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Akhôrahil

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Everything posted by Akhôrahil

  1. ”Deploy All Monsters!” And I mean, the Lunars already bring their bat...
  2. Huh, interesting! I always thought it was just something Polar Bear related, and they’re not famous for that.
  3. Or they may have to sleep all winter! 🙂
  4. That thing needs to be brought to Caladraland and tossed in a volcano, and even then I wouldn’t be certain! 🙂
  5. Local RPG legend Anders Blixt, who will be lead designer on the Swedish RQ edition, recently made a BRP game (using a D20 instead of D100, which seems strongly recommended when calculating a success delta) that’s based on this design pattern throughout. It’s a really smooth and fast BRP design, and feels very modern throughout. Definitely recommended as an example of what you can do with the basic idea. https://www.drivethrurpg.com/m/product/303046
  6. This rule works absolutely gorgeously in Pendragon. RQ isn’t very good at opposed rolls, since Success vs. Success is a very common outcome that doesn’t really resolve. Success delta is better. Roll under but highest is sublime.
  7. Harrek doesn’t seem to be all that interested in smarts when he raids, perhaps because he doesn’t need to be. The attack on Holy Country in the comic is depicted as a frontal assault on the military might of the HC and one of the top ten or so magical persons of Genertela, and only works out because Harrek is personally unstoppable.
  8. With Harrek gone, that’s a foregone conclusion anyway - who do they have who can go up against Jar-eel now? And I can see a lot of interesting plot lines to having a traditionalist power centre (with Vingkotling aspirations) alongside Argrath’s radical one.
  9. One important thing here - if The City of Wonders doesn’t get looted, then King Broyan will be in a very strong position (doubly so for getting Harrek’s help and then not having to pay the price). Much will turn on him now, and there will be a big, more traditionalist faction, in play.
  10. One less obvious benefit of Berserker is that you're all but immune to drowning. Drowning happens due to failed CON rolls (eventually a mere CON x1), and the berserker has a fixed 95% to succeed at any CON roll.
  11. Do the participants have good reason to believe this? If someone told me "I need your body, but I'll pack away your soul in a pocket paradise", I would at least be skeptical at first. Even if it was, in fact, true.
  12. How good of a deal is this, really? If you lose, you probably die, and if you ”win”, you get essentially possessed? Especially since most of the participants would already be fairly successful in their own rights? Is there an actual choice whether to participate, because this doesn’t seem like a strong sell?
  13. Hueymakt isn't the original? What fresh heresy is this!
  14. In Sweden, this is exactly what happened with the original Magic World (the one that was part of Worlds of Wonder back in 1982). It was licensed, got onto its own dev track, spawned other BRP games, and so on, and become the standard fantasy RPG and BRP the go-to RPG system for decades. Games as diverse as Mutant: Year Zero, Trudvang Chronicles and Forbidden Lands can trace their roots back to it in different ways (even those that now run under a different system).
  15. I think someone described the danger of Herodom as that now you have to get worshiped. You bind yourself to your worshipers. Maybe you don't disappear if you don't get worshiped, but you won't have any fun.
  16. Just realized (in the spirit of the thread, too!) that Berserker is a perfect (well, it has some practical downsides...) Chaos detector. It objectively triggers on Chaos, without any concerns about detection or anything like that. Attack someone, and see if you get your attack skilled increased by 50%, or doubled. If doubled, you know it's Chaos, no matter how hidden or in an Illuminant. Otherwise, not.
  17. One of my players quickly saw the benefit of having a bound spirit that can support spellcasting (Multimissile in this case) just as quickly as the character can attack at range. (In the process also realizing that Multimissile means that you fumble a lot.)
  18. Bow Berserking. While Berserker states "However, the Berserker cannot cast magic, parry, or Dodge", nothing stops him or her from standing off at range with a bow or thrown weapons, which makes the downsides (no defenses) of Berserker a lot less dangerous.
  19. You could even call for a Rune roll here in order to succeed. In game terms, it would work as an explanation for a Rune Augment.
  20. Undead yes, unperson no!
  21. Do we really picture either of those in the Cults book?
  22. It also sounds pretty Shargash:y.
  23. Jeff: "Belintar is surrounded by individuals who study his teachings and aid him in directing magical energies according to his inscrutable plans. Those are his initiates. The Tide Lord, the Constant Guard, the Reef Master, the Bridge Singer, the Keeper of the Book, the Red Destroyer, the High Priests of the Great Runes, and so forth, were all officials AND initiates into Belintar’s secrets." https://wellofdaliath.chaosium.com/wp-content/uploads/www.glorantha.com-forums/www.glorantha.com/forums/topic/holy-country-my-players-get-out/index.html
  24. On the upside, you may be able to use combat encounters created for a 4-6 PC party unmodified. 🙂
  25. Sum up everything first, then split. Anything else makes splitting way too good. Of course, you could even split the axe attack three ways, here... EDIT: Wait, you can’t do the three-way split by RAW due to the weird clause about ”natural” skill ratings (I don’t use that, because I think it makes no sense).
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