Manu Posted October 13, 2018 Share Posted October 13, 2018 Some of my player may want to play a sorcerer (In Umathela, there is plenty) Well, the I looked at the existing spell (in RPG) I thought that some sects could focus more on some runes. The very classic 'fire mage'. But for instance, a sect of sorcerer more focus on Truth (like Lankor Mhy) or illusion, or any other rune When I do the math, the most described spells runes are Truth and fire (10 and 11 occurences). From the elemental runes point of view, I have 8 water, 5 air, 4 darkness and 3 for moon and earth (with the common spells) On the other runes, I have 7 for illusion Runes, all the rest are 4 or less I know that we can easily create spells ourselves. But why are those spells focused on Truth and fire (and water) and not the other runes? Quote Link to comment Share on other sites More sharing options...
styopa Posted October 13, 2018 Share Posted October 13, 2018 Understand that RQG is 90% RQ2, with some other stuff bolted on. Sorcery didn't even exist in RQ2, it was invented in RQ3 in a set of mechanics that some people like, some people dislike, the RQG authors largely falling toward the latter source of the scale. This meant that for RQG they had a lot of things they wanted to fix. My point is that sorcery is the least developed of any of the magic systems. In fact, RQG is the first (I think? I didn't play Heroquest, so I don't know what that introduced to canon) to make an explicit connection in the Orlanthi pantheon and sorcery in LM (ie making it belong in Dragon Pass ), previous works anathemizing sorcery as that "godless bunch from the west". LMs sole and unique connection would certainly explain the Truth Rune bias. So there just isn't much material yet, but most certainly will come with Western campaign expansions. Quote Link to comment Share on other sites More sharing options...
RosenMcStern Posted October 13, 2018 Share Posted October 13, 2018 34 minutes ago, styopa said: In fact, RQG is the first (I think? I didn't play Heroquest, so I don't know what that introduced to canon) to make an explicit connection in the Orlanthi pantheon and sorcery in LM (ie making it belong in Dragon Pass ), previous works anathemizing sorcery as that "godless bunch from the west". LM usage of sorcery was introduced in Sartar:KoH, a HeroQuest publication, in 2009. And the fact that there was an Aeolian sect of Malkionism was already known, although it was not clear how their magic worked, at least in official sources. 1 Quote Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
metcalph Posted October 13, 2018 Share Posted October 13, 2018 7 hours ago, Manu said: I know that we can easily create spells ourselves. But why are those spells focused on Truth and fire (and water) and not the other runes? Because the sorcery spells in RQG are the most common sorcery spells known in Dragon Pass. Truth (and fire) is because of Lhankor Mhy while water magic is from the Holy Country. Quote Link to comment Share on other sites More sharing options...
Manu Posted October 14, 2018 Author Share Posted October 14, 2018 It make sense... For Sedalpist, one really missing is Palsy. It can easily be converted from RQ3 to RQG. Command and Man Same description. Meanwhile, I'll try to create the needed sorcery spell while I wait for more from Chaosium Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted October 14, 2018 Share Posted October 14, 2018 (edited) 50 minutes ago, Manu said: It make sense... For Sedalpist, one really missing is Palsy. It can easily be converted from RQ3 to RQG. Command and Man Same description. Meanwhile, I'll try to create the needed sorcery spell while I wait for more from Chaosium The problem is that there are several possible options for a lot of spells. Palsy could be Dispel Movement, Tap Movement, Summon Stasis, Combine Stasis Man, etc. Another thing to think about from a game balance perspective is, what runes are more or less useful than others - until a rune has enough of a variety of spells for it to make it a worthwhile choice, it's dead end for a player to choose. Has anyone made a spreadsheet of sorcery spell rune usage? Edited October 14, 2018 by PhilHibbs Quote Link to comment Share on other sites More sharing options...
Manu Posted October 14, 2018 Author Share Posted October 14, 2018 (edited) 11 minutes ago, PhilHibbs said: The problem is that there are several possible options for a lot of spells. Palsy could be Dispel Movement, Tap Movement, Summon Stasis, Combine Stasis Man, etc. Another thing to think about from a game balance perspective is, what runes are more or less useful than others - until a rune has enough of a variety of spells for it to make it a worthwhile choice, it's dead end for a player to choose. Has anyone made a spreadsheet of sorcery spell rune usage? I did. Sorcery.xls And this is exactly why I did it. I don't want my player to select sorcery, select his rune from his background or from the way he sees his character, and then come to me frustrated as there is nearly no spell he could use (knowing that Sorcery is very long and mp consuming). They know it is a a difficult path, to be a sorcerer. But it must be fun also. Edited October 14, 2018 by Manu 1 Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted October 14, 2018 Share Posted October 14, 2018 (edited) 25 minutes ago, Manu said: I did. Sorcery.xls Great! There's a few discrepancies, possible due to changes to the PDF since you did this: Create Wall of Flames is Summon, not CommandLogical Clarity is Illusion, not TruthGeomancy is Earth, not FireRogue Wave has Water Also, I remembered I probably did this myself as well a while back, so I found (and updated) this:https://docs.google.com/spreadsheets/d/1u6ElhqAs2JEUjNzVDnC02mFNXCulTNS2hy0qSqSeeAE/edit?usp=sharing Edited October 14, 2018 by PhilHibbs Quote Link to comment Share on other sites More sharing options...
Manu Posted October 14, 2018 Author Share Posted October 14, 2018 16 minutes ago, PhilHibbs said: Great! There's a few discrepancies, possible due to changes to the PDF since you did this: Create Wall of Flames is Summon, not Command Logical Clarity is Illusion, not Truth Geomancy is Earth, not Fire Rogue Wave has Water How can I see the 'version' of the pdf I have? Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted October 14, 2018 Share Posted October 14, 2018 Just now, Manu said: How can I see the 'version' of the pdf I have? Ctrl-D shows you the modification date, latest one is 10/10/2018. Quote Link to comment Share on other sites More sharing options...
Manu Posted October 14, 2018 Author Share Posted October 14, 2018 Thanks.. Quote Link to comment Share on other sites More sharing options...
styopa Posted October 15, 2018 Share Posted October 15, 2018 Here's a Google Sheets mass list of the runes, all possible combinations of Elements: Powers Forms Condition 0 No Element 0 No Power 0 No Form 0 No Condition 1 Darkness 1 Harmony 1 Beast 1 Mastery 2 Water 2 Disorder 2 Man 2 Magic 3 Earth 3 Stasis 3 Plant 3 Infinity 4 Air 4 Movement 4 Dragonewt 4 Luck 5 Fire/Sky 5 Truth 5 Spirit 5 Fate 6 Moon 6 Illusion 6 Chaos 7 Life 8 Death Ergo, spell 3835 is Earth+Death+Plant+Fate....maybe a necrotic vampiric vine grows in a 1sqm area that drains 1hp from each limb moving through the area (armor protects) and that reduces movement through that 1sqm by 1, for each point of intensity, you can: - increase the area by 1sqm, or - increase the damage die from 1 per limb, to 1d2 per limb, to 1d3, etc. - increase the slowing effect by 1. So, having a 5 sqm area, doing 1d6, and slowing by 3 would be 4+5+2 = 11 intensity. There are 2646 possibilities. Let's keep those Sorcery spells ORGANIZED people, this isn't SPIRIT magic or some arbitrary "god" doing this. https://docs.google.com/spreadsheets/d/1Qcu2APJR0T_qGAUx2OCBJEf8IOxsYDdKFY7nJO4q5p4/edit?usp=sharing 2 1 Quote Link to comment Share on other sites More sharing options...
Joerg Posted October 15, 2018 Share Posted October 15, 2018 9 minutes ago, styopa said: There are 2646 possibilities. That needs to be multiplied by the six techniques and options for a second technique. Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
styopa Posted October 15, 2018 Share Posted October 15, 2018 30 minutes ago, Joerg said: That needs to be multiplied by the six techniques and options for a second technique. Absolutely. My number is just combinations of SINGLE runes without duplications, you could also have a spell theoretically that's earth+earth, for example. Quote Link to comment Share on other sites More sharing options...
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