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Bill the barbarian

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Posts posted by Bill the barbarian

  1. 14 minutes ago, Shiningbrow said:

    Oh,  our Humakti is in Stormbull as well?? (actually, this is significant, because the Morale spell won't be influenced by Berserk, and Morale doesn't have the negative parry/dodge. Granted, frothing at the mouth is much better imagery :D )

    The caper nay woulda worked on a Humakti, ye ken. (although a frothing at the mouth Humakti should be easily achievable, insult his sword)

    • Like 1
  2. 20 hours ago, Tywyll said:

    Also, how does the POW of the Wyter weaken or strengthen the community? What are the exact pros and cons here? Right now, none that I can see. Protecting from invading spirits, yes, but otherwise?

     

    Fair point all, I infer that Tywyll and many of us who come to Glorantha from RQ are very new to Wyters. Could some of you great old ones in the know expound a little on why the wyter matters as much as Jeff and the rules are saying. (oh shit what have I done asking these bums a question like that, isn't that like Liam Neeson crying, "Release the Kraken!")

    9 hours ago, soltakss said:

    Yes, but, but, but, it happened in Glorantha!🙂

    ahh, sotakss I share yer pain!

    • Like 1
    • Haha 1
  3. 16 hours ago, PhilHibbs said:

    Is there any reason that a fetch's CHA can't increase in the same way as an adventurer? If the shaman accomplishes some famous deed in which his fetch plays a prominent roll, I think the GM could give a point to the fetch.

    I have always played what I thought were canonical rules that NPC's get the same checks as players unless stated otherwise (can't think of an exception off the top of my head).

     

    16 hours ago, PhilHibbs said:

    If the shaman accomplishes some famous deed in which his fetch plays a prominent roll, I think the GM could give a point to the fetch.

    At least some spirit bling, yo!

    (pimp your fetch)

    • Like 2
  4. 18 hours ago, Martin said:

    I agree that a mix of style in any one off or RPG campaign most often creates more enjoyment. I would reccomend that any narrator, and certainly  writers of RPGs read the following:

     

    Martin, I will give that a look and may I recommends in return The Language of Night Essays on Fantasy and Science Fiction by Ursala K. LeGuin

    This volume organizes 270 pages of gold by Ms LeGuin that should be read by authors of spec fiction and RPG game designers alike, and GMs as well. Sorry to sound like a should bite but if I don't keep it brief I could end up gushing a little bit too much about one of my heroes.

    Cheers

    • Like 1
  5. 27 minutes ago, Sir_Godspeed said:

    (I'm mostly joking, just imagining if the main audience of RQ/HQ came from a language where the letter "i" was extremely ambiguous in any context - which, theoretically, at least, in-universe Gloranthans might be).

    Precisely the point I was making in my last point,  Sir_Godspeed. And the reason of my praise. Not only was he thinking good gaming logic and you as well for that matter, just imo and possibly his and yours as well, but with a Glorantha Sensibility and having fun all at the same time. YAHTZEE 

    We Terrans with our blue marble logic might look at a pronunciation query and try to solve the problem from a rational, logical, point of view. "On page 2,754 of the the Guide to Glorantha, Hell, the Red Moon and parts of Brithini lands lost to mortal eyes volume 35 (or the G2G, H, tRM, & poBlltmeawamoL-S v. 35, for short) it says spelled Pavis and pronounced...

    BAMBI... WITH AN X..? "

    Eh?

    I say a gloranthan, with obvious exceptions, would match our two previous posters et al who have no problem accepting many correct answers! Which village is he from. what generation... How...? Yeah I know it would complicate thinks so, just go with as much complexity as you wish . We used to take notes, "game friday used a cockey accent for bloke from Alone..." or whatever on 3x5 cards. Than transcribe the cards to our campaign logs. Or for true simplicity our pronunciation-phobic protagonists might just take their linguistic debates outside or to a bar where a good old fashioned donnybrook could be used unequivocally decide the issue.

    But here on the Green Marble I guess it is damn good idea to explore the question as to how to pronouce something and thankfully there will be many very good answers to this question here on Terra Firma (or not so firma here in BRP Central) as well as Glorantha Impossiblis.

    Cheers

  6. 14 hours ago, Crel said:

    But it's definitely bad form to point and laugh. Definitely bad form.

    Bad Crel, quit pointing and laughing at the poor confused Storm Bull...

    I mean, what else could a Storm Bull be but confused under the circumstances. Up to a few seconds ago he was minding his own business, frothing at the mouth—you know—cult business, and now finds himself, annoyingly, at peace? And some runt of an Ernaldan Priestess is pointing and laughing? Very confusing, says our hero.

    • Like 2
    • Haha 3
  7. 3 hours ago, soltakss said:

    In our gaming group we have PA-vis (rhymes with pa as int pat), PAY-vis and PAH-vis (rhymes with far or car).

    You know, I like that answer. It makes good real World* sense. 

    * Glorantha, that is.

    Cheers

  8. 2 minutes ago, Crel said:

    Yes, but I'm of the belief that we must be as RAW as possible in munchkinnery--that way those nasty no-fun GMs can't naysay us! :P

    and I am coming at it as a nasty GM looking for ways to foil players:)

  9. 4 minutes ago, Crel said:

    However, shields aren't made of metal according to RQG 218; they're only made of Hide, Wicker, and Wood. So, RAW, a Large Shield with half-again AP can't exist. (That being said off the rules-as-written argument I think you do have a point--get enough magical strength going on and you can probably carry a mundane shield which is way more sturdy than what's present in the rules.)

    we are talking egregious munchkinerry here, right? :)

  10. 3 hours ago, Crel said:

    IIRC, the generally best AP you could get should be something like: Large Shield (16) + iron plate armor (9) + Protection (let's say a RL with 21 CHA, so Protection 21 would be possible, albeit unlikely in an actual game) + Shield (CHA 21=RP, x2=42AP) = 67AP. I don't know of any other published modifiers which would stack--and it should be noted that this combination both requires finding a crazy big Protection, and reaching maximum human RP and spending all of that on a 15 minute spell. So entirely infeasible for actual play, whereas Hresht's examples are from actual play.

     

    Iron large shield 24 ap, 

  11.  

    7 hours ago, Bill the barbarian said:

    You know David Scott, when I was playing in the 80s I was using this narrative technique to bridge where RQ 3 rules had gaps (even a great game like that had holes). Describing Sacred times, initiations, spirit combats,you know, not quite made up because it has roots in shamanism, and of course, paradoxically made up because that is how to weave magic in real world shamanism, within the power of the story.

    Truly worth mentioning. Nothing as good or as inventive. Bravo!. I hope my players appreciated my feeble efforts.

     

  12. 10 hours ago, Bill the barbarian said:

    Well thats not Gaiman that's Gaiman and Pratchett which is a whole 'nother kettle of fish. 

    Oh hell, any and all Pratchett disk world  books that I have read and a few others I have not read that have been lost in L-Space as well as those I have read that have also been lost... as well as the handful of movies that have come out for starring our fave disk world heroes, you know death and the Post Master General and of course the .Union Organizer in charge of Golems... and a few golems...

  13. 3 hours ago, HreshtIronBorne said:

    We can't treat the 525 members as POW batteries but, what is a reasonable level of contribution? Do you just roll the 6d6+6 and that is the "homeostatic" POW value for the Wyter during average times? Anything above is given by PCs as they are doing active and interesting stuff? Anything spent the PCs pay for? 

     

    Unless you wish to micromanage the wyter doing its day to day duty and spending points that it would have to expend if it was not a slave to a band of murder hobos instead of being a spirit guide and support to a  larger community as well, that pretty much sounds like the rules as intended and as written.

    Cheers

    • Like 1
  14. 15 hours ago, Cloud64 said:

    But to give you an idea, my mind immediately named this, 'Shouldn't that bear be white?'

     

    Not a great leap is it, I'll bet an Orlanthi all who see this, think that, before reading the text.

  15. 17 minutes ago, svensson said:

    No worries. I misunderstood. And probably not for the first time today :)

    and if you're like me, not the last. Good luck and happy reading!

    remember, libraries and comfy chairs are dangerous! The Stones had to cancel a tour when Keef fell out of his comfy chair reaching for a book. :}

  16. On 5/20/2019 at 3:30 PM, David Scott said:

    Here's a simple example of getting a new shamanic ability. I've just given the other players discorporation to make it easy, but the ability of discorporate other certainly exists - remember discorporate is a meditation roll and costs a rune point. Another version would let the target provide the rune point or POW point. There's also the Shamanic ability of take others with you.

     

    You know David Scott, when I was playing in the 80s I was using this narrative technique to bridge where RQ 3 rules had gaps (even a great game like that had holes). Describing Sacred times, initiations, spirit combats,you know, not quite made up because it has roots in shamanism, and of course, paradoxically made up because that is how to weave magic in real world shamanism, within the power of the story.

    • Like 2
  17. 3 hours ago, jajagappa said:

    I had it in my Broken Tower game - and definitely benefited from its inclusion! That was a frustrating bit in old RQ2/RQ3 where even after you were initiated, it was difficult to get useful and evocative Rune magic.

    on a more than one use basis anyway, never did run or play rune levels or powerful sorcerers I didn't create myself (non char-genned) back in the day.

  18. Spoiler ahead

    45 minutes ago, HreshtIronBorne said:

    RQ:G turns things up to "11" in the core rules and I am really intrigued to see where they are gonna go with the power scaling on opponents in future adventures. Our PCs have played through 7 years of game time, which is WAY more than we ever got through without skipping large chunks in 'training' in RQ3. These characters are already WAY stronger even out the gate than a lot of our graveyard of Would-be Rune-Lords from way back in RQ3.

    Dream dragons ahead! :}

     

    • Like 1
  19. 18 hours ago, Bill the barbarian said:
    19 hours ago, svensson said:

    the idea that reenactors would survive better than other people after some kind of apocalypse is ridiculous on its face if you know anything at all about us. We'd all be just as buggered up anyone else after the Tylenol and coffee ran out

    I would hate to have people's opinion of The People of the Air coloured by this description. It has little to do with the book except how reenactors would be buggered after the sh#t went down.

    As  said, I have no problem with you not liking The Folk of the Air. Chacun á son gôut.

    Just making sure that there is no confusion with the quote you made about that fine author cited above due to proximity with your other quote about not finding Beagle's work to your taste. The cited complaint you had about the other gent's work does not apply to Beagle's tale.  I did not want a good read (The Folk of the Air) that humanizes its heroes and gods to be read as being the exact opposite, painting the re-enactors as vainglorious.

    Seeking clarity
    Cheers

    • Like 1
  20. 1 hour ago, Kloster said:

    I wholeheartedly recommend it, but not for Glorantha.

    Well thats not Gaiman that's Gaiman and Pratchett which is a whole 'nother kettle of fish. 

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