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silent_bob

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Everything posted by silent_bob

  1. OSRIC is a closer clone of AD&D 1st edition, but all of the retro-clones have their own charm.
  2. Virtually any melee weapon can be used to do a knockback attack, by using the flat of the blade or whatever, even if the weapon doesn't normally have the knockback special effect. This can be useful to disengage from combat.
  3. I don't think very many readers of these forums were aware of the podcast and I was impressed.
  4. Currently it is Classic Fantasy, but it was Delta Green for quite a while.
  5. Loz, Your buddy Pete did a great job explaining the history of RQ's development, his philosophy of GMing and the trials and tribulations of developing RQ6. The podcast is in English and the Swedish hosts are understandable except for the lady host. Her English was spotty. The mp3 file is available at the following link: http://www.ludd.ltu.se/~wilper/nno/NNO_episod_24.mp3
  6. Rod, Will Classic Fantasy II include the AD&D trap monsters like rot grubs, mimics, lurkers above, rust monsters, etc...?
  7. Loz, What is the road map for RQ6 supplements? When can we expect a Glorantha supplement? How compatible are the MRQ2 supplements with RQ6?
  8. Rod, Thanks for answering my fatigue questions. I love Classic Fantasy and I will be running it for my group for the first time on July 28, 2012. However, I have a few more questions: 1. Morale: I have seen the statistic in creature stats in some module conversions, but it is never explained. When do monsters need to make moral checks? How is morale calculated? 2. Alignment: The CF book discusses “alignment improvement rolls” in the example on page 15 of the book, but it never explains exactly what an “alignment improvement roll” is. Do you merely subtract your current alignment pints from 100 and roll under that result to improve alignment? Also, the CF book talks about getting a set number of points based on character actions. However, the Allegiance system from Basic Roleplaying pg 315 has the player roll 1D6 for improvement, as with any other skill. Which system is correct? A combination?
  9. I am also in California and would prefer a convenient west coast time. Saturday after 5pm is good and all day Sunday.
  10. I am not that impressed by what I read about Magic World. It sounds like a mere reworking of Elric/Stormbringer without the Young Kingdoms. Magic World won't scratch the same nostalgic itch that Classic Fantasy scratches.
  11. Rod, I have some questions about fatigue in Classic Fantasy. 1. How do you handle fatigue checks for monsters, especially large groups of monsters? For example, if the party is facing 5 kobolds and 1 kobold chief, would you roll stamina checks for each kobold individually or one roll for all five? Would you make a separate check for the chief? 2. Do you bother with fatigue for non-humanoid monsters like dragons and insects? 3. Why reduce fatigue for injury? The character already will suffer the negative effects of having a limb reduced to zero or whatever and the fatigue penalty seems like piling on. It also requires a lot more bookkeeping for large monster groups.
  12. When will Classic Fantasy 2 be released? The last progress report from Rod was in December, 2011.
  13. I just printed my pdf double sided and put it into a 3-ring binder. Works great!
  14. Mine was $60.00 not $62.00. The price is reasonable considering that you are getting the printed hardbound book and the PDF. As a comparison, the Pathfinder Core Rulebook costs $49.99 and the PDF is an additional $9.99 (and that system is shit) so the price of RQ6 is competitive.
  15. I recommend that you buy a copy of Classic Fantasy. It contains some great rules for miniature combats including facing rules, zone of control, effects of terrain on movement and line of sight, better tactical movement rules and initiative rules. These rules alone are worth the price of the book and they can be used in any BRP game, but they work especially well in fantasy games. Classic Fantasy is only $16.47 at DriveThruRPG: Classic Fantasy - Chaosium | Basic Roleplaying | DriveThruRPG.com
  16. There is a nice one in the download section: http://basicroleplaying.com/downloads.php?do=file&id=415
  17. If you don't own any runequest stuff I would wait for Loz to finish RQ6 in spring and buy that version of the rules.
  18. Loz, I also saw Vikings, Price of Honour, and Land of the Samurai at DriveThruRPG for $1.00.
  19. I guess I'll have to holster my card until then.
  20. Loz, When will RQ6 be available for purchase? I have my credit card ready!
  21. True, but when you really age you will retire and you'll have more time to play RPGs
  22. silent_bob

    LEGEND

    Is legend compatible with Pavis Rises or should I buy the MRQ 2 rules?
  23. I have a question about the invisibility spell on page 98 of the BRP rules. The second paragraph of the spell description states that : "Your character must concentrate on the spell and must do no more than walk or speak. Fighting, taking injury, using another power, performing some athletic maneuver, or similar distractions will break the effects and cause the invisible item to become visible once more." However the third paragraph of the description contradicts the second paragraph as follows: "There are few limitations to what actions your char- acter can commit while Invisible. He or she can move, attack, flee, or stand still as long as the spell is active." So which part of the spell description is correct? I remember that RQ considered the invisibility an active spell and required concentration by the caster to maintain the spell and this is the way we handled it. We figured that the second paragraph was referring to the spell caster and the third paragraph to the target of the spell. What are your thoughts?
  24. I know what Skype is, but what is G+? And where do I get a shared whiteboard?
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