RosenMcStern Posted July 1, 2016 Report Share Posted July 1, 2016 Before moving on to the second step of Chapter 3 in the online SRD, I wanted to post a brief summary to prepare the way for the next big subject: advanced combat. As it is a complex subject with plenty of variables and options, a summary with only the basic principles is the best thing to introduce it. Opening Move At Statement of Intents, your stated Opening Move determines your Strike Rank for the round. Life Points Negative Life Points are subtracted from a combatant’s Strike Rank at the beginning of each round. Strike Rank Each combatant takes action in SR order. Each action or reaction decreases SR, determining a new order for the following actions, until no one has SR left to act. Acting without Strike Rank A combatant who cannot pay the full SR price for an action or reaction suffers a Penalty to skill and a loss of Life Points. Actions and Movement A combatant can combine movement up to his or her Move score with most actions or attacks that cost at least 5 SR. Moving further requires a non-combat Opening Move. Exchanges An Attack action triggers a combat exchange. Attacker and defender roll the dice and compare the results in an opposed skill roll. The winner gains one or more Combat Effects. Tactical Effects If the defender made the roll, the winner of an exchange can only use Tactical Combat Effects to gain an advantage in future exchanges, or to try to circumvent the opponent’s success. Damage Effects If the defender failed, the attacker rolls for damage and can use either Tactical Combat Effects or Damage Combat Effects, which can alter the nature and amount of damage dealt. Armour The unit die of the attack roll determines which armour value, among all armour types the defender is wearing, to subtract from the rolled damage. Toughness A damage total below the defender’s Toughness causes a minor wound, and is subtracted only from current Strike Rank. Minor wounds are not cumulative. Wounds A damage total matching or exceeding the defender’s Toughness constitutes a major wound, which immediately brings the defender to Negative Life Points. Localised Damage [optional] If localised damage is in use, each location has a different value for armour and for Toughness. Major wound effects are only cumulative if they affect the same location. Comments and questions are welcome. 4 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
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