Atgxtg Posted December 27, 2007 Report Share Posted December 27, 2007 I just uploaded a new file with rules to handle eventually fatal injuries in BRP. The option can be used with in in place of the normal Hit Point system. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Nightshade Posted December 27, 2007 Report Share Posted December 27, 2007 I just uploaded a new file with rules to handle eventually fatal injuries in BRP. The option can be used with in in place of the normal Hit Point system. I'll give it a look when I get a little time. Quote Link to comment Share on other sites More sharing options...
Simlasa Posted December 27, 2007 Report Share Posted December 27, 2007 I'll have to run some test battles with this later today... it looks pretty straightforward and reasonable... though I think, in practice, it might slow things down just a tad, since I'm likely to use it in conjunction with HP and hit locations. I didn't notice anything regarding multiple wounds... If I were using just the chart, without HP, how would the wounds add up? Quote Link to comment Share on other sites More sharing options...
Nightshade Posted December 27, 2007 Report Share Posted December 27, 2007 I'll have to run some test battles with this later today... it looks pretty straightforward and reasonable... though I think, in practice, it might slow things down just a tad, since I'm likely to use it in conjunction with HP and hit locations. I didn't notice anything regarding multiple wounds... If I were using just the chart, without HP, how would the wounds add up? I suspect they don't; barring blood loss or some shock issues, wounds in the real world just don't operate in a cumulative way the way most game systems think they do. An injury to your arm doesn't make an injury to your torso any worse, in practice. Quote Link to comment Share on other sites More sharing options...
Simlasa Posted December 27, 2007 Report Share Posted December 27, 2007 Would multiple wounds add up to decrease competence though? More distraction, more limited movement, more blood loss leading to more dizzyness? Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted December 28, 2007 Author Report Share Posted December 28, 2007 Would multiple wounds add up to decrease competence though? More distraction, more limited movement, more blood loss leading to more dizzyness? Realistically, yes and no. In some ways multiple injuries offset each other. Sort of like the old joke about getting rid of a headache by slamming a hammer on your foot. Even blood loss works against itself somewhat. If a chest wound is putting you into shock, an inured limb isn't going to matter much. As far as my idea goes, I suppose you could use the wound penalty as a modifier to any additional mortality rolls. If you are using Hit points, then the loss of HPs will take care of itself. In fact, I7d serious consider kicking up the time increment by a factor of x5 or x10 with the HP option. I juet left it out to keep things simple. BTW, the original idea for the STUN roll was much simpler. Luckx2, Luck roll, and Luck x1/2% Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
punc_e Posted December 28, 2007 Report Share Posted December 28, 2007 I can't wait to try these in my game. Quote "A DM only rolls dice for the noise they make." -- Gary Gygax (attributed) Link to comment Share on other sites More sharing options...
Atgxtg Posted December 28, 2007 Author Report Share Posted December 28, 2007 I can't wait to try these in my game. I hope you players don't know where I live. Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
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