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Puckohue

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Everything posted by Puckohue

  1. The listed homelands have to roll that year, but all characters are allowed to roll each year.
  2. During the Hero Wars it might become interesting for some characters to explore alternative ways to enter and/or exits towns. What's the general take on sewers smugglers' tunnels etc in Sartar? Personally I think sewers would be non-extinct in Sartar but on the other hand the towns were built using magic so as long as someone thought about it they ought to be present. Smugglers' tunnels... I don't know. Maybe the long term traders in some places - Like Joh Mith in Jonstown - have tunnels. Maybe some rulers have secret escape tunnels from their forts.
  3. Nice, thanks! But in my particular case I need someone who the PC can be related to (heirloom #1) more easily.
  4. Exactly my thought before I fell asleep! Now I'm thinking of making a cult of Eonistaran the Wise who founded the Jonstown Library and designed the catalog wheel there. He died less than a hundred years ago though. Are there other hero cults of people who lived rather recently?
  5. I've found the following Lhankor Mhy subcults: Dilfar The Gray Ones Hevduran Irnar Lhankor Knowing Torvald Are there any other Lhankor Mhy hero cults described somewhere?
  6. You mean you have more of this? *drools*
  7. I'm jumping on this part of your post: the last year I've learned to play-by-forum at rpol.net. I'd never be able to find time for more than a few sessions around a table a year. I've also found that as I've become older I'm not so quick-thinking anymore (that, or I've become more critical to my initial ideas) which is problematic both rules-wise and for story-telling. GMing-by-forum solves this by giving me time to prepare each post at any time in the day I can find a few minutes. I'm running an RQG-game now and I'm really enjoying it.
  8. A small addition from the flirting skill description on p.102 : "The Gamemaster may wish to impose a modifier on the Flirting Skill of any character with unusually high or low APP."
  9. This is probably a Sartarite rebel warband. It's mentioned in The Eleven Lights on p. 166 as being part of Kallyr's Candle Dancers: “It is those rebel bands who fought with Kallyr during the Shiprise. My Storm Rams, Orstalor’s Mudhens, Thundercape’s Silent Wind, and Gyffur’s Hidden Gale are amongst them.” says Venharl Stormbrow. Does anyone have any more information on the Hidden Gale?
  10. p. 7: Does this have any game effects other than what the PKs do with it rp-wise? Are the guests who share a place setting sitting next to each other or opposite one another? p. 6: As practically every PK (and most GMCs) will be Near or Below the salt, this means there's very little restriction on who's able to interact. I was expecting the seating to have a little more impact on who you were able to interact with. Specifically, I'm expecting one PK to consider ceding his postition in order to be seated closer to the target of his flirtations. I also expected the seating to affect which GMCs the cards would affect. Do you think I would break anything if I (within reason) restricted interaction to the same area of seating?
  11. I have two questions from the Book of Feasts. The first, rather nitpicking question. Page 6: I discovered this when trying to figure out where to seat the ladies. They often have significantly lower Glory but their "value" might warrant a seat near the salt, for example. Maybe "a character with fewer Glory points" should be rephrased? Also: from page 7: After seating the eight PKs plus one accompanying wife and one potential wife, the King, the host, the Earl (and his wife maybe), and the two Special Guests noted in the campaign there really isn't any blanks for any other eligible ladies or other guests. So naturally I'll add a few lines to cram them in, but how many listed names other than the PKs would you suggest? I haven't used the book in play yet, so I can't tell if there would be a problem with seating too many guests on the Feast Record.
  12. No, but here is a fan made quick(er) character generation: http://2ndage.blogspot.com/2019/02/runequest-roleplaying-in-glorantha.html?m=1
  13. They might base themselves in some caves, perhaps, within raiding distance of a certain village...
  14. So... did you ever have a knight convert? I have a player who wants his knight to convert. Apart from the obvious requirements for appropriate roleplaying, I also think the PK would have to have at least 10 in the target religion's virtue traits. Is there anything else? How would the PK's family react? His entourage? My campaign is still in 485.
  15. Well they're gone with the (dragon)wind. Those who didn't desert or flee are probably besieged in Jonstown. My campaign is currently in late Earth Season 1625. Although I love to be able to use all the Glorantha material, it actually feels good to have a few places to develop myself.
  16. I've found some general info on Arfritha Vale, but not so much on specifics like Red Bird Fort or Famous Bell. Does anyone remember if there is anything published somewhere, maybe in some fanzine?
  17. Considering the abundance of magic healing I’d say the only injuries that are reasons for compensation are the permanent ones. I’ll probably run this soon so thanks for asking and discussing this.
  18. According to the Book of the Entourage the squire is assigned by the knight’s lord, who considers such things as who among the boys should enter the career towards knighthood, and the political implications of the loyalties that will form between the families.
  19. Thanks for perspectives! I'm still a bit confused though. In the rulebook it says about the Skirmish of Allington (p. 230) that If the PKs are to get the ransom, the "takes command" could mean "put in arrest on behalf of their captors", as it's likely the PKs don't have proper facilities to keep prisoners at their manors.
  20. We're around year 485 and an enemy knight surrendered to the PKs. Another enemy knight was knocked off his horse and fled. The PKs were on a routine patrol under the command of the Marshal of Salisbury. If ransom is paid for the enemy knight, who gets the ransom? Who gets the captured enemy horse, equipment and other loot?
  21. What's the approximate population of Tarsh? Lunar Tarsh? Old Tarsh?
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