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  2. Jakaleel is the Dying Moon and Deezola is the Crescent Go Moon
  3. My thoughts on how Chaos overlaps with but is not the same as Change that isn't Chaos. Glorantha is a system in which some runes provide stability and others provide for changes *within the limits of the system*. Stasis, Harmony, Truth, and Life provide stability to Glornatha; Movement, Disorder, Illusion, and Death provide change *within the system*. Things die, go back into nature, and eventually become new life. The conflict of Harmony and Disorder balances group and individual interest. And so on. Eurmal cannot rebel against society without a society. Without Chaos, Glorantha can change, but there are limits to change; Glorantha can be stable but that has limits too. Chaos violates these limits. It can make you alive and dead at the same time. It can make a human grow fangs and claws without involving the Beast Rune's power. It lets a Broo impregnate a tree. Chaos is entropic; many of the potential states it creates simply run things down and make them useless, twisted horrors. Entropy is the transition of things from a state where they can do work to one where they are useless. And there's far more useless states than useful ones. This is why Chaos can obliterate Gods better than Death can. Death generally just banishes you to the Underworld; Chaos can make you cease to exist. Or turn you into churned rock.
  4. Nothing has changed in this regard: Deezola—Crescent Go Moon, Jakaleel—Dying Moon.
  5. I wonder if there is room in future to jack this up further, like for every thousand people the bat eats within the last 24 hours, there is a probability the glowspot will empower lunar magic beyond normal maximum? So Lunars feeding chaos can gain access to devastating powers to win battles, but it emphasises the dichotomy between use of the overtly chaotic bat to crush resistance, and Lunars presenting themselves as a peaceful alternative to the barbarian rabble.
  6. Today
  7. Quick question for anyone who has the new printing. Gods of the Lunar Way, list of the Seven Mothers, pg. 148-149 in the first printing: which lunar phases are Deezola and Jakaleel associated with?
  8. @MOB or @Nick Brooke are the best people to respond.
  9. Griffin Mountain p.9 described the original Glowline effect: "Once one passes into the Glowline region, the moon always appears to be in its full phase, and Lunar magics always work at full strength." Not an invention, but a recasting to a standard power level vs. the full power of the Bat's Glowspot.
  10. Yesterday
  11. A new question for any of the people that pass by here: I'm starting to feel unsatisfied with the Rings, and I want to know if anyone has any idea of how to use the Five Rings in interesting ways that: Allows players to start low on them and increase them slowly towards a "Mortal Maximum" Makes people in that "Mortal Maximum" or higher pretty potent For now my approach is: Players start at 0 in all Rings, their Clan gives +1 to one Specific Ring, their Family gives +1 to one of 2 Rings, and they can choose to add a +1 to any Ring. This means that players can start with: Three Rings at 1 One Ring at 2 and One Ring at 1 One Ring at 3 Each Ring give a series of bonuses in combat and intrigue: Fire: Increase Attack Chance [+5% per Ring] - Increase Psychological Damage (Stress) Done [+1 per Ring] Earth: Increase Damage Reduction [2 Less Damage per Ring] - Increase Chance of Keeping Face and not being affected [+5% per Ring] Air: Increase Defense Chance [+5% per Ring] - Increase Chance of Success with Trickery/Lies [+5% per Ring] Water: Increase Damage [1 Damage per Ring] - Increase Chance of Success with "New Information" [+5% per Ring] Void: Increase the ammount of Power Points (Willpower Points) of the character [+2 per Ring] I feel so unsatisfied with this, like something is waiting to explode in any moment. Technically there is people in the setting that has "all Rings at 5" For now my hasty solutions is change everything to: Fire: Increase Stress Done [+2 per Ring] Earth: Increase Physical HP (Maximum Damage) [+2 per Ring] Air: Increase Social HP (Maximum Stress) [+2 per Ring] Water: Increase Damage Done [+2 per Ring] Void: Increase the ammount of Power Points (Willpower Points) of the character [+2 per Ring] But I'm feeling so frustrated about this right now, open to any proposal, even if it changes it a lot. For those that aren't that familiar with L5R, the general explanation of how it works on the original system is in the spoiler below
  12. Or you can have the adventurers leave Dauke Rous' service and go north up the river to Sun County.
  13. No worries, it was like a week and a half ago.
  14. It's actually all the way from White Bear and Red Moon, where "cyclical magicians" (including most of the Lunar Field School) were at full power (12) within the Glowline and within two hexes of the Bat. They were at 7 power on Empty Half and 9 power on Full Half days. The Glowline's power boost wasn't a feature of the Cults of Prax Seven Mothers cult, which instead had the following Lunar cycle effects on Rune levels: Dark/Dying: only 1-pt Rune spells Crescents: only 2-pt Rune spells Half Moons: only 3-pt Rune spells Full Moon: all Rune spells available, all Rune spells last 30 minutes where they would normally last 15. (These rules don't seem to affect stacking, notably.) RQ3's Gods of Glorantha has two separate charts for the two Lunar cults it details- Red Goddess and Seven Mothers. The Red Goddess cult's chart concerns Lunar Magic, the Seven Mothers cult's chart is distinct from the Cults of Prax one in considering stacking, but in both of them, the Glowline means the Moon is always full and you use the line for Full Moon. The first game which altered this was Hero Wars, which has a Lunar cycle chart which only affects affinities of Lunar deities if you read the text about the cycle in Chapter 10, but which affects all affinities, spirits, grimoires, blessings, and talents from every detailed Lunar Otherworld entity in that book except Taraltara mysticism. This chart affects target numbers by multiplying them by 0.3 on Dark/Dying days, 0.5 on Crescent days, 1.0 on Half days, and 1.5 on Full days, thereby making magic more difficult but not specifically restricting the kinds that may be performed. The Glowline in this rendition makes everything neutral like a Half Moon day, except for characters who know the Secret of a Lunar religion, for whom it is always a Full Moon when within the Glowline. This does not change for Heroquest: Roleplaying in Glorantha. Heroquest 2 proper doesn't mention it, even in its section on the Lunar pantheon, but Pavis: Gateway to Adventure, has a chart which revolves around the "stretch" that Heroquest 2 formalized, which applies to "Lunar glamours" only. Neither mention the Glowline. Heroquest Glorantha does, but simply repeats the Pavis: Gateway to Adventure text and adds that the Moon is always at Half within the Glowline for everyone. Runequest: Roleplaying in Glorantha thus takes the RQ3 Seven Mothers chart and combines it with the Heroquest Glorantha text on the Glowline and produces this situation where the Glowspot is greater in effect than the Glowline, because RQ:RiG is the first game since RQ3 to have rules for the Crimson Bat's Glowspot published. At no point previously in the publication of Gloranthan games was this ever the case, and the specific form and limitations of the Lunar Cycle generally varied significantly from game to game and within the same game. Or to sum this all up, this is an invention of RQ:RiG.
  15. If I wanted to put together a noncommercial publication with a mix of lore and rules, in the spirit of classic Glorantha/Runequest/Heroquest fanzines, would that be allowed under the Fan Material Policy? I'm not sure how to interpret "campaign journals, play-by-post or play-by-email games, internet discussion groups, or your own blog or website." under item 2.
  16. Why would fans of Questworlds who aren't already playing RQ make stuff in RQ? There is little money in fan RQ stuff, if they are going to produce for money they might as well do D&D. If you like the system that much to convert stuff over, surely you must want stuff for the system?
  17. Maybe the Houtis are into RQ, but not into CoC and PD? 😉
  18. Correct. Correct. Basically, the Glowspot is much more intense and focused.
  19. Given the cause of the shipping delays (Houthis), it would be astonishing if the delay only affected some product lines and not others.
  20. I gather that the Glowspot created by the Crimson Bat allows Lunar Magicians to cast magic as though the Red Moon were in it’s Full Phase, while the Glowline only allows them to cast magic as though it were in it’s Half Phase? I’m supposing here that the comment in the RuneQuest Bestiary “The Bat exerts a force which acts in all ways as the Lunar Glowline for Lunar magicians. All Lunar magicians within the Glowspot of the Bat act as if the Red Moon is Full” is a reflection of it’s description from RQ2/3.
  21. I'm excited to see the interest in the dynamic tension between Weis Domain and Sun County. Throw in Corflu at the ass-end, and you're playing in my favorite stomping grounds/era. (I never took much of a shine to Pavis for some reason.) !i!
  22. Another book you might want to check out is Pavis County & Beyond: Secrets of the Borderlands by @Ian A. Thomson and friends, which includes notes on running a hybrid Borderlands/Pavis campaign. The Sandheart scenarios that won't work well IMO are Tradition (Book 3) and Mad Prax: Beyond Sun Dome (half of Book 4), as they assume a Yelmalian party carrying out cult duties for the Sun Dome Temple. I think the rest could work just fine: you'll need to tweak temple archives in The Corn Dolls, as there won't be any ancient tablets recording harvests in the brand-new Weis Domain, but maybe Duke Raus is building neighbourly relations by lending his troubleshooters to the Guardian of Sun County, as she doesn't trust her local militia to deal with a sensitive situation...
  23. No offence taken. I was just pointing out that the delays are affecting not only the RuneQuest line, but also Pendragon and Call of Cthulhu. I’m eagerly waiting for the release of The Lunar Way just like everyone else. I didn't mean to raise your hopes like that. Sorry!
  24. Here you go: best-seller medals in each product category (as per my Catalogue), using current data. The two bumper-size December Monsters of the Month are counted as RuneQuest Scenarios. The chart on p.204 of the 2023 Catalogue has a more sophisticated presentation, but I'm not planning to update that for a while yet.
  25. A good point regarding expectations of power levels from one edition to the next, though, noted in the OP, he'll be using QuestWorlds (or HQG?) which is readily scalable. And the original Borderlands material is similarly low-level in its approach, too, so it should be a fairly compatible fit. !i!
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