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SDLeary

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Everything posted by SDLeary

  1. Your experience matches mine. Right now, RAW, a skilled person with a shield and no armor can potentially last a long time, and can't really be nickeled and dimed down. SDLeary
  2. I've had the opposite experience. In the RQ method, you can whittle down an opponent, nicking him here and there (note I'm not counting magic here because you can have defensive as well as offensive enhancing magic). In BRP RAW, you end... new thread for more discussion. SDLeary
  3. ROFLOL Man, not looking for a Cage Match here! Just interested in his view. SDLeary
  4. I'd love to hear, either thru PM or another thread, why you found the "Parry blocks AP in damage" rule an issue. Seems a bit more accurate in the way shields work than the current "Parry blocks all" method. SDLeary
  5. If you have access, you might want to look in two places for additional ideas. Rod's Classic Fantasy monograph, which has modeled "Alignment" using the Allegiance system, giving tangible benefits for having scores above a set value. The second it Pendragon. The Passions system is similar and already designed for social relationships. SDLeary
  6. Anyone run a long-term generational campaign with BRP, ala Great Pendragon Campaign? SDLeary
  7. This is mainly to make Enchantment more "personal", requiring the magician either craft the weapon themselves (remember the craft skill that RQIII Civilized Wizards got?) or be there while the smith does his thing. In my mind, things that are already "made" don't get enchanted, they get the long duration spells cast ON them, which can almost amount to the same thing. SDLeary
  8. That is something that I've thought about... one Skill, Ritual, that would cover all three old RQ ritual categories, but that would be augmented in a Pendragony way by needed skills and/or helpers. If you don't have any skill in the appropriate Lore or Craft then you can't do what you want. It sounds solid, but I have not tested it in play. SDLeary
  9. The next date for the quarterly mini-Con at Endgame in Oakland, CA has been posted! From their site: "The next EndGame MiniCon will be on 1/16/10. We will be accepting GM submissions, etc in the coming weeks. See ya there!" SDLeary
  10. "Real soon now"... year not specified. SDLeary
  11. We could create templates for some of the more popular options for monograph layout? Word, InDesign... does Scribus do templates? We could see how close we could get to creating the same thing in the different programs. That would enforce some type of uniformity, and we could build in the necessary style options to be able to do ToC and indices. Woo! Thats nice to know. I hadn't heard that before. SDLeary
  12. In a situation like this, I would have to say no. There are too many variables. It would be setting/GM specific. Now, that doesn't mean that there can't be and official suggestion. SDLeary
  13. I've got something similar. Six levels: Hale, Winded, Tired, Weary, Spent, Exhausted. Assuming Hale, at the end of combat or other exertion roll Con x5 - Enc. You make it, you are still Hale, if not you drop to Winded, which imposes a -5% on skill rolls. Roll at Winded is Con x4 - Enc. Make it, stay Winded, don't then you fall to Tired which is -10% to rolls. And on... each level going down one Con multiple and doubling the skill roll penalty from the level before. I hadn't thought about adding a Mov penalty, but might at the higher levels. SDLeary
  14. I would say thats up to the GM. It could be based on setting, culture, or a combination of the two. You would have learned with one weapon, but then should be able to apply the skill to all weapons of that category. SDLeary
  15. Its not in the Fatigue area other than to state that it reduces from your Fatigue value, so the more you carry, the sooner you tire. If you have a copy or can borrow one, look at the system in Classic Fantasy. Its level based, as many of the options described on this board, and it includes movement penalties for those heavily encumbered. Other than that, off the top of my head, I would say that someone carrying a load in excess of STRx2 would suffer a -1 to their move, and another -1 for each additional multiple of STR (STRx3= -3 MOV, etc.). Just remember that the distribution of the load is as important as its mass in determining things like this. SDLeary
  16. OK Rurik! You get that pantry open, I'll handle the liquor locker! SDLeary
  17. This is actually not unique to the current BRP, this was an issue in RQIII as well. The way we handled it was that the base was what you learned on, and if you pick up another weapon in that category your skill was modified by the difference in the base chance. This was actually a factor most often when someone was picking up a weapon on a battlefield after their "Cultural" weapon had broken. Otherwise the difference between say a broadsword and bastard sword one handed would be minimal, provided the STR and DEX requirements were met. SDLeary NOTE: Cultural weapons in RQIII were sometimes based on the category, so obviously this would have not been an issue with those weapons
  18. LOZ and Pete?! Hmmm, might have to pick this up, despite my personal ban on the ever increasing number of "core" books to setting. Still waiting on that "Holy Grail"! SDLeary
  19. But what about the 24.72 in the stack of bones behind the beastie? SDLeary
  20. Roll under skill and Martial Arts skill on same roll, do double damage, not including damage bonus. Thats Martial Arts at its core, but depending on the art, you could say that it does different things. It could be Marital Arts: 2 weapon fencing, or Martial Arts: Fencing combined with the riposte and 2 weapon rules discussed a while back. Mouser has Martial Arts, Fafhrd simple high skill with the two weapon and riposte rules. If you have a copy of LoN around, look in there too. Some interesting ideas built specifically around Japanese arts of parrying missile weapons, etc. SDLeary
  21. The Mouser is always depicted with a rapier... perhaps Martial Arts: Fencing is a way to bring things into line? This would end up handling the damage due to style. SDLeary
  22. If you want the monograph, yes. There is a ton of background on the site, along with rules that get updated before the monograph. The book is nice to have in hand for the game, and the site for the pre-game research. SDLeary
  23. ROFLMAO! Thank you! I had sooo forgotten about that scene! Perfect thing to see in the morning! SDLeary
  24. AH! I would like to suggest that this "friend" is in fact an Ogre with a taste for dwarf! Have teh party make sure all the bits are still there at the end! ;-) SDLeary
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