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Nevermet

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Everything posted by Nevermet

  1. Yeah, Lightbringer /Theyalan mythology probably characterized Orlanth in a different way than... I dunno... Ralian mythology characterized Humat in the 1st Age, even though (IIRC) they're the same deity.
  2. Is there a term for when you find basically the same narrative in multiple myths, but in 1 version its a great god, another version its a minor god, and in a 3rd version its a hero?
  3. Doing a quick search of my PDFs, I find this in Heortling Mythology
  4. I apologize for the language, but I remember someone calling Orlanth "The God of Fucking Around and Finding Out", which I feel is related to this. It would be interesting which versions of Orlanthi myth are more interested in his penitence. I get the feeling that 3rd Age Heortling / Sartarite Orlanthi appreciate the entire arc of his history, which means its included but not necessarily emphasized. Unsure about some of the other Orlanthi populations
  5. I agree with Bill, but I'd also say the average Sartarite probably can't talk about it in extreme detail. I suspect they can say that it was the center of reality before the Darkness, and a few other lines from various religious ceremonies, but that they have a much deeper understanding of things like "Who is Orlanth and what did he do?" As an analogy, most American Christians have heard of the Garden of Eden, but I suspect most don't know the names of the rivers in it off the top of their head.
  6. As places one would end up depending on why they headed west from Esrolia... there's a bunch of different ideas there. But yeah, assuming PCs are getting into Greymane / Trader Prince drama, your list of 4 is probably a good 4.
  7. By my count there are 9 Manirian tribes, 15 Trader Prince cities/forts/temples, 3 New Coast cultures, 4 "Slontan Survivor" cultures, and 3 Hsunchen. And then there's the "buffer states" of Kithma, Solung etc. That means at least 34 cultural traditions. More, actually, because I would argue that just as you could have a "darkness clan" in Sartar, there are multiple tradition among the Manirians. IMG, Haranding are Manirian Boar Clans, and there are also Manirian Lion Clans, and several others. As you can probably see, I was thinking about dealing with this eventually by defining it on a clan level. So, if there was a hypothetical PC who was Nimistori, the next question is whether they come from Jaraz, Jubal, Selgos, a Lion Clan, an Elk Clan, a Deer Clan, etc. As you can also probably see, I'm more comfortable with HQG chargen than RQG chargen, but I'm thinking things. Sorry... I'm babbling. The main issue, though, is that I think everyone here fully agrees that there is a large amount of diversity in Manirira (and any other region in Glorantha, honestly), and there's a need to figure out an effective way to mechanically represent that. I thought I had a point about that issue when I started this post, but I think I was wrong LOL
  8. Is it wrong that I want them as zoom backgrounds? Like, I want to go to Department Meetings from Within the Godswar
  9. I... think that makes sense? Put another way, the homelands of Maniria are Forested hills and mountains, dotted by walled trading posts that people call cities Post-apocalyptic folk horror ANIMAL PEOPLE! (specifically, were-elk, were-boar, & were-goat) Post-apocalyptic shoreline full of ruins and Sleestaks Swamps with Emmet Otter & Kermit the frog Swamps with dinosaurs
  10. Here's a tentative new list of Homelands: #1: Manirian (total population: 611,000) Interior of Maniria, defined by forests, North-South Rivers, and the failing rule of the Trader Princes Regions: Bastis TP Cities: Highwater, Yolanda Ditali / Dokali / Swarz TP Cities: Bath, Gorphing, Saltcastle, Staton, Sweet Valley Non-TP Cities: Bluewater, Swarz Howler Volcano Legrosi TP City: Tallcastle Nimistori TP Cities: Jaraz, Selgos, Jubal Pelushi Volcano Solanthi TP Cities: Ferry, Fort Digger, Temple of Peace, Yellowstone Non-TP Cities: Donali #2: Ramalia: (population: 180,000) Isolated southwestern Maniria, coastlines uninhabited. Lots of ruins and scars of the Sundering. This was a hinterland of the archducky, not Kotorland like most of the Manirian homeland. Regions Mraloti Hills (ex-Hsunchen) Valekos (“Civilized” but isolated) #3: Hsunchen (not a region, population: over 55,000) Not a geographic location Caroni Mraloti Pralorela #4: Wenelia (population: 50,000) The New Coast and Poison Shore, living next to an Ocean that hates you. The oceans makes it distinct from the interior homeland. Regions Fay Jee (ruled by a Trader Prince) Kaxtorplose Peelo & the Maldros #5: New Fens (population: 30,000) Geography: Marshes that define much of the Noshain River system. Similar to the Everglades in Florida. Marshes make it distinctive to the forested Manirian homeland. Regions Handra (Ralian / Slontan) Caratan / Aulorings (Quasi-isolationist, religiously unique) #6: Khorst (Population: 22,000) Marsh and coastal culture west of Ramalia and south of Tarinwood. It is defined by the ocean, distinguishing it from the Ramalian interior Regions Alatan Khorst Trachodon Marsh
  11. Hi! Thanks for the replies. A few comments: Regarding the Mraloti, I took the phrase, "These heavily-forested hills are inhabited by the degenerate descendants of Mraloti Boar Hsunchen" to mean the primary inhabitants of the Mralot Hills of Ramalia are no longer Hsunchen. There are Mraloti all around Maniria and Ramalia, but the way I was currently thinking is something along the lines of this over-generalization: "Degenerate Mraloti" is just another name for Ramalian Brown-Caste Dronars. But maybe I should rethink this. Also, I plan on buying Children of Hykim next paycheck. Also, I agree I have a lot, and possibly too many, homelands. the core book has 6, and I'd like to get it down to about that. But as many of you have acknowledged, Maniria is a messy place. I really appreciate Brian reminding me about the function, mechanically, of homelands. As such, I collapsed the Trader Princes back into the Manirians. It's all 1 homeland, though the cultural divide between "The Land and the Road" is rather large and probably coming to a head. I also folded the Volcanics into Maniria, as they probably have a similar lifestyle. The two big differences are that they are religiously affiliated with Caladraland, and they have no cities. I am sure there are some Volcano-worshipping clands that are politically affiliated with Saltcastle and Bath. This means that about 60% of Maniria's population belongs to 1 homeland, which I feel is justifiable given how things are described in the Guide.
  12. New bad theories about Maniria: The Ryzel hills are the body of Aroka. Entru is the Horned Man
  13. Hi there. I was curious if I could get some input on something. I'm slowly working on some ideas on Maniria, trying to update it to bring it in line with RQG mechanically and setting-wise post-Guide. In that vein, I'm starting to work on Homelands. Here's what I have as a list of potential homelands: Manirian - Rural Orlanthi tribes of interior Maniria Includes the Bastis, Nimistori, Solanthi, Legrosi, Ditali, and Dokoli Trader Prince & Citizen - Urban population linked more to the Manirian Road than the land Includes most of the Trader Prince cities Wenelian - Survivors of Slontos along the New Coast, culturally and politically distinct from the Trader Princes of the interior Includes Kaxtorplose, Fay Jee, and Peelo New Fens - Marsh-dwelling culture comprised of a blending of Ralian immigrants and Slontan survivors Includes Handra Auloring - Slontan survivor population that fled far up river Hsunchen Pralori elk Mraloti boar Caroni mountain goat (very rare) Ramalian - Slontan Survivor Population that fled to the extreme southwest of Maniria Includes Valekos, Alatan, & Khorst Veskarthan - The Volcano worshippers of the West Hills, Howler, and Pelushi that are religiously and politically affiliated with Caladraland, even if they are politically independent Includes Solung Part of the problem is I'm not completely sure when it is appropriate to make 2 homelands, or make 1. For example, there appears to be a rather dramatic urban/rural split between the Trader Princes and their Manirian "subjects" that (at least for the Solanthi and Ditali) threw in with Greymane. Another example is the Aulorings, who I could conceive of as part of the New Fens homeland, or as something distinct. And yes, I realize "maximum fun" is a standard, but it's a very abstract one for this question. Does anyone have suggestions about how to conceptualize homelands? Does my list seem like it makes sense?
  14. I no longer live in the US, but my entire family does, and I can still vote there. I hope for many things to happen there. Some are more likely than others.
  15. As for the original question, I appreciate the shorthand of being able to tell my players a little something about a site or a person or something from the runes they find. I feel it is useful to maintain feel without requiring they memorize a lot of setting info.
  16. Belintar, as depicted in recently shared art: "Pfft. Trousers." 😉
  17. Somebody goes on a heroquest to create a Loper Light Cavalry unit. Not sure who or why, but it happens.
  18. Also, more generally when it comes to Chaos in Maniria: Lots of random Chaos monsters coming out of the scars of the Flood and the Devastation. The Poison Shore likely is a horrible place to live. There are likely pockets in the New Fens that nobody wants to touch, but as Handra grows they will need to figure out how to cleanse them. The sorcery of Ramalia will clearly get Chaotic. Most of the time, societies and polities in Glorantha are rather gray: There is something noble about them, and there is something unjust about them. Given that Jeff has described Ramalia as a giant concentration camp... I think it is safe to say it is an exception. (As an aside: PC mercenary heroes hired to help liberate Ramalia is definitely part of the hero wars. Whether or not they win is another matter.) Hero Wars prophecy of Maniria: An Army of Broos shall attempt to breach the Arstola. They say that, high in the Mislari, there is an empty city, their lost homeland, and they have come to reclaim it. They say to all who will listen that upon their arrival, Ragnaglar will live again, and madness shall flow like water. ...But who believes a Broo?
  19. One of the interesting things about late 3rd Age history in Maniria is I am absolutely sure there are Lunars who see it as a land of opportunity. "What's that? Tons of natural resources and Godlearner ruins? A local warlord who wants to build a dynasty by burning Esrolia? Half-Forgotten blue moon magic? Oh, I'm f#cking there!!!" But, sadly for the Lunars, they don't get too far: We know they are trying to influence Greymayne, and they succeed at that halfway through the Battle of Pennel Ford, but ... it also doesn't go well. With the Lunars pushed out of the Holy Country, Maniria's future is only related to the Lunar Empire in the most indirect ways. Also, at no point am I claiming Ompalaman Ogres are uniquely good at corrupting political institutions and bending them to their goals in Genertela as a whole, just that "normal" Ogres generally don't do that.
  20. I really enjoyed this I am now trying to think of anything worth typing.
  21. Thanks for this. My (limited) understanding of the Harandings come primarily from Stafford Library sources at this point, though the lines between "Entruling", "Manirian", and "Haranding" is a bit blurry. This isn't a criticism, mind you; I'm just acknowledging the continuity issues are a bit tangled still on this (relatively peripheral) setting issue.
  22. Addendum to the above: it involves Newtlings spiritually unifying with a wyvern, cuz why not
  23. A Eurmal cult becomes a powerful force in Maniria, much to the chagrin of.... everyone. However, they are quite effective at ruining the best laid plans of the Elves and the Ramalians, so it's not all bad. Just mostly bad.
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