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hix

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Everything posted by hix

  1. these threads will be incredibly quaint in 5 years
  2. Yep, I tried to be as lazy as possible with my prompts, anybody with half a brain could punch this up into something really fun for a night. This is nothing special, but every GM out there has run a session with less. A year ago AI illustration programs could barely put together recognizable human figures, today it's damn near photorealistic.
  3. hix

    Roll20

    Roll20 doesn't even have BRP in their "we are playing" box for campaign advertisement or a character sheet for the BGB. Missed opportunity really, a lot of younger players' first experience with RPGs is online because the barrier to entry is so much lower.
  4. " ...And a 10 Foot Pole by ICE" Did you just recommend a rolemaster book that's not available in pdf and the cheap one on amazon is $129.99? I appreciate your grognard levels.
  5. This was written by chapGPT (yes it knows how to play BRP...mostly) based on a one paragraph description of a planet from my home game. Illustrated by DALL-E. I spent about 10 minutes throwing it together in indesign. the prompts for art come from the text, pasted as-is, never more than one pass on the art, the text is not edited. includes pre-gens and monster statblocks. For BRP. Infestation Station.pdf
  6. I've never been able to get my head around abstract wealth systems, they always seems like more work to abstract than just counting up the pennies or credits or Rho. Anybody like using this kind of thing? How do you resolve it?
  7. I agree it should emphasize "not just fantasy" but there's something deeply unsettling about that asymmetrical face.
  8. yeah, gurps counts too with the way they use seconds
  9. I borrowed the term from wargames, where it's an impulse system if what you are doing takes time, allows reactions, and movement happens as the impulses (strike ranks, phases, whatever) tick by. As opposed to an "i go you go" static initiative system.An example of a "pure" impulse system would be Ringworld, where there's no rounds, you just keep counting impulses.
  10. The BGB has the superworld method as DEX ranks, iirc. But impulse systems in general are the only way we play now. Static initiative just has too many frustrations. Round-based impulse, despite displaying what somebody on here called "the worst of both worlds", is our jam. Breaks up the flow enough, doesn't require any sorting, and most importantly for us in a game with guns, makes movement over time matter.
  11. Pretty sure making fun of whiners is a time-honored tradition in roleplaying game forums.
  12. Only if you are directly copying text or using owned IPs. If you're making your own class and level d20 fantasy heartbreaker, you never needed the OGL. The OSR could have lived without it, because you can't copyright mechanics. If this is incorrect it's news to me. It does not do this at all. It lets you use the SRD at best, depending on the license. If ORC allows you to copy/paste text from BRP I would be very surprised.
  13. I don't get it, the lesson of the ogl debacle was that we don't need a license, why does this exist? my guess is that the B-team of publishers is trying to legitimize themselves.
  14. Hit Locations: because Head Shots are cool Strike Ranks: because movement has to matter, don't bring a knife to a gun fight Movement: RQ3 style, happens over the round per strike rank Chain of Being: no matter the setting, some variant of this exists that they have to learn form a weird secret society. love the players pooling their power points Skills over 99: never cared for ratings over 99, instead I give a "super power" related to the skill on reaching 99, and then a 1% chance to get another each following improvement roll. For instance, the dude with the plasma claws has his SR reduced when he hit 99. Encumbrance: I don't use the ENC points, instead we have a set number of items you can carry based on characteristics
  15. No, it does not break down. There are many options from Fate points to the powers themselves, to pulp HP rules, to fantastic items that raise the hardiness of characters. If you read the Powers section of the BGB this becomes clear, as many of them are geared to increased survivability.
  16. LibreOffice Writer allows you to create fillable PDF. I use them for my game all the time, works great, and it's free.
  17. Unknown Armies is a different beast. It's more like a sliding scale of 5-way mental conditions which affect skills and personality in neat ways. For instance, experiencing violence hardens you to it, making you more competent in a fight, but less empathetic, all reflected mechanically. You can also check out the Tenacity system from Luther Arkwright for a clean way to do it, using a Willpower roll to prevent gaining mental Conditions. The game Abandon All Hope (not d100 but a pretty cool indie game) uses a 3-pole sanity system , applying Despair and Guilt to determine effects from Insanity.
  18. The line in "Special v Success" specifies that a partial parry means the parrying object takes 2 pts of damage. You can break most of this down to "degrees of success", then specify what happens with various degrees. This is basically what the chart does, with a few wrinkles, and what some of the d100 family systems do.
  19. Is there a difference between "partially deflected" and "partially parried"? a parried attack applies the parry rules (damage, armor, effects) to the parrying device "deflected" is mechanically the same thing as dodged difference between "achieves a success" and "achieves a normal success"? no, it's the same thing
  20. @rsanford is too modest to toot his own horn here, so I'll do it. This is over 600 pages of incredibly well-done sci-fi content. Tons of great gear, psionics, vehicles, horrid otherworldly beasts and Forbidden Science. The amount of work that went into this to deliver a free product is insane, and everyone involved should be proud. Great job.
  21. A loose adaptation of ODnD realm rules for a scifi setting.
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