leave out, (maybe just the options checklist from the BGB as a guide) and which new stuff did you add (not always needed IMHO, but good to know) and what "feel" or "it's a bit like" you'd categorise it as. Of course a lovely review on here or rpg.net would help, but maybe someone here who bought it can do that?
  3. tzunder

    Point Buy?

    Interesting. Well 5 stats on 3d6, let's assume 11 is 55. Two stats on 2d6+6 (13) is 26. That's 81, so round off and I think that's your answer. Does Legend use 2d6+6 for Siz and Int? If not then they're rounding up to 80. [Actually I am sure the number predates Mongoose publishing MRQ and come from earlier Chaosium games.] I'd say adjust by the heroic level of your game. For example Elric! was always 2d6+6 for all stats, so that's 7*13 which is 91, round off to 90.. But I have no sources for this, just a calculator.
  4. Ok, a good start. But now are you going to classify a spell list using an existing d100/BRP list or write a new one? It's a great idea but a huge task. Good luck.
  5. Ditto. I think it's time Chaosium accepted that if one buys a physical book one gets the pdf for free. Right now I have to choose and yet from most other d100 publishers I get both for one price.
  6. there are loads of copies of RQ2 on ebay.
  7. OQ is like RQ. So the answer must be Magic World.
  8. Works fine. OpenQuest/Renaissance/Stormbringer/CoC/AoS and (I think) Magic World all use it.
  9. I have no problem with a human move of 15m in 5 seconds. I tend to use hexes and each hex is "about" 3m, so 15m is 5 hexes. In Savage Worlds a human moves 6 hexes, so it all feels about right. People don't really vary in their ability to move by that much, so I just work on that basis. I let players move, and then attack, or attack and then move, all in DEX order. If they are engaged in combat and they move away they get clobbered by a free attack, which they can dodge or parry. If you don't like it then feel free to house rule or use the numbers in RQ6. You can count down hexes moved as SRs, which is kind of what RQ6 says, but that's quite badly broken as a miniatures rule, frankly. I don't think OQ2 will change this, so feel free to house rule away.
  10. This is a good, if old, guide for conversions from AD&D to RQ3. It works quite well for monsters. conversions part 7
  11. River of Heaven for OpenQuest (coming soon) would be a good candidate for a d100 SF game and stand in for Future World. I've never really got into supers, not being North American, but Superworld must be due for a return..
  12. No idea, but in Stormbringer it was "critical a parry and get a free attack back". Now this makes little sense for a GreatSword, but Elric did it.. If you wanted to make it a little more sensible you could say "If a light or medium one handed weapon parries another critically, then you get a free attack back" You might also want to allow it for critical shield parries. There you go, no need to open the BGB! BTW I *love this rule*
  13. Easy. Instead of using improvement points, use the BRP rules for characteristic improvement (it always used to be train for a goodly while and then make an improvement roll, or tick POW everytime you have a MP vs MP conflict and win), and make spells and shamanhood a consequence of roleplaying not point buying. OR.. if you like points, and come on, it's just not BRP now it is it.. then only give them out for spell/characteristic/shamanhood buying. Frankly, I'd go with the former. In my experience BRP fans split quite evenly over the experience system, and given we're a very tolerant lot, then feel free to use either. An alternative would be to use the Status approach that Colin Brett discusses here: The Gaming Tavern: Roleplaying and Literature • View topic - Turning Undead It's for a D&D style game, but it does show how you can use Status as a mechanic for social progress. Ditto the Factions rules in the Renaissance SRD: Renaissance - D100 black powder SRD - Cakebread & Walton | RPGNow.com
  14. Use Traveller for spaceships, worlds and the like but BRP for the character gen and combat. But frankly, if you want an off the shelf game it's not here now, wait for River of Heaven.
  15. Elric! was and is my perfect version of BRP. It's lean, fun and captures the saga enough for me. I've played SB1 and SB4 and also run YK with RQ3, and Elric! hits the sweet spot. But I agree with Charles, decide on the mundane plot, weave in one or two demons or an avatar of the Lords, and preset a moral choice or two. Then let sheer bloody mayhem break out. I still like the Ken St.Andre vision of Stormbringer as big bouncy rather T&T like fun, just like the books used to be up to the 80s. Not that I am knocking the later books, but the simplicity of the original vision achieves Maximum Game Fun (MGF).
  16. Orc 1, DX 13, Combat 45%, HP 12, AP2 Orc 2, DX 9, Combat 35%, HP 12, AP1 Orc 3, DX 11, Combat 35%, HP10, AP0 Axe, 1d8+1 OR Orcs, DX11, Combat 35%, AP1, Axe 1d8+1 Orc1, HP12 Orc2, HP10 Orc3, HP11
  17. In BRP there is less need to create endless reams of new monsters. Cos the monsters are usually people too! Any intelligent or even semi intelligent creature may be a cult member, and layering a cult spells and items and stuff all over one broo or orc makes it quite different from the next one. Another thing to remember is that any BRP creature grows with experience just as a PC. So again your orc, who may be a cultist in a death cult, maybe 25-30 years old, and will have experience and skills to reflect that, not to mention spells and magic items. He may also be utterly different from another orc from a tribe that worships the moon, tends to have madness spells and a propensity for using spears and arrows, and wears lunar silver armour.. As always, keep the opposition much weaker than the PCs, so a part of 4 PCs may go up against 4 orcs, 3 of which should be crap, maybe 25% in weapon skills, and minimal armour, maybe 1 low powered spell between them. The 1 who is good, can be at the same sort of experience and skill mix as the PCs, but with interesting spells or one nice item. The PCs wil kill the cannon fodder and you decide as a GM if the tougher guy stands and fights or runs or offers ransom for his life if he surrenders. Now, dumb monsters.. look at previous examples in the rulebooks you have, or some of the older BRP books, or maybe Monster Coliseum for RQII/Legend.. and these critters that are non sentient will be more instinctive, their stats and skills are always the same, and you can model their funky 'effects' from spells or powers (but they're probably not magical). When converting a D&D monster, be very very careful. A critter built from BRP can be lethal, but also a direct mapping of D&D skills and powers to BRP can make for a TPK! So.. best to get a feel for the system and your players before making a new critter, just tweak the BRP ones for now.
  18. Savage North is icy cold Conan Hyperborea with some jokes about Newcastle upon Tyne and Gateshead thrown in. [Angel of the North anyone?] The Empire of Gatan is more Roman/Greek/Persian [think RQ Lunar-like]. You can basically ignore the connection and treat each as utterly separate, or you can merge and build. Newt had a very light touch there, so don't feel any need to make them integrated, or do so if you wish.
  19. Jeez! My POW is utterly overcome, I shall be buying this in a flash.. I adore this kind of fantasy (but with SF roots) stuff. I've wanted to get some of Sarah's work for a while (I didn't go for Starblazer so Mindjammer was a no no) so this is going to be my chance. An excellent choice for Chaosium, it riffs off so many similar games from the past and yet also introduces new elements and new ideas and settings. Done.. I am sold.
  20. Another quick update. We have a full gaming timetable for Furnace, we have 58 attendees, leaving 12 spaces free, and we have a growing collection of items for the Con Book. We'd love to see you at Furnace 09, but spaces are going fast.. so come along and sign up now.. Furnace
  21. It's like many rpgs. However it is a game where as a ref you can rely on the players to just play from their character sheets rather than you or they checking the rules too much. As has been said, players can get very into using their skills, which can be a double edged sword sometimes. BRP has plenty for those that like to 'game', and yet is also quite able to vanish into the background for those that like to 'play'.. Be careful of the deadliness factor. Low hitpoints (compared to many systems), critical hits, armour bypass and the rather all or nothing nature of armour means that PCs are vulnerable to a lucky crit from a NPC.
  22. Furnace 2008 Celebrating its 3rd year in business, Furnace 2008 was our largest to date, with approximately 70 attendees. A huge variety of games were on offer, and we were lucky enough to have no less than six authors running their own games, including: Newt Newport with both SimpleQuest (now OpenQuest) and Monkey, Neil Gow with Duty and Honour, Mark Galeotti with Mythic Russia, Graham Spearing with Wordplay, John Ossoway with Cthulhu Rising, and Andrew Kenrick with Six Bullets for Vengeance. Other games included Savage Worlds, Heroquest, Hot War, Fate 2.0, RuneQuest, and many more, in a wide variety of settings. This is an opportunity to buy a copy of the Con Book with various gems of articles, including Glorantha, HeroQuest, Monkey, UK Roleplayers Forum and Convention Gaming Advice. (see picture on auction for table of contents). 75% of funds received from this auction will go to the convention treasury to help make future Furnace events better, 25% will go to the Water Aid charity. Furnace 2008 Con Book on eBay (end time 02-Jul-09 16:31:46 BST)
  23. Just a quick note to say that Furnace 2009 is now open for registration. I hope you can all make it this year and get in some realy good gaming in a welcoming atmosphere. It's our fourth year and we plan to follow the same format with a few minor enhancements. We always seem to have a really good time, so if you haven't managed to make it before then rest assured that you'll have a fun and refreshing weekend with us. Furnace is a full-on tabletop roleplaying con in Sheffield, UK, October 10-11 2009. We run 5 sessions of games Saturday-Sunday, no panels, no guests of honour, no auctions, just pure concentrated roleplaying. The con is friendly, in a converted gaol, beautifully quiet and has a strong preponderance of d100 games (CoC, RQ, SimpleQuest, BRP), indie games (Collective Endeavour have a stand every year), Savage Worlds and many more. Have a look at the website and see the Furnaceers at play.. Furnace
  24. Ray I definitely wasn't stating an objective preference for one or the other. I like your combat exploits option, and I like Perrin's SPQR variant. My friends do swing metal sword and axes at each other and as such we sometimes meander through the whole simulation vs simplicity vs cinematic debate. However my view is always to try what you like and then review. I like your point about the game objective, since a clear game focus makes for better game in my experience. L8r
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