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MJ Sadique

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  1. Usually I would say Uleria because The Harp, songs and Emotions really fit the goddess of Love (You can use Ernalda profile in RQG since she is not listed) and in a second hand the curse way make me think about the First Harp Myth and Harana Illor. Harana Illor may still have a tiny cult even if the goddess is no more (the same) and As she hold the Harmony Rune using harmonisation magic (groups trance) really fit her. There could be some second hand gods like Hyraos, Dara Happan God of the Harp and we don't know much about (Good to improvise a new cult, and create a myth where the god like Orpheus lost his love trying to resurrect her and failed and now all his cultists have lost their love to death and must seek the scattered part of the goddess to bring her back to life...). Like there exist a Golden Bow cult, you can also create a First Harp Cult which as a mythic's part of ancient god can still give Rune power but with a limitation of broken curse... Make your choice...
  2. 1/ yes, Chaos is Bad, Very Bad, Wrong and Scary .... 2/ Nope, as sword is not bad, nor is any power, nor is Illumination... just badly use; very-very badly use PS : I've got some thoughts to share about Chaos / Entropy and why they are so much badly understood... but I'll live it for another time. Perfectly agree, And I will say even more.... Arkati Mode On 😈 (To stay in the illumination thread theme) As an Arkati, I'm a tiny bit Illuminated because I understand the universe from an outside point of view (First step of Illumination) When Orlanth refuse to recognize the merit of Malia, he force her to seek a power none should take away from her ... Chaos was created When Orlanth refuse to give justice to Thed, he forced her to seek vengeance ... Chaos was need When Orlanth refuse to kill his faulty brother Ragnaglar, he let chaos roam free ... Chaos expand And finally when Orlanth started to see the danger of the Trio, he still did not send them to hell nor imprison them : Orlanth use death to cut their ties with his tribe and banish them out of his kingdom : Chaos spread to the whole universe. Orlanthi claims that Chaos exist before them to not bear the guilt that their acts create the Chaos : Whenever an orlanthi refuse to recognize the merit of akin, whenever they refuse to give justice to the weak or Whenever they refuse to punish their own criminal kins ... They create chaos ! (Should use this in a scenario ... I'm sometimes very proud of my own impro ^^) Being Illuminated just sometime mean you understand the myths beyond the simple story, the rules of the universe beyond the normal use... a bit like understanding the limits and the mechanic of a spells/ability and going to do a Munchkin's topic post. (Player living outside of the myths are already a kind of Illuminate, they understand thinks beyond what a simple gloranthan see).
  3. Pro- "Zzabur savior of the World"' Mode ON 🧐 The greatest lie of Chaos : making believe you need it and that everything come from chaos... Remember : Adamant is The materialisation of Law which destroy chaos by it simple contact. Chaotic will tell you that Chaos create law which perfectly destroy chaos... yes primal chaos is pretty stupid and no chaos is not a component of Glorantha. The Runes are element of Glorantha, there is no Chaos Rune, no chaos Nexus in the Spell plane, no Chaos domain in the Rune Plane nor any Chaotic Majestic Spirit ... Dragons are the only stranger with an Gloranthan Passport, Chaotic are illegal invaders and Jabberwock are illegal immigrants (in rq3 and only because Sandy really love them ....) Yes, And the removing of Chaos is the next Zzabur's project, the Great Blast was just a misfire... Chaos ultimate annihilation spell is being inscribing right now 😉 An Uroxi with chaos features ? Why not a Broo healer of Chalana.... Oh yes the broo healer exist and he remove all his chaotic nature, he is not illuminated, just wise ^^. An any Uroxi getting a chaotic feature should just kill himself right on the spot ! If he can't he will go looking for an Oreanos or a Zorani for an Immediate and swift-Axe-slicing Help. One thing Darius, Why the Garter reference ? Dragonewt don't wear them 🤣 ...
  4. I envision a Great Trolling Moment when the horned man (with Eurmal advice) give you your fist Taboo : "You cannot discorporate unless for doing a taboo pilgrimate". MUAHAHAHAH 🤣
  5. Why only one ... ability extension for 10 AP extension cost 10POW with 9 taboo. I have rolls the taboo, I just have all pilgrimages to do, never use an axe (what for ? I'm shaman not zombie-hunter), and I must cast my spell with spirit-speech in singing (which will torture my enemies eardrums). It lessen the cost and give a real Shaman Vibe to your PC ... Balance + Rule ........... I'm the guy your looking for 🧐 because it's pretty much easy for me who do rules tuning as much as I breath Enchantment by a French Sadistic Sorcerer 😉 -Power effect : 1POW for each Intensity, the spell activate for its natural duration with no MP cost. -Duration effect : Depending of the magic used, you can rise the duration or increase number of used before having to recharge the object Theism : 1POW for +1 Extension duration (max 5 POW for 1year) based on extension spell cost Sorcery : 1POW for +3 intensity duration (3POW for a day, 4POW : a week, 6POW a year) based on Inscribing spell Animism : 1POW for first 5 pts spells, 3POW until 1pts, 6POW until 15pts and 10POW until 20pts (For 3 uses, double cost for unlimited use) based on taboo cost progression -Recharge (Cool Down effect) : When expired each matrix need 1 day to a week of cooldown to naturally recharge himself. Generally done in the appropriate place (temple, place of power) or time (Sacred Time, Sacred day of the cult ) for a quick charge (a day). -Extra Cost : Depending of the ritual magic rites (I like hitting players on their pocket money). Theism : 1 Cow or a Golden wheel for each POW, plus an extra cost for runic material (enchanted gold for yelm, iron to humakty). (Gods demand sacrifice) Sorcery : 1-5 weeks for each POW depending on the number of runes and techniques, plus extra cost to feed an protect yourself to not be interrupted. (Sorcerer need time) Animism : A cost worth 1-2 full week for "hiring" 1 shaman Assistant and 1D6 Spirit Dancer for each POW. Extra POW don't need more time but more people 5POW : 5 A.S +5D6 dancers. (Shaman don't need time, they need a big party ... ). Yo frenchy pal, does these balance n' cost please you ? edit : correcting a mispell
  6. Yes, you had to enchant each localisation separately but there was a loophole : You can create an enchantment to cast the spell which affect the whole body (Spell matrix : 1POW => 1PA full body) and the armor / strengthening matrix was per location but with a generous +1D6 Pt (1POW : 1D6 PA per location). The spell matrix was as much over-powerfull as the actual "inscribing spell" but the armor matrix is still a big three times stronger than a spell in terms of cost/effectiveness : -An Enchanted shield with 4POW get an average +12 PA (~24 total AP), rendering most attack ineffective. -An 6POW strengthening matrix on your both arms get you +9 AP per arm And as parry with your hand stop as much as your HP localisation (3+9P = 12 AP), rendering most attack ineffective even unarmed These are the few examples of rules breaking enchantment, 1POW for 1PA per location is the fairest rules to me ............ but it's out of the reach of RQ-G campaign's PC because there is more efficient way to use your POW, so there is no need for armor enchanting when you can create long duration spell in sorcery n' theism OR use a shaman ability to make a permanent protection spell. And in the Orlanthi campaign, there is Orlanthi... Orlanthi skin only wear blue protecting war paint, armor is for the weak 😛
  7. I hope they do ! Yep, I absolutely totally agree with this estimation... I had done some rough estimation (last week) about them and clearly its too strong because losing 1POW for 1AP cost you 7MP per week but a Sorcerer spell cost around 15-20MP per week to have a chainmail-like armor (depending on rq3/rqg rules), a Runelord need to block at least 10 RP to create shield-spell-with-one-year-duration for equalling the 1POW for 1AP ratio. In terms of POW cost, it was too much advantaging to create a permanent 1AP for 1POW only; For a RQ3 fan, I always hated the POW economy and the Armor enchantment was a good thing for shields and weapons strengthening but far too much powerfull if the protection is extended to the whole body. Any items giving you 1-3 AP was not a big deal but the day you find a ring of protection giving you the protection of a chainmail, without the ENC downside, without need for reparation and at same cost of your chainmail 😒... you will become a God-Learner breaking the laws of the universe for mass producing magical items cause you found out material armor are trash. After some calculation (I will spare you), The only way to have an Full Armor Enchantment that don't utterly break the system is to have a 1POW for 1AP per location, which mean 7POW for 1 Full Body AP. A bit costly at first sight but more fair compared to other enchantment.
  8. What is canon ? Easy : The Legendary ever-changing color T-shirt of Greg the Great The Vegan Carnivorous read as herbivorous Moro-Tapir And Any Thruth like "There is less gods in Glorantha" followed by "But we can't tell you the details, it will spoils the mysteries". You don't understand @Beorne ? Neither do any of us ! In doubt between two book, take the Biggest and Heaviest books* with the most reference about Danold the Duck and you'll hold the Truth. Duck are the Canon or 🤨 Duck are in the Canon !!? *Usually Glorantha encyclopedia : "The Guide to Glorantha vol1&2", The bible "Prince of Sartar" and the book with the most awesome pics of your library ! (edit : correcting a mispell)
  9. I VOTE for this one : rules for grognards and lawyers 👍 Some will said your are a simulationnist, I will just said you have some rare around here ... some common sense. Yes, a human being don't suffer any brain damage after stop breathing about 2 minutes at least; I don't think gloranthan's humans are weaker than earth's human so I also consider at least 10 rd in dying state before treating a Character as dead. To add a little drama or manage the suspense, when reviving a dying man, a healer need to use a spell or a skills to -Get the dying man HP from negative to 0pt -Then Make an opposition rolls with extra-healing pts VS Dying rounds : If success, the dying man is now alive with 1HP (what ever the spell effect could be). The opposing roll give a more blurry line of dead/alive state instead of the near instant dead rule. Magical reanimation is a good and realist way to use healing magic without the need of a resurrection spell for each cardiac arrest or drowning. I mean what Arroin skills are for if not reanimation or saving drowning elves (My pc had prove this : elves don't float well and carrying a truestone as wergeld/offering is a good thing).
  10. Pro Arkati Mode ON 😈 First rule when dealing with lunars : Do you know when a lunar lie to you ? Their lips move ! Zorak Zoran rule when dealing with Chaotic : Do you know when a chaotic lie to you ? They still exist ! Lunars use the power of Rune of Moon and state of Illumination to hide their chaotic face and show off their untainted one. Like the moon, the try to hide their nature but we all know they still are chaotic. Lunars and Chaotic tell you that Glorantha is a bubble of order in an Ocean of Chaos, can you really trust them ? Illuminate know why you don't have to fear chaos, because Chaos cannot win, nor is dominant against order. A lot of people have been illuminated long before Nysalor and lunars ... Humakt and Uleria for the gods, probably Arkat the first hero and a lot of unknown people. How many embrace Chaos ? None ... Only chaotic try to become illuminated to hide their trueself, When you attain Illumination, Chaos is just a kind of pollution : A power for the weak and corrupted, True Illuminated don't need Chaos. But chaos need it to hide itself... Think about Humackt and Uleria, does they need Chaos ? No. But Chaos need death and sex to terrify their enemies and attract some propects (allies). Whenever you hear someone tell you "chaos is cool, illumination protect you from it" ...remember, their lips move and they still exist ! 🧐
  11. As Harst you may have to go on a Quest like Harst when he try to get the hand of Yudam-aryam's daughter, The core of the quest should be a successive exchange of good/powers with friends to provide something for the Clan of the father-in-law. A good Adventure seed to create some relation and families ties. As Garzeen, you might follow the Genert Quest as Garzeen hae the duty to Re-assemble all missing piece of the old god because Garzeen try to seduce Fenela, Daughter of Froalar; She is now out of the god reach but as he promised to fullfill her request to reassemble the body of the Genert, Garzeen's follower must do this quest. A good Adventure seed to go suicide your Pc in the desert ! (Cult of prax had a funny little story about this : An excellent scenario intro where a priest try to escape the quest). As the Cult of Issaries was changed during the second Age by God Learner, another suitable Quest should to restore the god ancient tradition which may be a good adevnture seed for Goldentongue but sadly I don't remember where I read about this... someone else might help (Hilfe @Jeff ^^) Reference : Cult of Prax p59 or Le maître des Runes (French version trad)
  12. MJ Sadique

    Zistorites

    The Thanatari It remind me of Warhammer 40K mechanical religion ... 🤣 Thanks to magic, most Gloranthan quest doesn't need aeons of research. There is a lot way to reconstruct such mechanism, the most classic way will be to ask a Lankhor's priest to "read" the history of the objet or convince him to decipher ancient grimoire with his gods disks. There is a lot lankhor of simple magic which could kill any investigation-plot or solve your "how do we use this ?" magical items/potions ! Another way, my favourite is to find an "old engineer" like "Leonardo the Scientist" who is know to be a Pre-eminent magician of God Forgot and as he can often be seen paddling his way across the sky in his Pedalcopter, you'll need a cooperative. I had use sometimes Leonardo as a "guest star" in my scenario 'cause he is fun and sometimes give players some of his "mechanical toys" to thanks the players for their hospitality or release him from his boredoom by letting play with their puzzle box (an sparring them a full season/year of headache). Usually, his toys are mainly a rubik's cube (which is a deciphering machine but no players understand it XD), a mercury dwarf pills organizer he get from a hero hundred of years ago (which can generate sevens sort of pills when empty) and so on... Another life saving encounter is the Dwarf of the Pass, friendly to human (Flintnail Hardeye or Isidilian the Wise, depending if they the same dwarf of not)... Yeah, one of my main problem 🙄
  13. MJ Sadique

    Zistorites

    Has zistorite are a Gods-Learners creation, all their artefact and cult was destroy with the fall of Jrustela and every peoples linked to Zistor or any god learner creation meet the inquisition. Which usually mean if there is anything, it's well hidden, forgotten or very dangerous. Some Orlanthi who had plunder Zistor itself may have some creations as part of their regalia (like Lankhor MHY runes disks used for decipher grimoires) I will take the exemple of the "The Antikythera mechanism" : It's remnant was discover around 2 thousand year after the boat among wreckage retrieved from a shipwreck off the coast of the Greek island. You may found some Zistori equivalents and like the "Great Sage Equal to Heaven" said the mechanism "would have been worn out over the centuries" but the Antikythera mechanism was not unique, there was at least 2 others ones. You may not be able to repair it but a (hero)quest to found the missing pieces to have a complete mechanism is good adventure seed (You could travel from Pavis to God forgotten then finish in Manira... ).
  14. Others Alternatives could be the Old "Borderlands" / "Shadows on the borderland" and the old Sand Box area "Griffin Mountain"... low fantasy, small area oriented scenario/campaign. If you're not afraid of PDF version, you got them on chaosium https://www.chaosium.com/runequest-classic-pdfs/.
  15. Great found Crel, I can envision how Ernalda, the courtesan, seduce Orlanth the dumb !!! Spell may be costly but I can clearly see a Game-of-Throne plot start : -Samastina, Ernalda Courtesan : Oh my lord, would you promise to love me faithfully for this year -RuneLord Garrath (not so in love) : Yes I promise !!! -Samastina, Ernalda Courtesan : One the name of Ernalda... -RuneLord Garrath (not so in love) : Yes, for the love of Ernalda (And your wealth) -Samastina, Ernalda Courtesan cast Arouse passion 5 (Love (Samastina) +100%) + Extension 5 (Duration 1 year) -RuneLord Garrath / If he resist she know he is not faithfull and bye-bye the money... So he don't resist the "little benediction from the goddess" -Samastina, Ernalda Courtesan add "Runelord Garrath" as a new Pet (he is worth 10RP) MUNCHKIN APPROVED ! Nope, First if you are in the area you'll be affect (unless runelord or spell to resist a 6pts magic spell) and second, as per Rune Fixes 2 about extension, the spell will stop even during it's effect if the purpose of the spell is violated or invalid*. But a peace with duration could be a great detection spell (within 1km, if someone try to exploit the magic effect, the spell stop and everyone can fight...) * : "If they no longer are acting according to the spell’s function, then the gamemaster should announce that the spell’s effect ends."
  16. The Guide to Glorantha is the Encyclopedia of Glorantha you'll have all Glorantha infos on it but it is a massive one : 5.7 Kg (just measure it with the case). Good for a GM at home to prepare a scenario or do some bodybuilding, not for a scenario at your friend house !!! The sourcebook is light in comparison : 900g with two hundreds pages about a lot of thing and a good theogony with a lot of Illustrations : Ideal for quick look and a play session. You may even let it in the hands of players using the bookmarklet to tell them where to look. Unlike the RQG books, there is no rules so no real-game-spoilers.
  17. 👍👍👍 It's Sooo TRUE ! 🤣🤣🤣 RQ always hold the palms in hosting rules mongers and House-rulers. (I'm part of the mass too). Glorion ... today you see a green T-shirt and the color does not please you. I can assure you one thing ... when the time come, you will also see that this T-shirt is not green it's a magnificent Blue-Face Shamanic color. (I surely merit a big stick on my head for this ...). But I can understand your actual you and I found a loopholes (hum.. humm) in the rules to satisfy the "I-don't-want-a-rune-spell-to-discorporate" groups : CHA4029/Spirit Combat Fumble 96-98 : No-a-shaman-guy, the spirit combatant’s body and spirit separate (combatant discorporate). Now you have your green T-shirt rules ! you want to discorporate without being a shaman nor use rune spell !!! Problem-solved 😇
  18. Return to nothingness... ah these uz... !😅 MODE "Aldryami trooling a uz" ON ! 😁 Only for you, uncivilized trolls, We Vronkal are proud child of Gata, If you want to return to nothingness, Ours Bows will promptly help you, Just say "AHHH" and swallow ours arrows ! 🤣
  19. Like 7Tigers said, Most Gloranthan Scholars use the theory of four elements. Earth element is attracted by other earth elements, which is the gravity theory in itself; Glorantha is not sphere as Earth is a square or a cube in three dimensional view... Mathematically or should I say : by the sorcery laws, it's all the same calculus (equations) with a different point-of-view. The greek classical element theory will provide you explanation (mainly Aristotle theories). Don't forget that there is other spherical "earth" element like the body of the redmoon, The Red Planet of the God of war (Tolat) is also a sphere... To some extend you can also understand that -The Light follow a curve to get back in the sky, explaining earth curve-like horizon and why you see a boat higher part from far... -The Fire is upper the air so a hot ballon will rise a top the sky until attaining the sun -The Air : If you possess a lot of the air element in you, you "Float" in the sky as a fish float in the water. So Flying spell grant you good air affinities and to move, you need wings or winds. -The Darkness is the lowest element and the heaviest part (look at lead)... So you will need a sorcery spell to get you an air affinities to float and some wings or a Worli elemental (Sorcery air elemental name). Flying in the sky is not a sorcery thing, dissipate air-based-magic with high range is a sorcery thing... Sorcerer are mean !!! 🤣
  20. You're in the only topic where being dumdumb is the objective !!! having Dum & Dumber theory is be the norm around here ! My Unicorn broo theory : he was just a horse-broo when he met Danold the Duck who had a unicorn magical spear (regular whale bone sculpted and sold as scam in sartar); Seeing the broo, Danold, like usual, fumble his spear-throwing and the tip get stuck right in the middle of the broo head, knocking him out. After waking up the broo could not get the spear out his head and just get his unicorn nickname, stealing the real Ralzakark fame and throne because Unicorn-broo is way cooler than having a scorpio arms.
  21. Whizbang theory My favorite of all ! About my personal dumbest theory started aeons ago just after playing Hawkmoon and my first RuneQuest master explain my what runequest was (rq3) after a long explain, -I just said : I understand everything, it's not a complicated world. (Goddamn, I regret saying this this today) -My first GM : And what do you think ? -Pretty simple, First the actual world is born after a big disaster, probably a moon or a big asteroid crashing upon the world and destroying the ancients continents. So the world axe flip an the real fire sun now only light the southern part creating the pamalt land of fire, and the nothern part without the big sun is now an eternal ice kingdom. And what people think about the "Spike", the magical castle of the gods, is probably an Orbital Base link to an giant orbital lifter and I think that the giant mountain Kerofinela is surely the base of the orbital Lifter, a great place of power where we could get some cool "magical items". -GM : And the actual sun of glorantha who go from east to west ? -Easy, when planet axe flip, the orbital lift was broken and the top star base got broken in piece, the Gravity Ring which hold habitation became the Juggernaut, the giant wheel, another part probably the central crystal computer was use the destroy wakboth creating the Block of prax and the Core of the base with the reactor is still burning and orbiting in the space creating the actual sun "yelmalio" the little sun... -GM : And What about the God's magic ? -I think when chaos invade this world, the most powerful at this time could not beat it so someone invented a complex ritual to flew away in a higher dimension, so the great compromise is just most powerfull one ascending/Cowardly-escaping to another plane. The only powerful one which choose to stay protecting the human is probably Zzabur who use is magic to crash a little moon on the surface, ending the war only with the help of surviving humans. -GM : So you think that Zzabur is the saviour of mankind ! Interesting and why ? -Because almost e-v-e-r-y-b-o-d-y hate him, the Gods, the chamans and even most of western fear him as a God of sorcery or the evil sorcerer. If so much people hate him and only a tiny group of immortal follow him, he is certainly the only good-guy out there ! Like Hades, the most fearsome and terrifying one is surely the only human friendly one and good guy among the immortals ! -GM : So you what character do you want to play ? An orlanthi, a lunar opposing the gods ... -Nope, I will no pray the cowards gods and surely not chaos; Orlanth vs Redmoon is like the Bad vs Evil and only the worst of them will win. I will always play a malkioni, with a preference to the ones who follow Zzabur laws. Few years after I started mastering RQ because the "secrets of Glorantha" was so appealing ... I did not think this "not so complicated" was so vast and complex. Today I call it the Hawkmoon-Orbital + Stargate-Escaping-Gods theory... And I recall it whenever I heard about the Outer Atomic Explorer !
  22. Crushing or not crushing, here is the question ! First I found RQG specials effects lacking a bit but the idea of Crushing raising Bonus Damage is good but I also found them "underwhelming". To fill the hole, I search and found some solutions, I will share you the different concepts : RQG Crushing + RQIII Flexible armor rule -RQIII original rules : Flexible Armor pts are halves against crushing (6PA mail count as 3PA only). Knockback on special effet was good but too much complex to be usable. -RQG : On Special effect crushing is simple by adding the BD.max to the usual damage. (but no rule about flexible armor as far as I remember...) Crushing variants -First / Raising the bonus damage by one rank : -1D6 / 0 / 1D4 / 1D6 / 2D6 ... (most fair for low str) -Second / Stun effect : Each Damage bypassing the armor stun the localisation for 3RA. Leg : you fall, arms : you drop your weapon, torso : out of breath, cannot attack, head : stun or KO -Third / Double the STR when calculation the BD (you need an extra BD.bis (For x2+Siz) ) I prefer the third because its' simpler for player and I already had create a BD.bis on their sheets (For centaur first and found others use after that). About Subduing, In case of successfull-attack+failed-defense, I will just oppose Damage vs Armor pts + Localisation.HP ; It's Faster which live place for more fun (less calculations and the defender only give one global value for the roll). About Crushing weapons generality (Maul, Hammer and Shield) : The true power of a crushing weapon is not well play in most RPG because first a maul/hammer are a lot cheaper than a sword, more sturdier and easier to repair. Second fact, They also don't rust nor loose their edge after a hard treatment : On a battle field a bronze sword loose their cutting power after a dozen hard hits, iron one are sturdier but a lot harder to repair. Third fact, the forgotten parameter are blood and grease : a sword lose almost all cutting power after 4-5 cuts on a human body (Japanese saber crashing test on living body attest it) but a crushing weapon covered in blood won't loose their impact. As all these factor not taken in account, most crushing weapons always fell under rated and not as useful as they are in reality. Most house rules consist of making them with more AP or Damage but it's not the best way to equalize a system. House role or roleplay is up to you (enforce Sword Cleaning after 2-3 successfuls cuts)
  23. Clearly not... there are more Secrets protectors of the Hero Plane (mainly why you don't see them in the middle world). And I've just re-read an article in the Four Scrolls of revelation "The Arkati" by a certain ...hum hum... Peter Metcalph; He does not describe them like that ! an I think he know his stuff 😉
  24. Great idea, I like reference, it will spare us a lot of work ^^ -The Glorantha Source Book CHA4033 : Short chapter about Illumination p148-149-150 -The Guide to Glorantha - VOLUME II CHA4026 : p723-726 -Greg Sez: Humakt Illuminated ? at https://wellofdaliath.chaosium.com/home/gloranthan-documents/greg-sez/humakti/
  25. Explanation... what for !? All you need is Love MGF* ! It can work for me.... There is another way to see it. As Slow is a spirit spell and we don't have Rune association with each spell, you can ask yourself : "What type of spirit is slowing down my target ?" -If you are part of a larnst cult : It's a spirit of movement, it slow the target by taking away it's movement. Slow in walking and slow to fall. -If your are an Aldryami : it's a spirit of vines acting like a "bondage". Slow to walk but fall as fast usual... -If you are part of a wind cult : It's a spirit of wind, it slow and hinder the target like in the wind tempest. Slow in walking and very fast to fall !!! You can imagine all sorts of consequence but rather than not the mechanic of game you should imagine what in gloranthan reality is really happening. So you can make a choice and simplify your game... MGF* ! *Max Game Fun : The less you look at the rules, the more you play, the funniest it is).
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