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drohem

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Everything posted by drohem

  1. Good point. We didn't use Glorantha as the campaign setting for our RQ; so not all characters had some magic like in Glorantha RQ. Consequently, we only had a handful of characters that made any real use of magic. This was mostly due to the small chance to roll a magic using character on the Occupation charts. I guess it also has to do with the players and GMs style of play, and how engaging the play is that keeps skill hunting to a minimum. The experience check and training of skills and characteristic rules were good enough for us to advance our character enough for our tastes.
  2. We did the same thing in our group. My friend made up a fat sailor that was hilarious. He was fatigued often and had to stop and rest.
  3. We never ran into a problem with skill hunting. I guess this is the RQ version of D&D munchkinism?
  4. The first time I ever played RQ3 I created a dwarf. I encounted a slaver in the wilds. He fled from me and had taken up hiding in a cave. I decided to start a bonfire at the cave entrance to smoke him out. I executed my plan, and it worked. I waited behind cover near the cave entrance with a crossbow. The slaver came to the entrance. I shot him in the head with my crossbow for maximum damage and killed him instantly. I find out that he had a human woman as a slave in the cave. However, we didn't speak mutual languages, so we couldn't communicate properly. I confiscated the slaver's horse and gear. I put the woman on a horse and we started traveling together. Sometime later (I can't remember specifically), we were traveling, and she was in front of me so I could keep an eye on her. Suddenly, she yelled something at me and kicked the horse into a gallop and took off ahead of me. It appeared to me that she was trying to steal my horse and gear. I took out my crossbow and shot her in the back; killing her from the damage and fall off the horse. Unbeknownst to me, there was literally a giant behind us which she noticed and I hadn't. She actually had yelled a warning to me, which I couldn't understand. I had failed the Scan and Listen checks that the GM had called for to notice the giant behind us. After I killed her, I eventually noticed the giant behind me. I was able to elude the giant on horseback. That was my introduction to the RuneQuest rules system, the GM has been one of my longest friends that I have gamed with for over 20 years. I was hooked on RQ after that experience. The tactical options and lethality of the system was a welcome change from the abstract combat concepts of Advanced Dungeons & Dragons. Unfortunately, that character is lost in the mists of time. I wish I had the presence of mind to keep all my characters sheets from those early years of role-playing.
  5. hehe....cosmic justice in action...that's funny...it'll be even more hilarious when you tell him everything
  6. Right on! It looks cool. It's always nice to see real world names to game stats. :thumb:
  7. oooh...well, Tolkien of course, but I forgot about The Chronicles of Morgaine. I liked that series by C.J. Cherryh. :thumb:
  8. "Do you want to live forever?" Valeria- Conan the Barbarian. Yeah, I hear ya. I stopped reading the X-Men because they kept screwing them over so royal that I got fed up with it.
  9. The Videssos series by Harry Turtledove.
  10. I have no problem with the POW characteristic. The range for the charactersitic determines the maximum possible, which could be greater than the human maximum of 21. If that's were the chips fall, then I'm cool with it. Yes, an '18' was rare for STR, CON, and, to a lesser degree, SIZ. Yes, BRP is different than RQ3, and it's variants. In RQ, some humanoid similiar to human have a characteristic range of 4-24. That's why I consider anything over 24 as superhuman. It's a matter of taste and personal interruptation. I am fond of the RQ3 (and The Chaoisum System monograph ) rules. I think I'll take up this conversion, and the Arcanum conversion, using the BRP monograph (RQ3, shhh!!) rules. This can give us several angles to the conversion. This could spark a flow of ideas, or a heated debate. I am cool with both.
  11. The ol' Captain is being revived! FOXNews.com - Captain America Lives! Hero to Return in 2008 - Celebrity Gossip | Entertainment News | Arts And Entertainment This is funny though about his new costume: Comics Should Be Good! » Fun With Flags
  12. Well, come on, it's still Hollywood, right?
  13. Well, it was Eastwood's baby. He wanted to portray a western character as they really were, and not like the past roles he played in the Hollywood westerns of the past, which weren't real western characters. The real western history was full of characters like Little Bill, English Bob, and Bill Munny.
  14. I would consider anything over 24 in the superhuman range. STR, CON, and SIZ for humans have a maximum of 18, but DEX and APP (or CHA) can be trained up to a human maximum of 27. The maximum POW for humans is 21. SIZ and INT can only be improved through magical means.
  15. Elfquest graphic novels and books by the Pini's.
  16. hehe...I knew this thread would be interesting. Peoples tastes and opinons vary greatly, but that's cool. I think that diversity is the spice of life. I loved the Shannara series. Albeit, I haven't read many of the latest books. I read the first six books. Many of my friends bash on it as well. I call it simplistic fantasy- just not as involved as Tolkien-esk fantasy. I also liked some of the Xanth books. Again, I didn't read the whole series; just three or four I think. I think that the age you were when you read a particular book or series, and the time period in which you read, determines or shapes your like or dislike of a book or series.
  17. I don't see any difficulty in modifying Talislanta races into BRP or RQ3 characteristics. Talislanta has a benchmark range for normal Attributes, which is -5 to +5. Any Attribute above +5 is considered superhuman. With this benchmark, it will be easy to define the characteristic ranges for Talislantan races.
  18. Unforgiven (the Clint Eastwood version) is my favorite western of all time. Down to earth and gritty. Little Bill Dagget, William Munny, and English Bob are iconic western characters, but weren't larger than life Hollywood cut-outs. "Killing a man is a hell of thing. You take all he's got, and all he's gonna have." - Bill Munny.
  19. We did the same thing with our group. If you resisted, then you got a POW gain roll.
  20. Those are some cool ideas Shaira. 1. I like the concept the human life span being extended so that humans are practically immortal. I like the concept of euthanasia. It could become like Logan's Run where suicide is mandatory at a certain age. 2. Animals uplifted or genetically enhanced to become bi-manual and bi-pedal is a great concept. This has been done in the SF RPG Justifiers. In this future, mega-corporations replaced governments and their scientists have intjected human DNA into animal embryos to create a semi-slave society of anthropomorphic humanoids. Also, if you can get a copy of GURPS Uplift, then you could convert it to BRP. It's a great sourcebook, as all GURPS products. 3. Interstellar space beings that prevent conventional space travel could range from non-intelligent entities to Cthulhu-like creatures. This could inject horror into a space opera setting. Interdimensional travel via folding space or the mind already has a firm place in SF. Robotech and Dune immediately come to mind. 4. Human society becoming homogeneous with a heavy influence from Oriental civilization also has etched its place within SF literature. Blade Runner and Serenity immediately come to mind when thinking about this angle. You touched upon some really come concepts in science-fiction. Most of this ideas could easily facilitate a campaign style ranging from space fantasy to hard and gritty science fiction. Good stuff! :thumb:
  21. The Architect of Sleep by Steven R. Boyett. An average Joe spelunker finds himself in an alternate earth where raccoons evolved into sentient creatures and humans remained apes. The raccoons communicate with a complex form of sign language. Twilight Kingdoms, Tears of Time, and To Fall Like Stars by Nancy Asire. Fantasy world where psionics replace magic. Two races in total war of genocide. One race has ethical vows against using powers for evil, but the other has no such qualms. Hiero's Journey and The Unforsaken Hiero by Sterling E. Lanier. Apocolypitc alternate earth future centered around Great Lakes area. A mutant priest's adventures. His companion and mount is a giant mutated moose. It has a grim-and-gritty Gamma World feel to it.
  22. Inspired by the worst book thread and talk of Jason's new BRP supplement: What's your favorite book or series? include brief description and/or why it's a favorite for you.
  23. The Darksword Trilogy written by Margaret Weis and Tracy Hickman.
  24. Oh man, I have to search the memory banks for this thread. This may take a while
  25. hehehe...no problem here, that's what I figured.
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