p_clapham Posted February 7, 2008 Report Share Posted February 7, 2008 So I've been making a few sample Characters and noticed some bits about the attribute point buy system. To illistrate I've made two sets of Characters, with no EDU stat and a Size of 10. All four characters have their attributes evenly spread among Str, Con, Cha, Int, Pow and Dex. Here's the two Heroic characters. The first one uses the 3 to 1 ratio for Dex, Int and Pow. The second uses a 2 to 1 ratio. Character 1 ST 13 Con 13 App 13 Int 13 Pow 13 Dex 13 Character 2 ST 14 Con 14 App 14 Int 14 Pow 14 Dex 14 Here's the other two built using Epic levels of attributes. Once again the first one is built with the 3 to 1 ration and the second 2 to 1. Character 1 Str 14 Con 14 App 14 Int 14 Pow 14 Dex 14 Character 2 Str 16 Con 15 App 15 Int 16 Pow 15 Dex 15 My point in all of this? The 2 to 1 ratio seems a better fit to me. The example 1st Heroic and Epic characters didn't strike me as particularly Heroic or Epic. Of course my games tend to be more action oriented and player driven. It's an otherwise minor tweak, but I like it. Quote Link to comment Share on other sites More sharing options...
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