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drohem

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Everything posted by drohem

  1. Hello and Welcome! BJB :party: I've never heard of rpgmp3.com. Is is just recordings of actual play sessions by your group(s)? I'll have to check it out when I get some time.
  2. Yes and no. This edition uses the Experience Bonus which is half the Intelligence characteristic. If you have earned an experience check, then you roll and add your Experience Bonus to the roll. If the roll exceeds your current skill level, then you increase the skill by 1d6 or 3 percentiles. Under the Skill Improvement section, it doesn't provide an optional rule that utilizes the optional characteristic category modifiers rule. I think that this was probably just a mistake in not including this extension of the category modifier optional rule. Personally, I will be using the Skill Category Modifiers. Therefore, the skill category modifier for a particular skill will be added to an experience roll. Jason- Was this omitted for space reasons, or simply overlooked in compiling the book?
  3. Hit locations are an option. There is a generic fantasy magic system, and a good starting bestiary.
  4. True; or if you have a negative modifier, it will cost you more percentiles from your pool to reach the skill cap.
  5. If the category modifiers option is being used, then it is calculated before Profession or Personal percentiles are applied to a skill. So, the skill cap at character creation has already included the category bonus/penalty.
  6. It presents this idea as an option, and leaves up to individual GMs to adjust base skills for Culture.
  7. I'd prefer the price range. As a GM, then you could use it as a rough guide for quality, availability, and degree of success/failure rolls.
  8. No, but I opted not to get email notification. I did check Chaosium's website and I saw an entry for 'order shipped' on the 19th.
  9. It looks like there is about 10 skills for each Profession. There are about 45 Professions listed in the book.
  10. Oh yeah, I forgot Personal skills: Normal = INT x 10 (50%) Heroic = INT x 15 (75%) Epic = INT x 20 (90%) Superhuman = INT x 25 (100%)
  11. Oh BTW, I really like the old Wyvern cover and font. Maybe it's nostalgia. I own the old BRP version with the cardstock battleboard and chits that had the Wyvern cover. I like the colorized version on the this cover. I am used to seeing the font with Chaosium products, so it *feels* right to me for the new BRP book.
  12. hehehe...well, #9 or #16 are going to be pretty pissed off I'd suspect.
  13. Campaign power level determines percentile pool points to distribute among profession skills: Normal = 250 (75% skill cap) Heroic = 325 (90% cap) Epic = 400 (101% cap) Superhuman = 500 (no cap) If you're using the EDU characteristic option, then: Normal = EDU x 20 percentile pool points (with same skill caps) Heroic = EDU x 25 Epic = EDU x 30 Superhuman = EDU x 40
  14. I received my copy (32/420) on the 24th. Just in time for Christmas. I was able to open on Christmas morning! Thanks Chaosium Guys!!
  15. grrr..... Ok, ok...patience is a virtue, or so they say.
  16. Thanks guys for the information.
  17. Yeah, still waiting for my copy of BRP 0e to arrive! It shipped on the 19th, so hopefully today or tomorrow.
  18. Ok, I have seen many, many references to the superior rules of SB5. The impression I have is that it's a refinement of earlier SB editions, and, consequently, the BRP system. I own SB1 and SB4 editions. So, what is so different from earlier SB editions and/or other BRP games that make it so good? I am thinking that I have to add SB5 to my collection now since I've seen it referred to so much in these posts. Is SB5 a 'must have' for BRP games and fans? Why?
  19. Good luck and have fun on vacation...er, holiday!!!
  20. The Majipoor series by Robert Silverberg.
  21. Ok, I just checked back at Chaosium.com and it says my copy shipped yesterday. Hopefully I'll get it by X-Mas...seeing how it's my wife's present to me /fingerscrossed
  22. Right on you lucky dog! :thumb: /jealousy on
  23. Yes, there were no farmers or beggers with magic spells. Only those of the appropriate occupation had spell access. Although, after character creation you could learn to use magic if you were farmer (for example), or if you became an Initiative through game play, etc.
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