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Eff

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Everything posted by Eff

  1. It's my firm belief/firmly part of my Glorantha that the traditionalist Ernalda priestess attitude towards the Lunar Way can be summed up as: "If Sedenya thinks she's so important she can marry Ernalda too."
  2. A more subtle aspect of Sedenya is that her cycle is not a circle, but rather what Douglas Hofstadter calls a "strange loop"- a circle-like object that nevertheless changes slightly every time it completes a loop. (Imagine a Lunar missionary drawing the Moon Rune, and then, in a flash of crimson light, pulling it up from the ground to reveal that it's a 2-dimensional representation of a 3-dimensional barred helix.) The basic way to illustrate this is through what Rashorana tells Gerra- "to live is to suffer, but suffering is not life". Life = Suffering, Suffering ≠ Life. For the everyday Lunar follower (apart from providing an aphorism you can quote whenever things go poorly or you want to annoy people), what does this mean? I would suggest that the most exalted way to perform Lunar magic is to complete a circuit but do so in a way that produces something new. Which means that if you can do that for your everyday activities as much as possible, then you'll surely have luck and the Goddess's blessing! In addition, the Goddess moves in an unexpected direction (the barred helix interpretation of the Moon Rune would be spiraling towards or away from the viewer). Misdirection is a holy art for Lunars to practice. Easier than meditation to work into the adventuring life, too.
  3. I think my answer is that, IMO, "Ernalda" is the name the most familiar Orlanthi use for the Great Earth Goddess and it's convenience that causes us to use that name for the sake of communication. That said, if everything is made of everything and the pure beings are all gone, it's not incorrect to say that all the gods are manifestations of a particular primal power in varying degrees. It's just that it's only the Lunars who have hit upon this exciting conversational gambit so far.
  4. Well, I don't think Ernalda is an "earth" goddess while being an Earth goddess. That is, if you take a look at general Orlanthi mythology, you have two Earth triples, both following a maiden-mother-crone motif (and although that motif is largely illusion in the real world, Glorantha does make use of it), Voria -> Esrola -> Asrelia and Babeester Gor -> Maran Gor -> Ty Kora Tek. So where does Ernalda fit in to this scheme? Where's the younger Ernalda, where's the older Ernalda? If we look at the story of Orlanth's fight with the Evil Emperor, I think it might be best to interpret what we see as a magical duel. Orlanth pits his Motion, his Change, his power of Becoming, against the Emperor's Stasis, his power of Being. But since the two power runes involved are opposites, there's a stalemate. Orlanth can't win, the Emperor can't hand him a lasting defeat. It's only when Orlanth brings in another power, Death, that Orlanth is able to win. I would argue that this is Orlanth demonstrating Mastery, that he is showing that he can control forces outside of himself. (The myth of Orlanth and Ernalda's romance also has elements of this, but I'd have to do a closer reading to tease them out.) So what is Ernalda, in this? Ernalda appears to represent sovereignty here. Yelm holds Ernalda prisoner, and she can only be freed by his defeat, that is by Orlanth taking away Yelm's rulership of the universe. Ernalda is then freed, and Orlanth is in a position to become King of the Gods. But Ernalda can't actually belong to any one person. Yelm was a tyrant for thinking that, and Orlanth, too, fails to defend the universe from Predark/Chaos. It is only with the Ritual of the Net, embracing a plurality of sovereignty, that the universe can be defended successfully. One of the few Ernalda-centric myths we have is the one where she teaches humans the Flax Dance, Goose Dance, and how to sacrifice. This would, of course, posit her as a wielder of Death too, but this time back in the Green Age, as she separates humans and gods and tells them who sacrifices and who is sacrificed to. It's thus not really surprising that Ginna Jar is understood as either Ernalda's ghost or Glorantha's ghost or Arachne Solara. I think that to a very large extent Ernalda is like Sedenya (and the Esrolian Imarja is the equivalent of Sedenya's Taraltara) in that she's both a relatively minor goddess originally (Sedenya the Turner who helped slay Murharzarm, Ernalda the earth goddess of Saird? Wenelia?) and the sovereign power of the universe. If we were being Lunar about it, we would say that Esrola and Ty Kora Tek and all them are just her Masks that she uses to communicate different aspects of the Earth to others. So to that extent, perhaps "Heortling" is best translated as "person who sticks forks into electrical sockets to see what happens". Imagine offering sacrifice to this truly arcane and supreme goddess for your little hide of land, and expecting her to answer! And yet answer she does. EDIT: A charming yet unfortunately confusing possibility is to have "ernalda" be a generic title for Orlanthi goddesses- they're all the ernaldas. So Mahome is the Fire ernalda, Heler is the water Ernalda, etc. etc. In this case I'm drawing upon the genericization of "Asherah" from a goddess to a title in western Fertile Crescent mythology.
  5. Some things that are immediately relevant to you as a regular Lunar, IMO- The Lunar Way is built around a broad cycle that is reflected in everyday people's lives and the world around you. The phases of the Red Moon are meant to teach the world of this and remind the followers of the basic cycle. There is an even broader cycle, that of Sedenya's Masks. The current Mask is agreed to be Natha, the Balancing Moon. To that extent, the ruling principle of the Lunar Way in this current period is Balance. As an ordinary person, you need to seek Balance within yourself and within your life, you need to help perpetuate the Balance that Moonson and Great Sister and their servants are creating for the Empire (I assume you're not playing a dissident Lunar), etc. Lunar Balance is not pacifistic in outlook. Natha is the most martial aspect of the Red Moon, so it's fully accepted that violence and disruption and seeming destruction of existing Balance is necessary to create true Balance. Lunar ideology focuses on the notion of reconciliation of seeming opposites. Thus, even if you're faced with apparently invincible obstacles or obstinacy, don't worry. Sedenya will guide you to Balance there as well.
  6. I think Biselenslib is an earth goddess if she's firmly elemental, yeah. But she might be a water goddess because she's a wetland bird. That's a possible mythical interpretation, but (out of Glorantha) I think it's a metaphor for water being fluid and changeable. There are Staffordian statements about the gods being actually genderfluid or similar, although I couldn't cite them directly. So perhaps the tendency for Water deities to be fluid, hermaphroditic, etc. is a consequence of them being so alienated from the lives of land people that they're experienced more directly without the comforting filters of myth? But then of course we have Heler, who is certainly textually fluid while being firmly ensconced within land people's myths.
  7. Well, not exactly. My opinion is that the Queen and King positions are inherently unequal and the Queen is superior to the King. The Queen is the avatar of the land, the King is just some dork who thinks he has what it takes to be anointed and blessed by her. The problem (and it's a perennial problem within existing Gloranthan material, alas) is that there's an implicit passive/active distinction which is heavily gendered. It's not as bad for the FHQs, because most of them are historical actors and they appear to hold the real balance of executive power in Grazer society. To be honest, though, I think the Queen has been the superior partner for most Kings of Dragon Pass. The Beast People live in a way that the Lady of the Wild would appreciate, and Ironhoof was King of Dragon Pass when she was the sovereign power. Tarsh tolerates human sacrifice to a degree most Orlanthi and Pelorians find disquieting (look at how eagerly they've adopted the Hon-Eel maize fertilization rites) and Arim the Pauper was King of Dragon Pass when he codified early Tarshite society. The main exceptions seem to be Sartar and Argrath (now that I think about it, Tarkalor vanishing after Grizzly Peak may have been him sacrificing his body to Dragon Pass) and Sartar seems to merely prove an equality between Heortling life and Grazer life? And then they split their kids between them. I mean, I don't really have a problem with the King having a massive disadvantage. It's like the fight with the Bad Man in the Runequest Glorantha rules for becoming a shaman- the odds are stacked so high against you that only the very lucky or the naturally powerful are able to awaken their fetch without having taboos imposed on them. If you want power over the world, you have to accept the world pushing back.
  8. Hmm. I have a theory that the Six Portions are representations of the elements, especially since Vrimak has an obvious association with Fire, Kazkurtum with Darkness (the reign of Kazkurtum is the period when no stars are visible in the sky anymore/the true stellar knowledge of Buserian is extinguished- Sheng's "Celestial" Empire presumably did the latter and thus earned him the sobriquet Kazkurtum after he was defeated), BernEel Arashagern a weaker one with Water, Bijiif possibly Earth? As Yelm's Shape? But Enverinus is also very obviously Fire and not Air... I developed this from thinking about why there are, in Lunar cosmology, six elements and seven souls, and then I realized that the Seventh Soul isn't revealed until after the First Battle of Chaos, so far as we're aware. So my thought became that the Sedenya Portion of the Lunar soul is your Chaos portion (or something like that), and then I realized that Antirius, as Yelm's Justice, would be a balancing force and the Moon rune is also called the Balance rune... So Antirius would be Yelm's Moon portion. Obviously, since Yelm is lord of the Sky, all of his portions are celestial in nature. This is definitely a very rough theory, I will admit! Well, as for the procession of Yelms, two thoughts: During the Storm Age and part of the Darkness, the overlord of the Sky appears to be Orlanth, having demonstrated mastery over at least two of the Cold Suns/Little Suns and being the god who destroys Tyram the Sky Tyrant where the surviving celestial gods are largely helpless. But this may be a relic of Orlanth having developed mastery over the Universe by that point. Does it have to be a big yellow ball? Should we classify the previous White Sun of the Green Age, prior to the rise of Brightface, as a previous Yelm?
  9. Maybe? But I don't think so, given that Arraz has associations with martiality as "leader of the star captains" and Dara Happa in Time has a military record of, well... They won a lot of moral victories, at least! Of course, I have no idea who's Yelm currently. Two silly suggestions: It's Antirius, the shattering of Yelm is a metaphor to describe the procession of Yelms, Plentonius even says that the Sun which rises at the Dawn is Antirius, it's been Antirius all the way through, or at least since the Sunstop when the Sun became weaker. Alternately, it's Elmal, the Guardian Sun of Six Ages, who really did become Yelm by defeating Valind's effort to usurp the Sunpath, and foisted his mortal people off on Kargzant and Yelmalio.
  10. For a somewhat more tongue-in-cheek possibility, the inconsistencies around Arraz's geneaology are explicable if we assume he's a brother of Dayzatar and Lodril by marriage rather than by birth... I think this distinction in Dara Happa probably dates to the Ten Tests. Murharzarm declares that the punishment for polygyny is to have multiple wives, which to me suggests a custom that is disfavored now but must be accounted for. And he says this to Lodril, a god of the previous generation or previous generation but one. Of course, it may have originally been a passing joke exalted as a bit of wisdom in the aftermath of the Flood...
  11. BiselEnslib is the city goddess of Alkoth, and also the goddess of rice in Dara Happa generally. She was the first wife of Shargash. She is known as the "long-legged goddess" and is identified with the figure at III-10 on the Gods Wall, who is a figure with a heron's head and bird legs wearing a short, plain sarong belted with a belt with Earth runes on it. SurEnslib is the patron goddess of the region of Darjiin and is held by the Darjiini to be the creator of the universe from the sun and planets down to their ancestors. Her rites include ritual sexual activity which is sometimes dangerous for her partners- the mask Venerabilis of the Red Emperor was devoured by her during said rites. She is detested, like the Darjiini in general are, by the Dara Happans of the cities and is called a "lewd goddess". She is called a Heron Goddess outright and is associated with the figure at III-24 on the Gods Wall, who is a figure with a heron's head and bird legs wearing a long sarong decorated with waves on the bottom, belted with a belt with Earth Runes on it, standing noticeably taller than III-10. It is tempting to identify SurEnslib as mother of BiselEnslib, but I don't think that's ever been explicitly said. Of course, our sources are mostly people like Plentonius who would reject that association or Lunars who would phrase it as obscurely as possible. There may be other such goddesses, or "Enslib" may mean something which would make other goddesses have an appropriate epithet using it.
  12. 1) In my opinion only- there's a primal power which represents sovereignty over Dragon Pass, which manifests itself in various forms. Becoming King of Dragon Pass involves a mystical contest that has several parts to it- first, you have to prove that you're even worthy to contend with that power, which is the wooing contest itself. But once you're married, then you face a challenge where the primal power attempts to demand parts of you in exchange for access to the sovereignty she grants. So Ironhoof weds the Lady of the Wild, though this is described in a much rougher fashion in King of Sartar, and then struggles with her and ends up losing his ability to produce male children, at a minimum (this of course may also be a shorthand or an inadequate description of a more profound transformation). Arim the Pauper weds Sorana Tor, and she demands from him the acceptance of human sacrifice in Tarsh, it seems. Or something related to that- certainly the firm belief that Tarshite rulers had a fixed term before being sacrificed has to come from somewhere in King of Sartar. At this point, the Feathered Horse Queens become mortal incarnations of Dragon Pass's sovereignty. Sartar then marries the first one and contends with her and manages to win all the contests, and so he loses nothing to Dragon Pass and remains wholly himself. He is probably the only one to do so. Tarkalor and Moirades also become KoDP but I don't care to speculate on what they lost to Dragon Pass (it is curious that Jar-Eel challenges the FHQ that married Moirades and apparently either killed her or "liberated" her in the same fashion she does Moirades...) Argrath also becomes King of Dragon Pass at some point, but the sources there are confused and I prefer it that way. 2) This is also only my opinion, but we know that Waha can both act directly and be changed by things in the mortal world- he wrestles with Pavis, and then swears to leave Pavis's city alone when he loses, leading to the resurrection of Jaldon Goldentooth as a Praxian hero who can work against Pavis. And Waha is certainly worshiped as a god. So at least some divinities can act in the material world without violating the Compromise (without getting into my theories about the Red Goddess and Castle Blue) and we know, for example, that Orlanth loses three stars from his ring over the course of history and then has them restored during the Dragonrise. You could interpret these things as various forms of magic interfering with people's ability to access transcendent, eternal forces, sure. But that's also not a position that most Gloranthans would have, so I don't look at it as a fruitful one to adopt. My interpretation of the Compromise and Gods War is informed by the frequent note that the stations of a Heroquest may be passed through in any order. Since that is the case, my working theory is that the strange behavior of time and space on the Other Side is due to limited perceptions- a mortal cannot see the totality of anything there, beyond perhaps the most trivial things like (some) blades of grass, so they can only move on a path where they see a limited slice of that thing, which doesn't have to match their previous understanding of that thing, either. Which is how gods at different points of their own existence can interact, and why if you try to reenact the story of Orlanth and Aroka sometimes you have to fight Aroka before you see any hint of Daga. Of course, ritual community Heroquests don't usually have this happen, so perhaps having more perspectives attempting to make sense of the Gods War forces it into an intermediate ground between them?
  13. I would be inclined to think that because Shargash seems unfitting for rice and more fitting for swidden, if not for the issue that Shargash is tied to the Rice Goddess Biselenslib and Lodril is not, and Shargash is also seen as wedded to the Oslira and Lodril isn't. Lodril is also associated with plows and plowing. Which is confounding, but stranger things have happened in the real world, of course. But (and I really should finish my Shargash exegesis one of these days), I think that perhaps Biselenslib is/was the deity of rice harvesting and the process of constructing a paddy or ricefield, and Shargash is a more passive producer of fertility. Alternately, his firey agriculture is actually slash-and-char like was practiced in pre-Columbian Amazonia, though the last time I thought about slash-and-char in a Gloranthan context, I placed it in Wenelia as a means of "awakening a slumbering Earth" to tie it to its RW effect of soil enhancement and improvement. Shargash as he exists in current Pelorian culture is fundamentally a god like Thor, what Georges Dumezil would have called a "power god", a deity that uses the weapons of the natural world to destroy the enemies of order. But he's also a god representing something horrible, an intrusion of the polluted world of death into the living world, letting demons loose to mingle with living people, whose followers smear themselves with ashes, dirt, filth, etc. And then there's Tolat, the other prominent red planet god, who's more like Ishtar or Ugaritic Anat- a god associated with sex and violence. I think Shargash is similar. Or rather, Shargash is a god that represents the shadowy parts of people, the urge to commit violence, have sex, step in mud with your bare feet, engage in life outside the constrains of order. And to an extent in the GRoY, you can see Shargash as someone that's bound and released, held in place by the social strictures of Yelm or Antirius or Murharzarm's Justice, only freed when an enemy god shows up and disrupts that order. (And so when Antirius fails completely, Shargash is totally unrestrained, but then he's free to destroy the world to bring it into his Enclosure for later repair. Death brings Life!) So I think that Shargash and Shargashi generally are "contraries", in the sense that that term is used to describe people in North American societies who ritually do things against the grain in some fashion. Shargash is a fire, a Bird Soul, that doesn't think and engages in nearly mindless violence. (There's also something to be said about the differences between a spear as a phallus, so common in Glorantha, and a mace or club as one, but that's a bit deep in the weeds.) Shargash is the Sun of Hell, light that exists in a place of pure darkness. Shargash is associated with the realm of the digijelm but is also the greatest fighter against them in Pelorian beliefs. Shargash is a god of mindless violence and yet Alkoth's libraries are the best in Peloria. As such, Shargash is intolerable but invaluable, able to adapt to any situation possible without forcing worthier gods to act in an unJust fashion. It's thus no surprise that Alkoth is one of the early supporters of Yelmgatha and the Red Goddess, but also no surprise that Shargash's worship isn't trusted by the Lunars, either- it's not like Shargash will stop being contrary just because Sedenya says so. (I would suspect Shargashi can be found eagerly supporting Fiscal Anarchists and other such White Moon notions.) I think this helps give Shargash a definable position that allows him to have specific myths of his own, make him disreputable in Peloria without being likable by anyone else, and also syncs fairly well with Tolat as one of the "moving gods" of Teshnos and immediate environs, while stil being definably different and distinct.
  14. Pela would also be earth (and plant, maybe?), she's the wheat goddess. Peloria is probably a conjunction, "Pela Oria"- wheat Oria, the land of wheat, contrasted with the riceland of the river bottoms and the barley/millet land of the true uplands. (This in turn leads me to suspect Shargash was the original agricultural god of the Dara Happans and Lodril was adopted from the wheat folk because he was more docile, more willing to segregate destructiveness into Monster Man). Ernalda being a "women's goddess" is probably an artifact of the Orlanthi being very detailed and having such a fluid class structure that the prospect of a goddess for all (85% of) women is plausible, just like Orlanth is a men's god. Dara Happans and Pelandans and miscellaneous Lodrilli are more stratified, so they have at a minimum a division between peasant woman goddess Oria/Biselenslib and citizen woman goddess Dendara/Ourania, plus Gorgorma as an anti-ideal. In re Shargash and Six Ages: It's Elmal taunting him about lacking heat and so being unable to replace Yelm, but I think you could more easily interpret that as the "warmth portion" of the soul (and so Shargash is dead and can't keep people alive) or Riders taking some solace in the fact that their Sun is superior even if Alkothi can beat them up with ease. Shargash does have some interesting associations, especially with the Red Goddess (Verithurusa and Shargash are red planets deeply affected by Umath's passage) and Orlanth (Orlanth stole lightning from him, but he stole thunder from Orlanth, unless it was Umath, or perhaps it was a mutual exchange...). He also has a very interesting color scheme.
  15. Some minor points, all IMO: I think Dendara is Air-associated, and Orlanthi understand her as Molanni or possibly Brastalos. My primary reasons, within a Gloranthan scope: Earth and Water are both sources of spiritual pollution in Dara Happan mythology and culture, but Earth is more respectable than Water (Lodril wrestles Nendestos, even though he fails, etc.) and Ernalda's Earth was kept chained by the Emperor. This is agreed upon by Orlanthi and Hyalorong sources. So it would be strange for Yelm to then wed a Water deity. But we know that Entekos and Right Air are more refined than Earth and Water, and that Entekos and Dendara are closely related somehow. So Dendara brings rain because her Virtue is strong enough to control Water without pollution. Out of Gloranthan scope, this helps confound the gender-essentialist implications by making a Stormy personality a sign of refined femininity in Peloria and thus instead of Fire men and Earth women it's Fire men and Air/Storm women as the cultural ideals. It would be even better to develop cultures with Earthy masculinity, Firey femininity, etc., but this starts from common ground and has some reasonable support. A Fire personality type will be somewhat arbitrary given that the primary models we have are deities as diverse in behavior as Yelm, Dayzatar, Shargash, Lodril, Yelmalio, Elmal etc., only some of which can be explained by splitting Fire, Sky, Light, Heat, etc. (Six Ages slightly implies Shargash is a Light deity, after all.) I think the implication overall is that Fire is about being rationalist in the sense of reason as opposed to Earth's empiricism or Moon's irrationalism/dreaminess. But that may be difficult to sustain, since it also appears to imply hierarchicality. I have thoughts about the seeming ubiquity of Ernalda, but they're not quite developed yet.
  16. Most grain, with the exception of certain varieties of maize, can be stored more or less indefinitely with techniques that would have been available to people in antiquity. The nutritional content worsens after a year and reaches its minimum after a few years, but long-term silage is certainly possible. The ease of doing so depends on the climate, of course, and in a humid climate like Kethaela silage would be more difficult to maintain- in arid climates one can simply dig out a pit and put a waterproof cap to seal it. But that is our world- it is entirely possible that grain is simply stored within Ty Kora Tek's dead earth and a ritual of its resurrection performed when the granary must be opened, allowing for long-term grain storage via mythical means/analogues. Grain production per hectare in the later years of the Roman Republic varied from 269 kg to 1710 kg, sowing a consistent 135 kg of seed. Roman agricultural techniques, when using animal labor, required 1 family of approximately 6 people for every 20 hectares under cultivation. Meanwhile, grain imports into Rome during the early Empire are estimated to have provided 237 kg of grain per person annually, and so I will use that as an estimate for Nochet grain storage requirements. Limiting Nochet's food supply to North Esrolia, we have 400,000 rural residents. I will assume 90% of these are directly involved in agricultural production, giving us 360,000 people to work with, with 1.2 million hectares of land under cultivation. The lowest end of production is for North African areas, which is not consistent with descriptions of Esrolia. Using a still-conservative Greek production of 620 kg/ha, 744 million kg of grain would be produced every year. 120,633,000 kg of this would be eaten by the population of North Esrolia, leaving 623 million kg and change for animal feed, rural storage, trade, and urban silage. Nochet eats 23.7 million kg of grain every year. Assuming 90% of the uneaten grain goes to concerns other than that of urban granaries, there is still enough produced, at a frankly conservative estimate of productivity, to store two and a half years of grain for every year of average production for the citizens of Nochet. And this is without considering Esrolia as an economic unit, which should be generally true even given fractious politics. (Note that even using North African numbers, Esrolia is still a net grain exporter, but grain from other parts of Esrolia would be needed to fill the Nochet granaries, or North Esrolia would forgo some exports to make up for draws etc.) Of course, these are unrealistic assumptions because of frictional concerns and the fact that a substantial proportion of this land will go to vegetable, fruit, and meat/dairy production as well, which cannot be so easily stored. But I suspect the "reality" is probably fairly similar regardless of the raw numbers- Esrolia is an astoundingly productive grain exporter, well able to maintain massive repositories of food in the event of sieges, compared to marginal areas like Dragon Pass or Prax, where the available land for cultivation is limited and of poor productivity. The Windstop would be a devastating event mostly in the need to kill and eat work animals for lack of feed, but based on the likely numbers involved, Esrolia wouldn't be facing mass starvation, unlike more marginal highland areas. However, the lack of exports and the drain of granaries and destruction of working livestock would weaken Esrolia in the long term, requiring a lengthy period of accumulation to recover, something the Hero Wars would not likely help with.
  17. Well, contrarily, Death as a power is understood not just as the end to life but as separation and austerity. So if we understand Life/Fertility as the opposing Power to Death, it must be the opposite of separation and austerity as well, which would mean joining, engagement, and indulgence. The Runequest: Role-playing In Glorantha book bears this out: "To be strong with the Fertility Rune is to enjoy the pleasures of the flesh, most notably sexual desire. Such adventurers are generous and giving, often without personal commitment between the persons involved. To be strong with the Death Rune is to separate oneself from the material world and seek to deny or even destroy the world of the senses. Such adventurers are relentless, ruthless, and ascetic, willing to deny others and themselves." And these definitions are meant to reflect how the Powers act within individual people. Well, I mean, as the Sumerians had it, recreational sex and love are reproduction of social relationships... 😉
  18. Bear in mind that Fertility/Life is more correlated with indulgence and engagement with the world than with sex directly. Uleria is understood as associated with love and recreational sex more than with childbirth. Ernalda's hall in the Underworld is a place of luxury, etc. So if there's any difference in body shapes, I would suggest general chubbiness more than anything, a physical reflection of the person's ability to enjoy the finer things in life, in line with Asrelia as the goddess of wealth etc. This also has the advantage of being gender-neutral (as opposed to having Fertility in male characters be expressed via oversized codpieces or loose-fitting pants and togas, etc.) But of course there's not really much reason to have this. Axe Maidens can be curvy too, etc.
  19. I suspect that in places where Orlanthi are ruled by other cultures the Issaries cult becomes involved in the collection of tax and tribute, since they know the arts of valuation and appraisal and can be trusted to be fair, to the disgust of everyone else involved. In Umathela they might well be more important because of the constant Sedalpist use of Orlanthi mercenaries, which would demand careful negotiation over pay, terms of service and so on, which would also bring in the "jurist" face of the Lhankor Mhy cult in recording precedent in forms Malkioni respect. I can't remember if Umathela grows Genertelan crops or not, but if it doesn't then the Ernalda cult will be extremely different in form, having to worship the goddesses of local grains rather than the more familiar Esra and Pelora and so on. You would also probably see a different emphasis for livestock magic given how unsuitable most of Pamaltela is for beasts of burden. If Umathelans practice swidden or horticulture more often than plowing, Barntar would probably be secondary to Orlanthcarl/Orlanth the Farmer as the farming god. The Babeester Gor cult probably would have issues operating in Sedalpist cities, so it might take a less bloodthirsty form or be almost as underground as the Ana Gor cult is in Dragon Pass. Or simply relatively confined to Earth temples maintained entirely in rural areas.
  20. To be completely fair, the people of Ugarit at the end of the Bronze Age appear to have only worshipped the storm god Ba'al-Hoddu, the father god El, the mother goddess Asherah, and the warrior goddess Anat despite having a full panoply of deities from their surviving myths, including a benevolent sun goddess Shapash. And in a Mediterranean climate during antiquity, the grain fields would lie fallow during the summer and would be planted in the fall to be harvested in the spring, so you could see the Sun as generally hostile. So there's justifications for Elmal to be marginal in Heortling society, or at least less important than Heler, who's already mostly worshipped via Orlanth. That's not particularly fun, speaking as another KoDP/HQ1-era entrant to Glorantha, but it is worth considering real-world variation on who's deemed worthy of active worship when looking at how to interpret Glorantha.
  21. That is very interesting! I wonder to what extent the difference is due to the different social contexts- the sheer quantity of portages meant that the Great Lakes area was fairly fast to travel around, so exogamy might have been stronger because it was more possible to go from modern Detroit to modern Duluth to marry into a Lakotah family.
  22. Heortlings are also based on the Haudenosaunee/Iroquois specifically and intentionally and First Nations people of the Great Lakes watershed more generally. This is most obvious with how land and most valuable property is held communally by the clan (and also how land is used), but kinship structures also seem reminiscent. So, using the Northern Algonquian peoples with whom I am most familiar, and who neighbored the Haudenosaunee, the answer is that your entire clan is consanguine and intraclan marriages and sexual relationships are incestuous and thus illegal. Heortlings are actually stricter than these societies in that clans which are recently branched off are still consanguine to one another. That said, where does this leave bloodlines? Well, Heortlings do have a need to mark which people are nobles, thanes, carls, etc. within a clan, as opposed to the Algonquian/Iroquoian system with even less formal class structures. And the fact that many clans do have interwoven lands with only their central tula being contiguously their territory allows for enough social contact even before urbanization to allow for Heortlings to be sexually active without frequent incest. Of course, incest is not explicitly listed as unacceptable sexual behavior in the Runequest player's book, but that doesn't say much either way. Having recently spent some time thinking about how to square the hexagender quadrasexual Heortling society with the presented bigender marriage laws, I suspect that undermarriages are derived from clans expressing client status to one another and that "year-marriages" exist primarily for reasons of numerology to get a perfect, Lightbringerish seven types- it is historically normal for Heortling marriages to be defined as lasting a period of time as an expression of alliance or dominance between clans, and one of those is the contingent relationship of the year-marriage which may be cancelled or renewed at particular intervals, presumably based on how well the parties involved have been living up to their obligations.
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