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silent_bob

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Everything posted by silent_bob

  1. I think you should keep total HP and location HP. I love hit locations and the slight game play slow down is well worth the extra realism. However, those that don't like locations can just ignore them and use the total HP of the monster in the stat block. As for the size of the book, OSRIC is 373 pages, RQ6 is 456 pages and BRP is 399 pages. I like the convenience of large all inclusive rule books, provided that they have a good index. I think the trend is towards large all inclusive volumes rather than separate booklets like the old RQ3 boxed edition. Even RQ3 was eventually published in a single 280 page soft cover book.
  2. Rod, I can't wait to see the second edition!
  3. Fields of Battle from Troll Lord Games is good: Troll Lord Games
  4. If you like Glorantha there is Hearts in Glorantha which is still being published: Hearts in Glorantha Issue 5 - D101 Games | DriveThruRPG.com
  5. I agree. I think the enhanced combat rules from Classic Fantasy are a much better fit for BRP since they were designed as a BRP supplement. I am running an RQ one shot this weekend at my local game shop and the conversion was a snap.
  6. I recommend BRP Classic Fantasy since you and you players are already used to old school D&D. Classic Fantasy emulates 1st ed. AD&D in the BRP/RuneQuest rule system. It has the same classes, races, levels, alignment, spells etc... and this is all combined with the excellent BRP game mechanics. Please note that you will have to buy the BRP rules ($22.00 pdf) and the Classic Fantasy rules ($16.00 pdf). I had high hopes for RQ6, but it's initiative and combat systems are very cumbersome. Classic Fantasy handles combat much better, while adding mechanics to BRP for facing, zone of control, actions, etc... You can buy the BRP pdf here: http://rpg.drivethrustuff.com/product/24384/Basic-Roleplaying?term=chaosium+&it=1 You can buy the Classic Fantasy pdf Here: http://rpg.drivethrustuff.com/product/82084/Classic-Fantasy
  7. No, rmeints is listed as the moderator of this forum. I have sent him an email regarding updates to Gloranthan Classics.
  8. I just laser printed my CF book, double sided and put it into a 3-ring binder. Works great.
  9. Hello Rick, Are you there? I thought Rick Meints was the moderator of this forum?
  10. Rod, It is shameful that Chaosium has failed to support your cool product. I am running a CF campaign and it is a blast! However, I hope that whatever D100 system you choose as a vehicle for CF, maintains the current rules as close as possible. I love the way you have emulated the feel of AD&D 1st edition in a BRP context with hit locations and other BRP mechanics. I am sure RQ6 and Magic World are great games, but they do not scratch the same nostalgic itch as CF. I fear that Chaosium may be engaged in RPG snobbery because your game emulates AD&D. This does not mean that CF is only good for dungeon crawls, which it does very well, but like any RPG, the game reflects what the GM and players bring to it. I like running the old modules that I ran when I was 14 and new to the hobby. Now that my players and I are in our mid-40s we bring much more maturity and role playing to the Keep on the Borderlands.
  11. Rick, I received an email from Issaries regarding updates to the Gloranthan Classics pdfs, but it isn't clear what has been updated. Can you give us a summary of the updates?
  12. Loz, A few of us have been discussing special effects systems like the one in GURPS. I understand that RQ6 has a special effects system as well. Can you explain it and give a few examples?
  13. We should move the discussion over to the RuneQuest thread.
  14. I think RQ6 uses a special effects system. I have not played/GMed the game or fully digested the rules, but you can read about the RQ6 special effects system on page 142 of the rulebook.
  15. Have you ever seen beginning archers? They certainly miss over 50% of the time. Check out this video of a couple of beginners: The is also true for beginning swordsmen. In any event, the BRP game starts most characters at 75% in their best skills.
  16. Loz, Good video. I see that you part your hair the same way I do How about a video of some combat/magic system examples?
  17. Doing a knockback attack with a spear would probably involve the shaft and not the tip of the spear. I don't see a problem with allowing this except I would not allow the attack to do damage, only knockback. Of course, if you knock your opponent off a cliff, he will take damage from the fall. Classic Fantasy adds a Slam attack which you can use to get out of or pass through an opponents zone of control: "To do this, compare his STR vs. the SIZ of the target on the Resistance Table. A target kneeling or crouching may only resist with half his or her STR. The attacker may add +1 to his effective STR for each 10 squares, or fraction there of, moved through prior to contacting his target (maximum bonus of +5). A successful resistance roll knocks his enemy prone into any of his back squares and if the attacker fails an Agility roll (Difficult if crouching or kneeling) he falls prone as well. If the attacker fails the resistance roll he ends movement in the square in front of the enemy and with a failed Agility roll, he instead falls prone. "
  18. Trifletraxor, Please approve the Classic Fantasy Actions List that I just uploaded.
  19. nclarke, Who do I talk to about getting the upload approved?
  20. 307 downloads

    This chart lists all Classic Fantasy actions with a short description.
  21. Rod, Thanks for promptly answering my questions! I just uploaded an actions chart for Classic Fantasy. I needed to make this to run my game. Maybe others will find it useful.
  22. Rod, I ran my first Classic Fantasy game yesterday and it was a lot of fun. However, a few issues came up in the game: 1. Picking up a Dropped Weapon: Will your opponent get a free attack if you are engaged in combat and pick up a dropped weapon? This came up when my monsters would fumble and drop their weapon, but since picking up a weapon only takes 1 action they could immediately pick it up with no negative effect. 2. Standing from Prone Position: Same as above, does this provoke a free attack in melee? 3. Zone of Control: Once you enter your opponents ZOC, can you more within the 1 square radius to try to get on his flank, or does all movement end until you can kill/disable the opponent or disengage? 4. Spiritual Hammer: Would the be subject to the same bonuses or penalties as the cleric wielding it? For example, would it get the dwarven +10% bonus on melee attack rolls against orcs, half-orcs, goblins, and hobgoblins? Would the hammer suffer the -20% penalty against tiny opponents? Or is it just a straight POWx5%? 5. Stone Skin Spell: The Magic User Spell List on page 86 lists this spell as a common spell, but the spell description on page 134 says that it is uncommon. Which is correct? 6. Arrows: Each arrow has an ENC of .5 which is the same as a bow. Shouldn't a single arrow be less encumbering than the bow? Should each arrow have a .05 ENC?
  23. That was a very diplomatic answer Mr. Nash He has purchased Vikings and I can look forward to going berserk in his game.
  24. Great! My buddy wants to get his Thor on by running a Norse themed game in RQ6. Would the MRQ2 Vikings pack be better or BRP Mythic Iceland?
  25. You can also get used AD&D 1st Edition books in good condition for about $12.00 - $17.00 each on amazon: Players Handbook: http://www.amazon.com/gp/offer-listing/0935696016/ref=tmm_hrd_used_olp_sr?ie=UTF8&condition=used Monster Manuel: http://www.amazon.com/gp/offer-listing/0935696008/ref=dp_olp_used?ie=UTF8&condition=used DMG: http://www.amazon.com/gp/offer-listing/0935696024/ref=tmm_hrd_used_olp_sr?ie=UTF8&condition=used
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