Tom Whitehead Posted October 12, 2016 Share Posted October 12, 2016 Just re-reading the RQ2 rules after many years away from gaming. I can't seem to find any reference to first aid and how it works. There is a healing spell, but what other ways of recovering HP's are there? Quote Link to comment Share on other sites More sharing options...
styopa Posted October 12, 2016 Share Posted October 12, 2016 IIRC RQ2 didn't even have a first aid skill? In RQ 2 I believe it was - healing potion - healing spell - natural healing (1 point per week in all locations with rest). Quote Link to comment Share on other sites More sharing options...
Tom Whitehead Posted October 12, 2016 Author Share Posted October 12, 2016 Just that the copy of 'Griffin Mountain' I have been reading features Balazaring Player Characters, and they seem to get first aid as a basic ability. Perhaps it's explained somewhere in there. I'll dig deeper! Quote Link to comment Share on other sites More sharing options...
styopa Posted October 12, 2016 Share Posted October 12, 2016 I found this: http://glorantha.temppeli.org/digest/nrq4/1993.06/0060.html " under RQ2 first aid would not restore hit points lost, though it would stop bleeding. " 1 Quote Link to comment Share on other sites More sharing options...
MJ Sadique Posted October 12, 2016 Share Posted October 12, 2016 In RQ3' conversion of character it's state that Cult of prax have the following skill : -Find healing plant -First aid -Identify plant -Treat poison -Treat disease More info when I'll found it .... 1 Quote Link to comment Share on other sites More sharing options...
Noita Posted October 12, 2016 Share Posted October 12, 2016 (edited) First aid is a Chalana Arroy skill Cults of Prax. Edited October 12, 2016 by Iskallor Phone finger... 1 Quote Link to comment Share on other sites More sharing options...
MJ Sadique Posted October 12, 2016 Share Posted October 12, 2016 Cults of prax Skill : Cult Access method for outsider -Find healing plant : Chalana Arroy (obviously) as lay memberp66, just read it but pretty powerfull and can restore 12 HP with some luck (THE VERY BEST CHOICE) -First aid : Chalana Arroy (obviously bis) / Lankhor Mhy / Seven Mothers a pay to accessSimple success stop bleeding and save your ***. Critical success recover 2HP -Identify plant : Aldrya nopedidn't find it... will update later -Treat poison : Chalana Arroy a pay to accessTime limit of 10 round melee to perform. Purge 2D6 levels of poison on success roll, 12Pts on critical -Treat disease : Chalana Arroy a pay to accessStop disease but still lose 1Pt. Critical restore 1Pt lost 1 Quote Link to comment Share on other sites More sharing options...
Tom Whitehead Posted October 13, 2016 Author Share Posted October 13, 2016 Thanks for the info! I'm getting hold of Cults of Prax some time next week.. Quote Link to comment Share on other sites More sharing options...
Mankcam Posted October 13, 2016 Share Posted October 13, 2016 (edited) RQ2 First Aid is a cult skill taught through the Chalana Arroy cult. It concerns the immediate treatment of wounds and broken bones to alleviate pain and allow normal healing. Successful use of First Aid on a bleeding hit location can stop bleeding (although two points of damage are not healed), and keep the victim from dying. The user can also rouse someone who is unconscious if he has been knocked out by something other than the loss of more points in an area than the location can take. Rolling a critical means that two points are healed. Edited October 13, 2016 by Mankcam 1 Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
Zit Posted October 13, 2016 Share Posted October 13, 2016 6 hours ago, Tom Whitehead said: Thanks for the info! I'm getting hold of Cults of Prax some time next week.. you certainly have to ! Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
g33k Posted October 13, 2016 Share Posted October 13, 2016 9 hours ago, Tom Whitehead said: Thanks for the info! I'm getting hold of Cults of Prax some time next week.. Or go for the "Cult Compendium," and get the extra material... While I think CoP is better than CoT, the combination of those two WITH the little bits added from other sources is IMHO the best of all ! And since CoP (at least in the 1st printing) is now a "collectors item" selling for $49-$95 (once you include shipping), the Cult Compendium looks like an even better deal... 5 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Yelm's Light Posted October 13, 2016 Share Posted October 13, 2016 3 hours ago, g33k said: Or go for the "Cult Compendium," and get the extra material... While I think CoP is better than CoT, the combination of those two WITH the little bits added from other sources is IMHO the best of all ! And since CoP (at least in the 1st printing) is now a "collectors item" selling for $49-$95 (once you include shipping), the Cult Compendium looks like an even better deal... Agree completely. My CoP and CoT have long since given up the ghost, but I'm fine with having the CC instead. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.