Raleel Posted October 17, 2021 Report Share Posted October 17, 2021 So, I’m reading through the abstract wealth rules, and I like them. But it’s driving a few questions So, if you fail at a status roll to buy something of (for example) Average cost, does this mean that you don't even get to try to buy something that is Expensive? I assume the situation when you get to make another roll is pretty abstract (different area of setting, bargaining, etc), but do you even get to try on other Average things? How do you handle multiple single items at item values just below their wealth level? I am considering making an "item" called "lifestyle" which has a monthly upkeep. Essentially, a second (or third or whatever) Status skill that is a separate identity and money pool. Anyone done anything like this? I think I’m just having a hard time wrapping my head around the abstraction. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.