Jump to content

RandomNumber

Member
  • Posts

    259
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by RandomNumber

  1. @dvdmacateer @StephenMcG thanks. I have a Pro account so will have a dig around at some point.
  2. Thanks and @dvdmacateer too. Is it this one: I hadn't been on the Chaosium Runequest Sandbox for a while - I will have a poke around and see how you did that. Many thanks
  3. Agreed. If I was playing RQG F2F I would hack it to what suits my group's sense of MGF. As I'm using VTT I am constrained to much of what has been developed for use. This is of course a self-imposed constraint. There's nothing to stop me playing RQG over Discord with a Die Roller bot and some sort of screenshare too (of which there are many). I'm tempted to teach myself Roll20's archaic macro language so I can hack some tools to enable 'House Rules' but it's not high enough of a priority. With FG quite possibly on the way I expect I'll shell out for a license and try that. The constraints of Roll20 and 'official rules' are tolerable if it means I can get a game of RQG in.
  4. That's a good point. For example, the new 'Korolstead - Secrets of the Smoking Ruin' on JC has a map pack with 80 jpgs (40 for GM and 40 unannotated) that drop straight into a VTT - no dev required and no dependency on a VTT platform's pipeline. For campaign maps I screen-grab whatever PDF I'm using and import that.
  5. I have a hunch that this is probably the future. So many aspects of our lives have been digitalised (anyone still using slide rules?), I see no reason why TTRPG should be any different. Many of the crunchier aspects of games can be enabled through technology - no more looking up on tables, tracking of durations etc. What we mark off with paper and pen (2 damage to my spear that made a parry...) should be accounted for digitally in the future if we wish. If true this is VERY good news for crunchier games like RQG and WFRP as the incremental benefit to the customer is so much greater than it is for a more narrative rules-lite game. A customer (and future customer) pain-point is being mitigated and the addressable market for the game is increased. Digitalisation of TTPRG can really level the playing field and actually offers a bright future for RQG. Such innovation is often fan-led - the Foundry mod for WFRP and the Alien and Forbidden Lands Foundry mods for Free League being cases in point. The Chasoium acquisition of the Dholes House is another fine example. Innovative digitalisation of RQG could be very powerful.
  6. Ditto. Some insight to the strategy would be welcome, recognising that it is intention, not commitment.
  7. Errr... not so fast. Your quote of @Runeblogger post says Foundry VTT - that would be great. But his/her edited post now says Fantasy Grounds. So... not Foundry, not Roll20 but Fantasy Grounds (FG). Chaosium sells CoC content on FG (and Roll20) and AFAICT not at all on Foundry so I'd surmise that Chaosium is starting with FG based on Runeblogger's post. Without committing dates it would be helpful at least to get some insight from Chaosium on its VTT strategy. Should Roll20 users be patient and wait for RQG content there or is that not on the roadmap? I'd rather not fork out $40-150 for an FG license to run RQG if Roll20 or even Foundry support are intended (even if not committed). That said, Roll20 might be the biggest (?) but it seems far from being the best. The newer VTT's like Foundry (and FG Unity?) seem to offer better integration. The WFRP/Foundry integration is exceptional.
  8. Back in the day I moved my RQ3 campaign to PenDragon Pass and we found that worked very well. If I was playing RQG face-to-face I'd probably tinker with an opposed roll approach again. As I'm using Roll20 I'm effectively constrained by the character sheet macros (given I don't want to re-code a bunch of stuff in Roll20) so we're sticking with Rules As Written. We haven't played that much RQG yet so I'm heartened to read in this thread that greater use of Rune magic helps breaks the deadlock more quickly.
  9. Correct. Although with RBoM we had the PDF already; it was just the hardcopy we waited for a little longer.
  10. @Nick Brooke - first impressions are very good. Like Duel at Dangerford I expect I will make great use of it, drawing upon your familiarity with Glorantha to inform my own campaign. Practical interpretation of the setting into gameable content is welcome. It's always interesting to see behind the curtain of how other GM's run games so I find your footnotes and asides particularly helpful - many published products are less generous in this regard. What appeals most is that this is a mini-campaign that really only could happen in Glorantha as it is so interwoven with the culture and mythology of that setting. Act 2 (Desert Storm) is a good example of this and is not a scene I would ever think to craft that way - I like it for that as it is a provocation for how more game-playing value can be extracted from the richness of the Gloranthan setting. If I may, the only comment I have found thus far that cause me to double-take was in the first paragraph of p.142. The analogy used there seems unnecessary inasmuch as there are alternative ways to make the point. It detracts rather than adds to the charm of the product and the writing. Overall this is a very fine addition to the Compendium and I look forward to using it. This must have involved a lot of work - thank you for sharing it with us. I look forward to seeing it accumulate precious metal tokens on DriveThru.
  11. … and I read on FB that it is already in the Australian warehouse dammit! I could be there in 30 minutes… 😖. I’d even spring a copy for @Jason D too
  12. It looks glorious. Chaosium team gain +1d6 Reputation
  13. I'm fine with RAW but understand your point. I'm no expert but it seems Mythras is written more along the lines you suggest:
  14. Thanks. Are there any teasers forthcoming or information about what we might expect to see in 'Equipment and Weapons' (apart from lists of equipment and weapons...)? We have seen content for Cults and the Sartar book in this forum and in FB yet they are evidently further out in the production schedule than E&W. I would love to learn a little more about what we can expect to see. I imagine something that would really evoke the culture and feel of Glorantha and the return of Armouring and Binding Enchantments, which are tantalisingly noted as Currently unavailable in the RQG conversion guide.
  15. Our RQ campaign tastes were forged by RQ2 so we have tended towards lower starting skills. The early struggles were far more appealing to us that the latter stages of a campaign arc. I entirely support the greater accessibility and marketability of RQG having more accomplished starting PC's. Thus in picking up and running RQG, we have nerfed previous experience but edged the stats slightly. The rationale is that the PC's were born of the 'right stuff' and that Fate will draw them along a different path than that of their brothers and sisters who will be content to till the soil and tend the herds. They will gain their masteries through experience and adventure rather than commence with them. To that end, we roll stats in order but allow the player to swap out two of the 3d6 rolls for a 'best 3 of 4d6'. Or, 'best 2 of 3d6' + 6 for INT and SIZ. For what it's worth, when rolling 19d6 (5 x 3d6 + 2 x 2d6) and adding 15 (6 each for INT and SIZ and 3 for Runes) the probability of obtaining a given statistic total is as follows (for the top half of the distribution). N.B. the mean of 19d6 = 66.5. I hasten to add that application of RW math to Glorantha is specious at best. Your Probability Theory Will Vary etc.
  16. @lordabdul @Joerg- I listened to this on a walk this afternoon. Truly excellent episode. Many thanks to @Scotty for sharing your thoughts and insights. I found the examples particularly helpful. The podcast explained very well the intuition of these mechanics and how to apply them in practice. The RQG book explains the rules (the 'what'), this podcast is really informative on the 'how'. Top marks.
  17. Thanks - installed it yesterday. Nice to see there’s a good deal of auto calc in there already. It’s good to have FVTT as an option for RQG at last.
  18. Thanks - will download and take a look.
  19. Agree with this. I've been idly toying with how to remove some of the back-and-forth tedium that sometimes arises ('Great, I hit the Broo at last!', 'The Broo parries'..). When I finished playing RQ in the late 90's I had fully converted to PenDragon Pass - it flowed so well. After a few diverting mental excursions that variously involved spreadsheets and me learning to code APIs I landed up back with RQG not being so bad after all. Given Roll20 is my only option to play RQG I am certainly unwilling to hack anything that would mean I can't use the character sheet.
  20. Good point, like with RBoM. Certainly helps their cashflow.
  21. Spot on. I'm thrilled that there seems to be so much on the way. Jeff mentioned in an FB post that Weapons and Equipment and Cults are ahead of the Sartar Boxed Set for which layout may complete this year. Given printing, shipping etc I'd guess it will be a while before we are able to purchase those. I recall hearing about a Gamemaster book, somewhere or other. It would be lovely to get some teasers of these books too. In the meantime the best thing to do is play more RQ. I'm very much enjoying fleshing out some adventures for my players to drive a wedge between the Zethnoring and the other Locaem clans.
  22. Or some tables to randomly generate appearance?
  23. Wait... what?... Well I never... With each passing thread here I feel like i should read the RQG rule book again. Or at least read what is in it rather than what I think is in it...
  24. Breaking news… a bunch of dudes in the 40-50 age range were apprehended staging a marine boarding action on the COSCO Spain off the coast of California. Authorities say the group were extremely disoriented and claimed to be looking for Jonstown. They were released after saying they were very sorry and wouldn’t do it again and hoped the US Coast Guard wouldn’t tell their partners.
×
×
  • Create New...