Jump to content

SDLeary

Member
  • Posts

    2,162
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by SDLeary

  1. Thanks Pete! Thats exactly the type of experience that I was looking for! Off hand, when a partial parry does occur, do you recall if it happens more often with a shield or with a weapon? SDLeary
  2. We did have some magic in ours, but none of us were rune-level, so armor was not always possible beyond leathers and shields. Some combats later in the campaign were long, and would have been longer were it not for the magic, but I would hate to see what those would have been like if a parry blocked all, rather than X amount of damage. It was the fact that damage did get past the shield that would nickel-and-dime us to death, even before the fatigue began to effect us. SDLeary
  3. Pete, In your combats, how often do you only achieve a partial parry; that is the blade of the sword, head of an axe or mace, etc., come in at an angle that you don't fully parry (using shield or weapon), so that you are still impacted by the business portion of the weapon with noteable but not full force? SDLeary
  4. From what I read here, its not the system that is the issue. Its the amount of magic and artifacts being used. Remove the artifacts and take away the magic, the special shields, etc. and rerun combats (I understand its a long time ago) at that level and I think you'll come out with a very different result. SDLeary
  5. Your experience matches mine. Right now, RAW, a skilled person with a shield and no armor can potentially last a long time, and can't really be nickeled and dimed down. SDLeary
  6. I've had the opposite experience. In the RQ method, you can whittle down an opponent, nicking him here and there (note I'm not counting magic here because you can have defensive as well as offensive enhancing magic). In BRP RAW, you end... new thread for more discussion. SDLeary
  7. ROFLOL Man, not looking for a Cage Match here! Just interested in his view. SDLeary
  8. I'd love to hear, either thru PM or another thread, why you found the "Parry blocks AP in damage" rule an issue. Seems a bit more accurate in the way shields work than the current "Parry blocks all" method. SDLeary
  9. If you have access, you might want to look in two places for additional ideas. Rod's Classic Fantasy monograph, which has modeled "Alignment" using the Allegiance system, giving tangible benefits for having scores above a set value. The second it Pendragon. The Passions system is similar and already designed for social relationships. SDLeary
  10. Anyone run a long-term generational campaign with BRP, ala Great Pendragon Campaign? SDLeary
  11. This is mainly to make Enchantment more "personal", requiring the magician either craft the weapon themselves (remember the craft skill that RQIII Civilized Wizards got?) or be there while the smith does his thing. In my mind, things that are already "made" don't get enchanted, they get the long duration spells cast ON them, which can almost amount to the same thing. SDLeary
  12. That is something that I've thought about... one Skill, Ritual, that would cover all three old RQ ritual categories, but that would be augmented in a Pendragony way by needed skills and/or helpers. If you don't have any skill in the appropriate Lore or Craft then you can't do what you want. It sounds solid, but I have not tested it in play. SDLeary
  13. The next date for the quarterly mini-Con at Endgame in Oakland, CA has been posted! From their site: "The next EndGame MiniCon will be on 1/16/10. We will be accepting GM submissions, etc in the coming weeks. See ya there!" SDLeary
  14. "Real soon now"... year not specified. SDLeary
  15. We could create templates for some of the more popular options for monograph layout? Word, InDesign... does Scribus do templates? We could see how close we could get to creating the same thing in the different programs. That would enforce some type of uniformity, and we could build in the necessary style options to be able to do ToC and indices. Woo! Thats nice to know. I hadn't heard that before. SDLeary
  16. In a situation like this, I would have to say no. There are too many variables. It would be setting/GM specific. Now, that doesn't mean that there can't be and official suggestion. SDLeary
  17. I've got something similar. Six levels: Hale, Winded, Tired, Weary, Spent, Exhausted. Assuming Hale, at the end of combat or other exertion roll Con x5 - Enc. You make it, you are still Hale, if not you drop to Winded, which imposes a -5% on skill rolls. Roll at Winded is Con x4 - Enc. Make it, stay Winded, don't then you fall to Tired which is -10% to rolls. And on... each level going down one Con multiple and doubling the skill roll penalty from the level before. I hadn't thought about adding a Mov penalty, but might at the higher levels. SDLeary
  18. I would say thats up to the GM. It could be based on setting, culture, or a combination of the two. You would have learned with one weapon, but then should be able to apply the skill to all weapons of that category. SDLeary
  19. Its not in the Fatigue area other than to state that it reduces from your Fatigue value, so the more you carry, the sooner you tire. If you have a copy or can borrow one, look at the system in Classic Fantasy. Its level based, as many of the options described on this board, and it includes movement penalties for those heavily encumbered. Other than that, off the top of my head, I would say that someone carrying a load in excess of STRx2 would suffer a -1 to their move, and another -1 for each additional multiple of STR (STRx3= -3 MOV, etc.). Just remember that the distribution of the load is as important as its mass in determining things like this. SDLeary
  20. OK Rurik! You get that pantry open, I'll handle the liquor locker! SDLeary
  21. This is actually not unique to the current BRP, this was an issue in RQIII as well. The way we handled it was that the base was what you learned on, and if you pick up another weapon in that category your skill was modified by the difference in the base chance. This was actually a factor most often when someone was picking up a weapon on a battlefield after their "Cultural" weapon had broken. Otherwise the difference between say a broadsword and bastard sword one handed would be minimal, provided the STR and DEX requirements were met. SDLeary NOTE: Cultural weapons in RQIII were sometimes based on the category, so obviously this would have not been an issue with those weapons
  22. LOZ and Pete?! Hmmm, might have to pick this up, despite my personal ban on the ever increasing number of "core" books to setting. Still waiting on that "Holy Grail"! SDLeary
  23. But what about the 24.72 in the stack of bones behind the beastie? SDLeary
  24. Roll under skill and Martial Arts skill on same roll, do double damage, not including damage bonus. Thats Martial Arts at its core, but depending on the art, you could say that it does different things. It could be Marital Arts: 2 weapon fencing, or Martial Arts: Fencing combined with the riposte and 2 weapon rules discussed a while back. Mouser has Martial Arts, Fafhrd simple high skill with the two weapon and riposte rules. If you have a copy of LoN around, look in there too. Some interesting ideas built specifically around Japanese arts of parrying missile weapons, etc. SDLeary
×
×
  • Create New...