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PK Games

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Everything posted by PK Games

  1. Has anyone checked out the Social Conflict rules in Warhammer Fantasy Role Player: Companion?
  2. So we are going to use a skill to enforce roleplaying? Or at least judge role playing? Seems a bit heavy handed, like the old honor system from AD&D 1E Oriental Adventures.
  3. You partake in "you know you are a gamer when..." threads.
  4. Yes, I believe its D20. I think Street Fighter used the WoD system so you could have Guile fight brooding Emo Vampires.
  5. Consider the match under you backside lit!
  6. Didnt they make a Street Fighter RPG?
  7. When you are reading a comic book and you actually stop and say "hey, his stats are not high enough to do that with his power!"
  8. I happen to like space dogs and space cats But yeah, I also like alien aliens. It really depends on the game setting though. A Star Trek/Star Wars setting is just fine for Space Cats and Space Dogs. But its not fine for just every setting. Personally I like Space Rats (Skaven in SpAAAAAAce)!
  9. So before I go dropping cash, I wanted some feed back on the following books. Cthulhu Invictus The adventure set in 1930s USSR (cant remember the name) the 64 page Cthulhu space book
  10. Or if you are from the US. I have never seen this show. Would you recommend it that much?
  11. The Hitchhikers Guide to the Galaxy? Anyone? Im still leaning toward Farscape/Fading Sun conversions.
  12. Yeah but lets say I have a random encounter happen in BRP and I am running a futuristic society game set in New York in the year 2435. So I grab a D20 future book (or maybe Judge Dredd) and look at the stats for a Street Cop of the future and I just want a quick thumb rule for how good he is at say Intimidation and Sense Motive type abilities. I see he has +7 in both skills, I multiply by 7 (to take into consideration of stat bonuses and fear bonuses) and see he has roughly a 50% (49%) ability with them. This allows me to quickly just assign stats that are probably more balanced then me just saying "He's a cop in the future, he has it at 35%" or "Stallone in Judge Dredd probably had a 80%." I agree whole heartedly that if you are going to convert a character up front and have time to do it, just build the guy as normal and use the write up from D20 (or D6 or any other system) as a guideline. Some stats and facts you can use 100% (hmm says here he is X feet tall and Y pounds in weight, seems to me he is Z SIZ, and with his 15 CON in D20, might as well give him a 15 CON in BRP giving h im (Z+15)/2 hit points) and so forth. Now some things are more tricky as said above, spells dont convert 100%. Are they skills? If so, dont they have skill % for success? Actually Id just make the margin you fail by the bonus the victim gets to resist the spell.
  13. Dont know how i missed this. This implies a 1st level caster could never cast a 1st level spell. How about this. Chance to cast spell=50%+(Caster Level x5%)-(Spell Level x5%), with feats and other spell abilities adding modifiers. Components and gestures could also be calculated into this effect. you could make it Caster's POW vs Spell Level X2 and use the resistance/opposition table. Or just allow them to allocate skill points to said spell as a normal skill.
  14. EDU should be modified by level. This would help represent characters who have higher levels having more general knowledge, keep the max at 18 or whatever, but it should be worked into the equation. But it does have professions. Classes should deteremine what skills are available for starting characters, much like professions. I have been looking at Fading Suns D20 and doing just that, using the SRD and OGL to translate those D20 skills to BRP. Seems kind of low %, by that logic most fighters will have two skills at 20% to start with. Seems weak and boring. Try x10% and leave ability score modifiers in the game at +3% or +5% per +1. If using Education or other means to determine starting skills, ignore any D20 skills and use them as a guide for spending skill points. For a quick reference just multiply the exisiting D20 skill bonus (which usually has feat and ability score modifiers already added in) by 7% or so. Ignore feats unless using them to translate into powers or other abilities. Of course as skill modifiers and other "fluff" or "flavor" material they may be handy descriptive terms. True, but alignments really dont screw the game up any, they just add role playing guidance. I would use SIZ+CON and leave it at that. Perhaps (SIZ+CON)/2 for non-consequential NPCs and thugs, but named characters should get an edge. Reduce damage accordingly for spells and what not, afterall with no real level system in BRP the best a character really does is crits and impales, so the higher the spell ability the better the chance of crit or impale. Makes perfect sense. D&D style AC never made sense in any game I ever played, especially D20 Modern. I kind of accept it in classic OD&D or BD&D as part of the early RPG Game flavor, but dont like it in modern "new" style games. I prefer soak values over "Im in plate, you cant hit me" concepts. Sounds reasonable, or create a chart telling you what class of difficulty the skill becomes based on the DC. Dark Heresy to BRP. Give it to me now. You know, I always sort of liked Rifts (the first 5 or 6 books at least) but never liked the Palladium system (except in TMNT&OS where it made the game feel like a very bad 1970s clay-mation movie). I would like to see Palladium games take their Rifts to the OGL world even if they released it with D20 or Mongoose RQ. Heck, surprises me they havent tried that yet, since they, you know, need the money.
  15. Ah great, TAOBCJ is a classic show. Now I have to think about that as a RPG setting. Scratch off another hour a day of my life!
  16. No. We dont have to do alot of things. But we choose to.
  17. Unofficial DVDs. I have a set and watch it regularly. Should probably get another set or two just incase they get scratched or something. Try here Complete series set Tales of the Gold Monkey - eBay (item 230234068844 end time Mar-25-08 08:44:49 PDT)
  18. Then we need to talk Ottomancer. TOTGM is my all time favorite show. Took me years to find it on DVD and I am glad I did. Wish my brain would shut off, too many ideas want to see fuition, not enough time.
  19. Sounds great. If I get a moment of free time i have several projects Im dying to finish. Two Berlin '61 adventures, a Berlin '61 Encounters Manual, Matinee Monsters for GORE. But this looks like alot of the work is done for me. Tales of the Gold Monkey -- Full Service Website Just cut paste, format, add BRP stats. I think any pdf done for this idea of yours would have to have Chapter One be a listing of what rules from BRP are being used and what page they are found on in the 0E book. Oh, and I was working on two other GORE related adventures. Xenos, which is basically a Aliens/Thing/Deep Star Six rip off and Madman (or, Maniac) which was going to be a Friday the 13th style adventure. Other things started but probably not available till near end (if ever) of the year are Berlin '61: Espionage, Amerika '61, Moskow '61 and Conspiracies '61, all for Berlin '61. As far as the two Berlin '61 adventures and the Berlin '61 encounters manual they are near the finalized stages and may see simultaneous releases. Im actually in the editing and formatting stages, its just real life interferes. Army, Girl Friend, Dark Heresy.
  20. Im sure no one even came close to mentioning this one. Tales of the Gold Monkey!
  21. Theres a 3rd Edition of D&D? Theres a 3.5 Edition of D&D? There is going to be a 4th Edition of D&D? No wonder I cant find any new 2nd Edition stuff? (Thats a joke son)
  22. Perhaps we should put a brain trust on this subject? I will look into these LAs and see if I can find one of those dune cyclopedia things.
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