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silent_bob

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Everything posted by silent_bob

  1. silent_bob

    LEGEND

    True. But Legend is only a fantasy game, while BRP can be played in any setting.
  2. silent_bob

    LEGEND

    Good Point. So why don't you call in or fax your order to Chaosium at the following numbers: phone 510-583-1000 fax 510-583-1101 Don't forget to tell Charlie that Silent Bob sent you
  3. silent_bob

    LEGEND

    Just use DriveThruRPG.com. I think they have Chaosium's complete catalog
  4. CelestiCon seeks Bay Area Chaosium GM's for September 2-5 show. http://www.celesticon.com/ Run a game or two and get a free badge. Chaosium will be there!
  5. silent_bob

    LEGEND

    The full BRP Core Rules PDF is only $27.95 and the Classic Fantasy PDF is $20.95 at DriveThruRPG.com for a total cost of $48.90. This is hardly an uncompetitive price especially considering that the BRP Core Rules can be used with many settings.
  6. Look at the City of Heros BRP Quick Play Rules which are available at the following link: http://basicroleplaying.com/downloads.php?do=file&id=60
  7. You should take a look at the free Aliens: Game Over by Michael Tresca. It is a D20 supplement but it is filled with great info on the facehuggers, chestbusters, xenomorph queen and egg sac and it is available at the following url: http://members.toast.net/talien/michael/pdfs/aliens.pdf
  8. You are right about Chaosium's art, but I am more interested in the quality of the writing and ideas contained therein and Chaosium has maintained excellent writing. If you want to see some good Cthulhu art check out S. Petersen's Field Guide To Cthulhu Monsters at the following link: http://monsterbrains.blogspot.com/search?q=S.+Petersen%27s+Field+Guide+To+Cthulhu+Monsters%2C+1988
  9. I prefer numerical order because I haven't memorized the locations and it is easier to find the location when the d20 is rolled.
  10. Look at the spot rule for Backstabs and Helpless Opponents on page 215: "If in the midst of hand-to-hand combat, your character is able to launch an attack at the unprotected back of a target, the chance to attack is Easy for this one attack. If the target succeeds in a Difficult Listen or Sense roll, he or she can make a Difficult Dodge or parry attempt, and only if he or she has any remaining opportunities for defense. No additional damage is done by such an attack—the heightened chance at inflicting a special or critical success and the lowered chance of avoiding the attack is advantage enough. " Furthermore, it is the interpretation that makes the most sense.
  11. The fumble/special/critical chances are figured after all modifiers are accounted for.
  12. I do not like the Modern Equipment Monograph. Based on the soldier on the front cover, I was expecting detailed weapon listings and I was shocked to discover than their are no weapons in this Monograph! However, both of the adventure Monographs are quite good.
  13. Thanks for all the responses and juicy links
  14. Where can I get modern floorplans for use with BRP?
  15. Who is going to Kubla Con in San Francisco on May 27th - May 30th, 2011? Here is the link: http://www.kublacon.com/
  16. The Damage and Hit Locations rules on pages 204-205 don't allow for a heroic effort roll (CONx1) when a limb is reduced to zero hit points but hasn't received more than double the locations hit points in damage. However, the rules state that you would get a heroic effort roll if the limb received more than double its hit points in damage. Which is a more severe wound. Is this an oversight?
  17. The creature hit location tables on pages 368-369 only list the melee hit location tables. Where are the missile hit location tables?
  18. Good Points. I am running a BRP supers game that is similar to the Heroes TV series and the BRP rules seem to work well for that power level.
  19. The Summary on page 147 states that defense reduces an attackers chance to hit by 1% per level of defense. The defense description on page 151 says 5%. Which is correct?
  20. The rules on page 198 allow dodging of bullets at 1/2 the target's dodge skill and they are invisible when fired. Of course the target would have to know the attack is coming. No one would expect an unarmed man to have a radiation EP attack and I would not allow a dodge for a target that was unaware of the power. True. Perhaps lowering the cost of EP to 5 points per 1D6 would work.
  21. The attacker would still have to succeed at his energy projection skill to hit the target and I would allow the target to dodge at 1/2 his dodge skill. Furthermore, this would make EP better balanced against guns. For example, an assault rifle does 2D6+2 (average 9) HP of damage per bullet and the target would be hit by an average of 2 bullets in a 3 round burst and suffer an average of 18 HP damage which is far more than 10 points of EP described above, at essentially no cost. Granted EP does have some advantages over guns as you pointed out: it is concealed and can get through metal detectors and is always with the character and so on. However, these meager advantages don't explain the high cost. I would love to hear from the authors of BRP as to why they made EP so expensive. The only reason that makes sense to me is that they consider EP a "flashy" power that is only appropriate for superhuman campaigns.
  22. No disrespect, but I don't think you are comparing apples to apples here. EP costs 10 times more than armor per energy type. To make sure your EP is effective you would have to buy all energy types which is absurdly expensive. If you only bough one EP energy type you know your GM is going to put some opponents in the scenario that will have protections from that energy type for game balance.
  23. I don't follow your logic. Armor only costs 1 point per energy type while energy projection costs 10 points per energy type. Furthermore, armor is permanent or lasts 10 rounds. So how are defenses more expensive? If you wanted to buy armor for all energy types, since an energy projection attack could use any type of energy, you would pay 1/10th of the cost of buying energy projection for all energy types. This has lead my players to buy armor and forgo super attacks, like energy projection, in favor of guns. So again I ask, what is the game logic behind making energy projection so expensive and defenses and guns cheap? Why not make energy projection cost the same as armor? Forget the 1d6 damage per level and buy the damage point just like armor. This way 10 points of energy projection damage for radiation, for example, would cost 10 budget points and would use 10 pow points per use.
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