Jump to content

Akhôrahil

Member
  • Posts

    4,917
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by Akhôrahil

  1. Her other grandfather is Tada though, which is pretty cool.
  2. "Never compromise. Not even in the face of the HeroWars."
  3. It tends to completely screw-over your ranged combat capacity, which matters. But no-one cares one whit about not being allowed to use clubs.
  4. Akhôrahil

    Wergilds

    Medieval Swedish law contains a number of interesting ways to handle fines. For instance, if you beat up an entertainer, then take a heifer, put butter on its tail, and if the entertainer can hold on to the heifer, he receives it as fine. You also only have to pay half the fine for people from Småland, at least if you're in Västergötland. That kind of thing.
  5. Akhôrahil

    Wergilds

    There are plenty of systems where that would make all kinds of sense, but one of the core tenets of RQ is that the PCs _aren't_ privileged by the rules (outside of things like a really nice character creation) - their Heal 1 works just the same as everyone else's Heal 1. How could it be otherwise? Non-canonically (in Cults/Lords of Terror, for instance), people do go around talking about their magic points and their Xenoheal 4 spell, but I agree that this isn't how it should work. 🙂
  6. HW had no problems with making stuff unplayable - take Mystics for instance, who could be really powerful as long as they never actually used their powers... I think RQ is trying to work against that kind of thing, like with the new bits about Eurmal that seem to be aiming at increased playability.
  7. Akhôrahil

    Wergilds

    In that case, I don't think they should have been written in such a way as to make it seem so. The PCs can almost trivially heal anything, so why can't other people?
  8. Akhôrahil

    Wergilds

    All that is true, but another aspect of it is that the wergild amounts has to be reasonable. 10 cows for giving a Carl a black eye is ridiculous - no court would uphold it, and your clanmates would think you silly for being ready to start a feud over it. And this reasonableness is heavily connected to actual economic damage to the clan.
  9. Akhôrahil

    Wergilds

    I'm thinking of having them do some check on resurrection, then get some penalty is it fails (perhaps a high enforced Passion?). Penalty removed if they switch to CA or Humakt (and I personally think Uleria should be an option here as well).
  10. Have you read the Storm Tribe BG? It’s all but unplayable (just as with its Eurmal), and lots of people didn’t like that. RQ BG is nowhere near as extreme.
  11. Akhôrahil

    Wergilds

    I really wish the rules would implement the Relife Sickness. And I personally think wergild is a purely economic transaction - you have to cover the value of that person lost to the clan. A lot like the brideprice.
  12. Akhôrahil

    Wergilds

    Not a problem If you have a CA PC. Also, that’s super expensive for something at 3 Rune Points reusable, although I guess they want to discourage abuses and it’s not exactly a market economy...
  13. Akhôrahil

    Wergilds

    Yeah, and my interpretation above is my attempt to make sense of it. Why would anyone have to pay that big a wergild for something that you just routinely healed up afterwards? It only makes sense if we're talking actually crippling injuries. No-one else cares that it really hurt for a bit, especially in a duel you jointly got yourself into. Related question: I'm assuming you can avoid wergild by doing a resurrection yourself? 3 points of reusable Rune Magic for Chalana Arroy must surely be vastly cheaper than 20 or 50 cows.
  14. Akhôrahil

    Wergilds

    This is a bit unclear, but since most wounds are readily healed in Glorantha, I imagine they would have to be serious and semi-permanent in order to qualify for wergild. If they are, I imagine both the death and the wounds would count.
  15. I always find it weird when RQ copies RW myths outright, like this one about Sekhmet.
  16. You also have to paint those eyes so that the ship can see where it's going. Duh!
  17. Heck, this goes for each nation, and sometimes each tribe or even each clan. I hear "Neighbours And Other Enemies" was a discarded chapter title for HW...
  18. I believe that was the point - it’s not something healthy, well-adjusted people would get themselves into. BG in HW/HQ was extreme and scary.
  19. That dragon is a wimp. If the PCs break out the Rune magic, they will likely steamroll it, and the only question is whether someone gets seriously hurt along the way. RQG Rune magic means that critters that used to be seriously dangerous can be handled by starting PCs. The power shift has been huge.
  20. This is different - the spell is the relevant target, not the person. Pretty sure it has been ruled officially, too.
  21. A Humakti with time to prepare might well have defensive-boosted that Sword Trance with 10-20 MP, which makes it all but undispellable for typical PCs. Edit: Saw that you houseruled against this, but that kinda proves the point...
  22. The Red Moon, hanging motionless in the middle air, will surely be a huge help to navigation as well (doubly so as with the phases). Measure the angle between the noonday Sun and the Red Moon, and you will have a relevant metric.
  23. You would have thought that getting a decent ship design, a decent crew and sacrificing to the Sea gods would have been the first thing people tried after the closing...
×
×
  • Create New...