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Godlearner

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Posts posted by Godlearner

  1. 2 hours ago, g33k said:

    as they are "full statblock" versions of RQ3 content,

    There are a lot of difference, but generally yes. I did have to dip into a number of "grey" areas since the current rules do not have literal translation. I hope I was not too far off.

    • Like 1
  2. 6 hours ago, Nick Brooke said:

    We don’t want the Jonstown Compendium to become a marketplace for “updated” versions of older Chaosium material

    I can certainly understand that, but I like to see how things work. Converting on the fly does not work for sorcery. 

    I know a lot of people in this group prefer a more narrative game style and HW/HQ is certainly an example of that, for me its torture. I would rather go play an MMO than freeform and will certainly convert anything I decide to use from that system, no matter if it's for JC or other use and hope that enough people see it the same way for it to be a worthwhile endeavor. 

  3. 3 hours ago, soltakss said:

    Zorak Zorani hate Chaos almost as much as Storm Bull, yet they allow Cave Trolls and Sea Trolls to live alongside other trolls without harming them. Why? Because they are fellow trolls.

    I am not sure about Sea Trolls, but Cave Trolls make great Zombies. That in itself is a great reason for a Zorak Zorani to keep them around.

    • Like 1
  4. 12 hours ago, JustAnotherVingan said:

    Deciding on the suitability of a candidate is down to the priesthood and will be based on what they know of the candidates actions, how important they are, and how much they donate.

    In a lot of cults .... 80%

  5. 10 minutes ago, JustAnotherVingan said:

    A Storm Bull cultist doesn't have to know there are broos or other chaos around to sense chaos.

    I agree with this. I am excluding Storm Bulls from this as the information comes from their ability and not Storm Bull.

    • Like 1
  6. 12 hours ago, Ian Thomson said:

    But Arlaten the Magus [and for that matter the Coder Maculus the Monitor] are going to require rebuilds from the ground up. As far as I can see, the new Sorcery system is completely different from the RQ3 version. And given how much all three major groups in Strangers depends on Sorcery for their builds, that's gonna take some work.

    Nah, it's not that different. Having written up sorcerers for JC, I can say it's totally doable.

    • Like 1
  7. 3 hours ago, JustAnotherVingan said:

    Eventually they will twig that they always get a headache when that nice, charming new member is around.

    That really depends on how you play "What does you deity know".  This is likely to branch into a whole separate topic, but IMW, a deity knows all myths which are associated with them as well as the sum of what their initiates tell them. Under that rule, there would never be a "headache" unless another initiate suspected that the new member is an ogre and mentioned it in their prayers. This information would then be passed along to the congregation as a "headache". 

  8. 8 hours ago, Ironwall said:

    In response to the two comments above the bestiary said it was a feature they had

    And note that it does not say which cults. So, what is a "local" cult? City Gods, River Gods, Grain Goddess, etc. In other words cults which have no means to determine if someone is Chaotic and rely on the person being known in the community.

     

    12 hours ago, svensson said:

    It CAN be done... with enough Extension

    I believe False Form last for 8 hours.

    • Like 1
  9. 5 hours ago, Ironwall said:

    so the Bestiary states the ogres innate chaotic taint wont give them away when joining non chaos cults. does this extend to  A stormbulls sense chaos?

    Ogres are detectable by Sense Chaos (same as Broos) even if they do not have a Chaos Feature. In regard to joining other cults, I would say no without being Illuminated or a False Form Cacodemon spell. Note that Illumination would protect them against Sense Chaos but False Form would not.

    • Like 2
  10. 5 minutes ago, Akhôrahil said:

    It used to be that Rune Magic was far off but 90% in a weapon from a gift was a massive deal,

    Yes, but even that was a random thing and if you did get it, there was a better chance of getting a killer geas to go with it.

  11. Yelmalio - I believe it was stated before the Gregg wanted this cult specifically without good weapon enhancing magic. He wanted to see if people would play a cult for the "look and feel" as opposed to what they can get from it spell wise.

    Orlanth - This one was always hard one, especially in the RG3. The really good spells were usually out of reach and single use, but at least there was no prohibitions on spirit spells as with Yelmalio  and they would make friends with an Issaries.

    Storm Bull - another warrior cult without good weapon Rune spells, but as my GM once said: "Why would you want to make them more dangerous?". All of my Storm Bull characters consoled themselves with a few uses of Fear and Berserk

  12. Common Runespells: All common.
    Special Runespells: Chomping, Sweat Acid, Tongue, Venom Bite
    Enchantments: Ban, Binding Enchantment, Enchant Iron, Magic Point Enchantment, Matrix Creation, Spirit Armor Enchantment.
    Spirit Magic: Befuddle, Brew Pratzim, Disrupt, Glue, Silence, True Net. 

    Associated Cults: Primal Chaos (Chaos Feature (One Use))

    • Like 1
  13. 1 hour ago, Richard S. said:

    Rune points aren't like magic points, they aren't power that the caster actually holds, they're just a measure of how much of their deity's power they can channel. It doesn't matter how many RP you have saved up if you can't reach the place the magic actually comes from.

    If what you are saying is true, then it should not be called a Rune Pool, but rather Divine Resistor. I just do not see it that way, especially when it is emptied, before POW on a Divine Intervention.

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