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RandomNumber

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Everything posted by RandomNumber

  1. Hello, Is there a typical deity worshipped by Orlanthi herders? I was looking at RQG and saw that Ernalda is the mother of plants and animals and that animal Lore is a cult skill. However, the Herder profession write-up on p.69 doesn't mention Ernalda at all and seems to suggest that Orlanth (or maybe Yinkin?) would be the go-to for the tribes of Sartar. Thanks,
  2. Looks great - very excited to get this in my hot little hands.
  3. I have recently started playing in a Traveller Roll20 campaign (across 9 time-zones - Sydney to Galway) run by a school friend with whom I last played Traveller face to face 35 years ago. It's been a lot of fun (certainly better than no RPGing at all) and works pretty well provided the Gm puts in the prep time. That inspired me to pick up my RQ2/3/G books and start prepping up an RQG Roll20 campaign for my old RQ group from the 80's. I'm going to start with the Quickstart adventure Broken Tower as we are a bit rusty... we played 1980 - 1996 almost continuously then once each in 2003 and 2012 and not since. I haven't tried the other VTT's so cannot compare but Roll20 seems fairly straightforward. The embedded RQ character sheet is very effective and has lots of useful macros. As far as support goes for RGQ in Roll20 that's it, sadly. RQG isn't getting the same love as CoC which is understandable but a shame. Even so, it's easy enough to drag in PDF's and pictures to create maps, handouts and supporting material for your games. Below are two of the assets I created than I'm fiddling around with. On the left is the Broken Tower itself which I built up from various images and a couple of tactical purchases. On the right is the Colymar tribes map which I have created as a handout for the PC's to refer to when they want to. The internet is stuffed with great images to use for illustrating various locales like the Badlands of the Starfire ridges (e.g. a mixture of Dartmoor, UK and the Badlands National Park, SD) What Roll20 is missing is the ability to Share Screen (like in Zoom) so sharing material on the fly isn't doable - you have to upload the asset to roll20 then share it to the players. It is also a bit clunky for sharing background music/sound-tracks. Bottom line - it seems quite workable and there are lots of Tips and Tricks YT videos to watch (taking20 is quite good even if he does play AD&D!). Hope this helps and good luck!
  4. 😀 I'm relieved to discover that it wasn't operator error. Thank you.
  5. I dropped in a very basic set of stats, tried "Shaman" and "Assistant Shaman" but the Spirit combat damage doesn't seem to adjust beyond the amount determined by POW+CHA. What's my rookie error?... Thanks for the tip re the NPC sheet - will be using that.
  6. Thanks for this tip. I noticed that the character sheet doesn't seem to accommodate the spirit combat damage mod for Assistant Shamen and Shamen - it simply derives the base damage from POW+CHA. OK.. so there's an NPC sheet? Where/how do you obtain that? I was able to get the character sheet by setting my game up to use the BRP / RQ: Glorantha character sheet. I hadn't figured out that there is an NPC sheet asset that can be loaded somehow. Thanks.
  7. I see what you mean… I discovered on Sunday afternoon that playing around with fonts and styles is a procrastinator’s heaven. Not much material written but I get an experience roll in Love (Fonts) Dare I test the relationship by enquiring what the specifications are for the shades of green used in the tables?…
  8. The Compendium is very useful - thank you. I'm getting back into RQ and being time-poor will rely on published material. I've made quite a few purchases now and the Compendium has really helped me figure out which ones will be of greatest utility. I bought Legion today - the artwork is extraordinary.
  9. Glad my ignorance could be of service! 😁 I'm experimenting with Roll20 for RQ myself but am yet to run anything - how have you found it? There doesn't seem to me much in the way of support for RQ specifically though the character sheet seems very useful and there are plenty of generic assets to be found.
  10. Hello, Apologies if this is a rather foolish question. After a 25+ year hiatus I have started writing some RQ material and am using the Jonstown Compendium templates to do so. For one thing they are lovely and for another it will make the job of sharing the material easier in the future (should I be brave enough). However, I'm using Word and noticed that the Word template has different Header formats (Albertus and dark red) to the PDF templates (Georgia and dark red then a bronze colour). The published material seems to use the PDF template not the Word template. Could anyone please tell me the font settings for the PDF template headers as I would like to adopt them in my Word documents? Many thanks,
  11. I don't believe the two have to be mutually exclusive. Personally, I'd like to have a map to use as a map and artwork to give me a sense of how these places look. RQ2 Pavis nailed it - the fold out map was a complete and valuable resource for GMs and players. Combined with the two-page isometric "Pavis Panorama" all the bases were covered. Not having an overhead view is a fair enough decision but a shame, IMHO. Feedback is a gift etc. I'll still buy the packs though as the RQG products and material absolutely rock.
  12. I agree with you completely. We need utility as well as artistry.
  13. Flew over the Burley Griffin today courtesy of an air elemental in the form of a flying Kangaroo and pleased to report no Pirates in sight
  14. You’re certainly amping up the levels of excitement about this next release - can’t wait to get my hands on it. I love the idea of a Jonstown guide - adventures in Paris, Trilus, Elkoi and Dykene used to pretty much write themselves. Recognising the “uncertainty” about a release date - I hope you will keep us well fed with Design Diaries in the meantime!
  15. There are no specific rules or features added for magic - our campaigns were always quite low magic. I agree that magic for mass combat or magical units would be a fascinating addition. It would be simple enough to rustle up enchantments, battle standards and spells that modify aspects of the mechanics e.g. unit morale, competence, damage etc as a very straightforward first step.
  16. I can thoroughly recommend "Ships and Shield Walls" for TDM's RQ6 by Jon Drake, Pete Nash and Loz Whitaker. This has very accessible rules for running battles at a fairly abstract level and is pretty cheap. https://www.drivethrurpg.com/product/130245/Ships--Shield-Walls?term=ships+and+shie I'll declare a conflict of interest - Jon Drake (author of the Korantia setting for RQ6/Mythras) is a good mate of mine from when we started playing RQ2 back in 1980/81. Even so, the rules stand up, IMHO.
  17. Our battle magic was typically visible in some form albeit not always greatly so. It was incidental "colour" rather than being a plot device. The same spell might manifest differently for different casters depending on a range of factors - the focus, whether the spell was learned from this cult or that etc.
  18. Do Aldryami (for example) perhaps spend significant amounts of their time in commune with nature in a kind of trance-like or semi-autonomous state? Then, the periods of time for which their consciousness is at a level at which they are "out and about" interacting in a way that PC's would is only a small proportion of the elapsed time they have been alive. It is in these slices of time or episdoes that they gain what for human PC's would equate to "previous experience". Thus, although their age might be far greater than for humans, the period of time in which they have gained skills they can use in independently is not much greater than for a human. It might be these episodes which constitute their family history and previous experience. Perhaps not though... I've never much looked at Aldryami, I'm just spitballing an idea to "rationalise" an answer to your question. Similar explanations could be found for other Elder Races. What is written in the Glorantha Bestiary is written by humans after all. And what do they know about anything to do with Aldryami other than what they think they have been told...
  19. Oh, I don't know... things can get stuck on a dockside for all sorts of reasons. Hopefully though the Starter set doesn't have geo-political significance.
  20. Really looking forward to seeing this hit the shelves
  21. By way of follow up (and validation of your estimate), the Dagori Inkarth map from Trollpak (2nd ed 1988) shows Swan (Swanton) and Apple Lane at the bottom left hand corner. They are precisely 5km apart according to that map's scale.
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