corejob Posted August 13, 2009 Share Posted August 13, 2009 Can anyone point me to some cyberware rules for use in BRP? I want to add cybernetics to my future dystopian world campaign (Amerika 3000) Quote Link to comment Share on other sites More sharing options...
SDLeary Posted August 13, 2009 Share Posted August 13, 2009 Can anyone point me to some cyberware rules for use in BRP? I want to add cybernetics to my future dystopian world campaign (Amerika 3000) I'm not aware of any cybernetic rules for BRP, but that doesn't mean they don't exist. I would suggest though that you look at adapting the Powers options, perhaps also using the Sanity rules for dehumanization effects. SDLeary Quote Link to comment Share on other sites More sharing options...
Charles Green Posted August 13, 2009 Share Posted August 13, 2009 For a quick and dirty cybernetics, you might use appropriate mutations to represent changes made to the body by cyberware. Increased Characteristics would cover a lot of ground, Natural Weapons and Armour can reflect metal claws and dermal armor, and the Imitation power could reflect skill-softs and other means of augmentation. There are also some rules in the book for making items with Powers. I don't know how helpful they'll be, but it might be good place to look. Quote Link to comment Share on other sites More sharing options...
rleduc Posted August 13, 2009 Share Posted August 13, 2009 Rubble and Ruin has some basic cybernetics, mostly replacement limbs for soldiers and a few gadgets. Unfortunately it is still in play testing. Quote Link to comment Share on other sites More sharing options...
Agentorange Posted August 13, 2009 Share Posted August 13, 2009 Precis Intermedia http://www.pigames.net/ have a series of generic add ons called the Atomik range which are systemless ( internally consistant but not tied to any particular system ). One of them is Atomik Cybernetics. I bought the whole bundle a while back and was quite impressed. Quote Link to comment Share on other sites More sharing options...
Skunkape Posted August 14, 2009 Share Posted August 14, 2009 Precis Intermedia http://www.pigames.net/ have a series of generic add ons called the Atomik range which are systemless ( internally consistant but not tied to any particular system ). One of them is Atomik Cybernetics. I bought the whole bundle a while back and was quite impressed. Thanks for the link Agentorange, I'm also interested in cyberware, so I'll have to check that site out! Quote Skunk - 285/420 BRP book You wanna be alright you gotta walk tall Long Beach Dub Allstars & Black Eyed Peas Link to comment Share on other sites More sharing options...
TrippyHippy Posted August 15, 2009 Share Posted August 15, 2009 Cybernetics are in the BRP core rules (ref: p269). They are treated as Gadgets, which are in turn considered to be devices that have Powers. Quote Link to comment Share on other sites More sharing options...
Conrad Posted August 15, 2009 Share Posted August 15, 2009 Can anyone point me to some cyberware rules for use in BRP? I want to add cybernetics to my future dystopian world campaign (Amerika 3000) There are some rules specifically designed for Call of Cthulhu, but should be usable with the big brp rules book. Fallen Future: Cyberthulhu Gaming The cyber rules are in this part. Call of Cyberthulhu Quote http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying. Link to comment Share on other sites More sharing options...
corejob Posted August 18, 2009 Author Share Posted August 18, 2009 Thanks all. I have been reviewing gadgets in basic rules, and also picked up Atomik Cybernetics for some ideas. Look pretty straight forward. Quote Link to comment Share on other sites More sharing options...
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