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Akhôrahil

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Everything posted by Akhôrahil

  1. Akhôrahil

    Tapping

    "Do not ruin that which you love" is a commandment in Malkionism. The orthodox interpretation seems to be that you should love Creation (as it's made by the Invisible God and good), and therefore not harm it by tapping. But some sects have workarounds - the Boristi reasonably argue that you shouldn't love Chaos, and therefore feel free - no, duty-bound! - to tap it (this has side effects, as one would expect). The Galvosti didn't think you should love non-Malkioni, and so thought tapping them was fine. Brithini and Vadeli don't care, and tap to their hearts' content, because they're like that. Rokari at the very least used to allow tapping of animals, because apparently you can't love animals (this seems very Rokari). Not sure if this has been changed in current canon?
  2. The party of my PCs include a trollkin. Feeding him chaotic stuff is their go-to way of getting rid of it.
  3. Correct. Their initiation quests get derailed into following Cacodemon. It's a bloodline taint. You would think ogres would put in even more of an effort to do this kind of thing, introducing their seed into bloodlines.
  4. Something similar is in Lords of Terror, in an Elven source. (I also love how the disaffected youth of Yuthuppa are doing Gbaji graffiti. 🙂 )
  5. "Arkat fought Nysalor, and Gbaji won."
  6. It at least used to be the case that Entra the Sow Mother was a part of Ernalda.
  7. "Do you like a nice garden? Do you enjoy the company of friends? Do you believe the world is made of tiny particles, which you call 'atoms'? Do you trust the evidence of your senses? Do you find politics tiresome, and raise a skeptical eyebrow at those who live in fear of God? If your answer to these questions is 'yes', you might want to consider becoming an Epicurean." —History of Philosophy Without Any Gaps podcast
  8. I don't know what "accurate" even means in this context. What is it that you test the myth's correspondence against?
  9. Less common name for Ascended Masters, as per the Guide. Probably most often seen for Saint Xemela? There is also a Saint City on the Red Moon, and the Hideous Saints of the World of Losers movement.
  10. ”…everyone can be superheroes. Everyone can be super! And when everyone's super... [laughs maniacally] ...no one will be.”
  11. Secrets of Dorastor has the Giant King of Neverdead, as well as some other giants.
  12. I don’t know, I mean Six Ages is doing this? (I agree it won’t be published by Chaosium, who have more than enough to do already.)
  13. We will get a New Artmali Empire during the Hero Wars, as the Artmali slaves rebel. Unfortunately, Chaotic. (Guide p. 562)
  14. You will want to read this: https://wellofdaliath.chaosium.com/home/gloranthan-documents/greg-sez/bluepeople/
  15. Supporting evidence: Yelm the Youth among the young men of the Grazers, not exactly famed for being stationary.
  16. You're not doing anything wrong, it's working as intended. PCs will tend to have a high percentage is a few core skills (often but not always combat), where you start out at 80+%. But a lot of your second-tier skills will be in the range you suggest, and that's intended. Also, in many cases it's enough if one person in the party makes the roll, and then you will often get a success at team level anyway. In some cases though, you fail and have to find another route. Or you could apply the "fail forwards" concept, where failure doesn't stop the attempt but just gives it negative consequences (you find the book but your enemies realize you're in the library, you climb the mountain but it takes a lot longer, you track your enemy but lose ground to them). This edition actually gives you much higher skill percentages than you used to - in RQ2, you would start out in the 30-40% range even in your good skills. 🙂
  17. This seems like a really good change, especially if it means that Spirit Combat with weapons just means that you make a single Spirit Combat roll at SR12 but can use your weapon for damage. It also makes Spirit Combat a lot nastier for non-Shamans, which can only be a good thing (it niche-protects shamans as being the best at Spirit Combat, which wasn’t always the case before). RAW is clearly that you attack with weapon skill, as noted above. IMO this has a bad outcome, so I’m all for it getting changed.
  18. This is correct, but as a Humakti, you may have enough of a skill advantage to both split the attack and drop the opponent’s Spirit Combat down to 0, at least if you’re running a decently-sized Sword Trance.
  19. Humakti are the absolute best in spirit combat for these reasons, far better than shamans. The flexibility is low, but as long as the spirit is there and fighting, it will get absolutely shredded. Add an enchanted metal sword, and the damage is doubled again. Natural skill over 100% and much better than the spirit(s)? Split the attack for even more.
  20. Another name for Ganesatarus. As a god of evil, probably more feared than worshipped in most cases.
  21. Storm gods love fighting each other though, and then you get bronze either way.
  22. Well, yes - we need both. But we had a decent amount of myths already and heroquests in at least other games, but no actual RQ rules.
  23. What we really need - and that doesn't seem to be ahead in the publication queue as of yet - are rules for heroes and heroquesting.
  24. This message brought to you by Mostal. Mostal - accept no growth, only making.
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