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Bill the barbarian

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Posts posted by Bill the barbarian

  1. Well, I am liking what I am seeing!

    Nice on ya, boys. Not ganging up on ya styopa, In fact, usually I love reading your opinions.  But somone has to be  on the losing end of this stick and it sucks its you, but...

    Without being nasty, alas you are on the wrong side of history as well as MGF here. If a woman wishes to play a Princess Diana of Amazonia why ever not. She shan't achieve said stats if she must roll as a member of the distaff side. Or say I wish to play tim the enchanter, well I say...

    ":What... is you favourite colour???"

    PS I have only one other thing to say

    You should see the women of the union local I work with and just how strong mentally as well as physically they are! It would amaze you

    Cheers

    • Like 3
  2. 18 minutes ago, ChalkLine said:

    Personally, I think if it's not a significant outlay it's insulting to the deity

    And if not the deity, the neighbours who wield much more power than any deity in the territory,

     

    18 minutes ago, ChalkLine said:

    So I guess what I'm driving at is whether the shrine should be respected or not depends on what you feel is right

    Hmm, I see the possibility of reputation for temples. I like it. Could be used for any building. taverns and inns come to mind..

  3. Basic Rules to 

    The Royal Game of Ur

    (from Wikipedia)

    Diagram showing board with arrows showing the direction of play
    Diagram showing the most likely direction in which the players race to move their pieces off the board, with "safe" spaces shown in blue and "combat" spaces shown in green[16][17]
    100px-Royal_Game_of_Ur_movements.svg.png
    Less likely, but possible, course in which the players double back over four squares of the middle section, thus making the game longer

    The Game of Ur is a race game[14][4][6] and it is probably a direct ancestor of the tables, or backgammon, family of games, which are still played today.[4][18] The Game of Ur is played using two sets of seven checker-like game pieces.[11] One set of pieces are white with five black dots and the other set is black with five white dots.[4][13] The gameboard is composed of two rectangular sets of boxes, one containing three rows of four boxes each and the other containing three rows of two boxes each, joined together by a "narrow bridge" of two boxes.[19] The gameplay involves elements of both luck and strategy.[11] Movements are determined by rolling a set of four-sided, pyramid-shaped dice.[11][13] Two of the four corners of each die are marked and the other two are not, giving each die an equal chance of landing with a marked or unmarked corner facing up.[4][13] The number of marked ends facing upwards after a roll of the dice indicates how many spaces a player may move during that turn.[20] A single game can last up to half an hour[11] and can be very intense.[11]

    The object of the game is for a player to move all seven of his or her pieces along the course (two proposed versions of which are shown at right) and off the board before his or her opponent.[21] On all surviving gameboards, the two sides of the board are always identical with each other, indicating that the two sides of the board belong to each player.[13] When a piece is on one of the player's own squares, it is safe from capture,[17] but, when it is on one of the eight squares in the middle of the board, the opponent's pieces may capture it by landing on the same space, sending the piece back off the board so that it must restart the course from the beginning.[17] This means there are six "safe" squares and eight "combat" squares.[17] There can never be more than one piece on a single square at any given time,[22] so having too many pieces on the board at once can impede a player's mobility.[23]

    When a player rolls a number using the dice, he or she may choose to move any of his or her pieces on the board or add a new piece to the board if he or she still has pieces that have not entered the game.[21] A player is not required to capture a piece every time he or she has the opportunity.[24] Nonetheless, players are required to move a piece whenever possible, even if it results in an unfavorable outcome.[21] All surviving gameboards have a colored rosette in the middle of the center row.[13][20][19] According to Finkel's reconstruction, if a piece is located on the space with the rosette, it is safe from capture.[20] In order to remove a piece from the board, a player must roll exactly the number of spaces remaining until the end of the course plus one.[21] If the player rolls a number any higher or lower than this number, he or she may not remove the piece from the board.[21]

    • Like 1
  4. 3 hours ago, Sean_RDP said:

    Okay, now I am feeling the pressure :) But glad folks are looking forward to this. 

    No pressure... mon!

    Here's a little song I wrote

    You might want to sing it note for note

    Don't Worry

    Be Happy

    In every life we have some trouble

    When you worry you make it double

    Don't Worry

    Be Happy

    Don't Worry

    Be Happy, now

    ooo ooo ooo, ooo ooOOooOO

    • Like 1
  5. The Royal Game of Ur

    This looks like a game that could be played, treasured, passed down, consulted as an oracle*. It came from Ur about 3 millennia ago to the British Museum, today. Myself, I am thinking of relocating it to the green lozenge for my game sometime just before the Hero Wars™, about teatime.

    ur.jpg.d6b0898ebfde8679fb143c46910faec1.jpg

    Picture from an article at Mental Floss  by MARK MANCIN Ihttp://mentalfloss.com/article/62089/11-ancient-board-games

    From Wikipedia

    The Royal Game of Ur

    ...also known as the Game of Twenty Squares or simply the Game of Ur, is a two-player strategy race board game that was first played in ancient Mesopotamia during the early third millennium BC. The game was popular across the Middle East among people of all social strata and boards for playing it have been found at locations as far away from Mesopotamia as Crete and Sri Lanka. At the height of its popularity, *the game acquired spiritual significance, and events in the game were believed to reflect a player's future and convey messages from deities or other supernatural beings. The Game of Ur remained popular until late antiquity, when it stopped being played, possibly evolving into, or being displaced by, an early form of backgammon. It was eventually forgotten everywhere except among the Jewish population of the Indian city of Kochi, who continued playing a version of it until the 1950s when they began emigrating to Israel.

    The Game of Ur received its name because it was first rediscovered by the English archaeologist Sir Leonard Woolley during his excavations of the Royal Cemetery at Ur between 1922 and 1934. Copies of the game have since been found by other archaeologists across the Middle East. The rules of the Game of Ur as it was played in the second century BC have been preserved on a Babylonian clay tablet written by the scribe Itti-Marduk-balāṭu. Based on this tablet and the shape of the gameboard, British Museum curator Irving Finkel reconstructed the basic rules of how the game might have been played. The object of the game is to run the course of the board and bear all one's pieces off before one's opponent. Like modern backgammon, the game combines elements of both strategy and luck.

    A graffiti version of the game carved with a sharp object, possibly a dagger, was discovered on one of the human-headed winged bull gate sentinels from the palace of Sargon II (721–705 BC) in the city of Khorsabad.

    • Like 3
  6. 9 minutes ago, Sir_Godspeed said:

    It's an idea that's been floating about. Not sure about the canonicity, but it does make some sense for me, to better set them opposed to the pastoral Orlanthi Barbarian belt.

    I see, thanx. Thought I recognized that.

  7. 13 hours ago, jajagappa said:

    In the Lunar province of Imther, it's all about cheese, meat, and cider. Imtherian cheeses are a famed export throughout the Lunar Empire, providing a great table addition to the Lunar wines.

     

    Why do I recall hearing that Pelorians and Dara Happen (ers?) are lactose intolerant?

  8. 14 hours ago, Quackatoa said:

    Ducks do use a lot of quakebeast manure for their buildings, however, and collecting it can be a somewhat deadly exercise.

    Yeah, but that's just cause there's a lot of quake beast manure.

  9. 54 minutes ago, daskindt said:

    Has anyone done a detailed visual guide to Orlanthi tattoos? I’d be interested to see common motifs and symbols used to denote rank and status beyond just runes or clan tattoos.

    Any of the HQ material that creates clans has clan tattoos i would think. I think I have even seen mention of what some of the rankings mean... I know that Sartar Kingdom of Heroes.does have examples of tattoos for all (?) the Colymar Clans. Now, is this available with more clan tatties or info on them somewhere in the public domain? Or can we post them here from Chaosium products? @MOB?  @Ian Cooper ? is yes, with accreditation and/or... what?

    Cheers

  10. 27 minutes ago, gochie said:

    The only reason you don't have a nearly 100% chance to hit everything in the game, including standing opponents, is because they move, not because you can't hit a still object.

     

    I might go down to say a professional level rather than a mastery level. Say 75%... Maybe even journeyman level. of 50%. The rules as written give an awful lot of chance for a patient thinking individual to bring his score to above 100% Trust me, I have seen a lot of darwin award winning moments. Don't aim, don't think about what you are doing, get cocky... what could go wrong.

    Cheers

  11. On 4/6/2019 at 7:31 AM, svensson said:

    In the announcement thread I said something to the effect of 'would anybody who thought Chaosium was going to produce a Keanu Reeves assassin game please raise your hand'. Yeah, I know. I'd tell you that I couldn't help it, but the fact is I really didn't even try, so.... :D

     

    Quite so!

     

    On 4/8/2019 at 1:20 PM, g33k said:

    Eurmal has got everyone to buy into the idea of slipping Disorder to all this children on Sunday (always Sunday, note) so they can be flipping between sugar-rush and sugar-crash the following week.

    Only Eurmal could sell that the brown eggs a rabbit just laid are chocolate.

  12. A bit late but there are a lotta forums...

    On 1/25/2019 at 1:03 PM, soltakss said:

    If you put things out as PDFs, I'll buy them, even though the Magic World setting/rules don't interest me that much. I like to support people who make the effort, although my support won't make you a millionaire, I am afraid.

    Count me in.

     

    On 1/25/2019 at 4:08 PM, Sean_RDP said:

    Now everyone knows why I was asking such leading questions on the forums the past few months. 

     

    I have always found you to be a valuable member of the BRP community. I would love to support you! With MW on sale maybe I will grab one too...

    Cheers

    • Like 1
  13. 8 minutes ago, klecser said:

    Update: Well, the sad news is that we had to cancel due to multiple migraines of participants. But we have rescheduled for June 22.

    I was going to ask... that's too bad. 

    Now, let's hope the migraines dd not happen to strike only those who had just read the rules on healing, strike ranks, magic, or rising dragons...

    cheers

  14. On 5/31/2019 at 5:26 PM, Bill the barbarian said:

    or you might weigh roleplaying vs munchkinnery and say that MGF dictates a Humaki Sword doubling as an initiate of (choose yer poison), now and later —rules be damned. But yeah, it seems the designers intention was to have a Humakt stand alone, only his honour as an ally, proud!

     

    A Humakti,  Eurmali broo—ew! the mind boggles (no, literally Boggles)...

  15. 1 hour ago, Imryn said:

    Thanks for the honest assessment Bill. I realise I have written a book to cover something that is simple as in the RAW, and tbh the concept for my house rule is pretty simple in my head, I'm just not able to articulate it in a simple form. I posted it here to get some feedback, and when you ask for feed back you better be prepared to take whatever comes :D

     

    Well it is a pain in the ass, to offer an honest opinion in this case. It makes one look weak, but I would rather look it than dive down the hole, be wrong, spend an inordinate amount of time proving I was right, and proving beyond a doubt one is truly pathetic ;)

    1 hour ago, Imryn said:

     I also started out in D&D and later AD&D and also have boxes full of rule books and notebooks in my storage unit. One bad review isn't going to stop me, but it might inspire me to take a crack at explaining it in a simpler more concise way.

    Nothing wrong with elegance, I think the early Turney Perrin stuff had it in spades. One book, 120 pages with appendices and index! Zounds! Anyway, glad I did not discourage you by stating my opinion. That would have been a waste.

    Cheers

  16. On 5/19/2019 at 8:55 PM, Bill the barbarian said:

    I am asking if Chaosium is as Psullie suggested providing material to run demos and also my question as to advertising material to push the demo to be run which you did answer. Cheers!  I have written and run a tournament years ago and have run a half dozen demos over the years including The Broken Tower  so  I am not asking of advice on how to run a demo.

    Thank you for the quick response David, to confirm: Chaosium is looking at putting together promotional (ie. advertising) material/stategiers and is not ready yet?

    Now I as still waiting for an answer to the primary question I had: It follows slightly modified... Does Chaosium have any plans to release scenarios/cameos to GM in FLGS or clubs as demos.

  17. Well I gave it a try and started down the rabbit hole. After a half hour of working though answers it came to me. I have to say that it just seems to be way to much work for a game that I have already paid $160 cdn (shipping sucks) just for a portion of the core rules. Each to their own. 

    As a young man in college I discovered D&D. Then I discovered that I disliked this, that and the other about the rules. I quit playing D&D at the point house rules were taking up a page of loose leaf per rule. Had a Notebook full. I had a book I had just been given that seemed to do everything that my home rules and the three core books (PHB DMG and the MM) did in one small book, RuneQuest 2. Figured you might not want to see this in the thread and but I promised an answer, so...

    Alas, I do agreed with gochie (even if you have to HR left hand starting at 5%) I like simplicity these days, but was reluctant to say so again (hesitated in sending this post) for fear of setting shit off< I mean,  who needs a flamewar defending his pet project while in the middle of working on his pet project.... In your defence (and the young man who used to be me) tinkering with rules systems is fun, I wish you well, but I will back out of this and seek simpler HRs.

    Cheers

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  18. 19 minutes ago, klecser said:

    Question 1: Do healing sources heal BOTH location hit points AND total hit points?

     

    Yes.

     

    20 minutes ago, klecser said:

    Question 2: If Spirit Magic only heals location hit points, how does one go about healing total hit points besides a Rune spell or First Aid/Natural healing?

     

    n/a

     

    21 minutes ago, klecser said:

     Question 3: I've heard people reference healing potions and they appear on one of the QuickStart characters. The box on p150 RRIG references healing potions, but a search of the index shows no entry under "Healing Potion" or "Potion" or "Craft" for the ability to craft potions.

     

    Not sure of the question. If it is how does one craft a potion.one would use the knowledge skill, alchemy.

    • Like 1
  19. 6 minutes ago, Joerg said:
    1 hour ago, Imryn said:

    It's also a pretty awesome bit of fluff for role playing. I had already done something like this for the character I created - I took the event where he could kill a clan member during character creation and changed it to a kinsman, and as a result his tribe and clan cast him out

     

    and have the cult of Humakt willing to take him in. 

     

    1 hour ago, Imryn said:

    Thanks for looking that up, but its not very hopeful for my poor old Humakti.

    Looks quite hopeful (at least in the short term) 'cause no matter the RAI the RAW say you can be  a Humakti/orlanthi. The quotation was HeroQuest, not RuneQuest. Gloranthan, Chaosium, but still not RQ. That might change as more rules become available or you might weigh roleplaying vs munchkinnery and say that MGF dictates a Humaki Sword doubling as an initiate of (choose yer poison), now and later —rules be damned. But yeah, it seems the designers intention was to have a Humakt stand alone, only his honour as an ally, proud!

    Cheers

    • Like 1
  20. 6 minutes ago, Imryn said:

    I have read the rules on this topic, and read the “Egregious munchkinnery” thread, and think they have nailed exactly how the rules work in RQG but I just don’t think they are very good.

     

    Lovely encapsulation of your thoughts.

    Long though, I will have to read and digest to go beyond gist. I did want to note that I think I will use rules as written and just assume that a left handed weapon is not a right handed weapon for all the reason you mention, and conclude that it can be assumed to not be a similar weapon category and to be a difficult weapon to use and as such should have a base of 5%.  as I have mentioned elsewhere. This is all assumed as a right handed guitar player with left handed guitar playing friends.

    Still, onwards to reread your tome and think about it. 

  21. 1 hour ago, Bill the barbarian said:

    Then I went back in time, and checked my old stuff and I can not find a mention of Humakti not being able to join other cults.

    Got it, Its a ten year old mention in Sartar Kingdom of Heroes for HeroQuest and definitely Heortling-centric so whether it carries forward to GaGoG only time will tell. Don't see any reason one can not do it RAW in the RQ G core rules. Role=playing wise I could think of reason or two.

    The Severing 
    Kinship is an essential part of Orlanthi culture and religion. To be without kin is to be dead. Nonetheless, some deities’ actions are contrary to Orlanth’s laws. They include Babeester Gor, Eurmal, Humakt, Urox, and sometimes others. Those deities have dispensation to perform their unspeakable actions without accruing harm to themselves. To protect society from these acts, these cults have rites that sunder a person’s normal social and divine bonds. After this severance, their kin are safe from reprisal for their criminal actions. The worshipper’s kinsmen are not responsible in any way, and no divine wrath accrues to their community for any action the worshipper takes, whether cult sanctioned or not. Of course, if they commit crimes against Orlanth’s laws that their god does not sanction, they may bring down divine wrath onto their temple, congregation, or warband. 
    A person who joins Humakt is Severed from the Living and truly erases his former relationships. As such, he does not receive anything that would normally come to him from his kin or community. Without kinship, a Humakti is not legally a member of a clan or bloodline. His former kin are not responsible for his crimes, nor can he collect wergild for crimes done to him. He does not help pay clan fines, nor does he collect anything when his bloodline receives gifts. Anyone who has a quarrel with a Humakti must deal with him directly, without the official support of Orlanthi law. 
    The worshipper also cuts contact with other gods, leaving Humakt as their sole source of magic, although they must still participate in community worship and play Humakt’s role. 
    page 171 S KoH

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