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Jose

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Everything posted by Jose

  1. I supose Kero fin can be seen from a very long distance. 12.000 meters high and gloranthan earth is a flat surface.
  2. About geographic limits to magic, I hope that is explained in the cults book. I thought that you could access the God plane from anywhere in Glorantha and if you can access the God plane then you can access the magic. Is not the God plane myths the source of rune magic?
  3. Well, we have been waiting decades for Heroquesting rules it seems and none has been published yet. So you better collect lots and lots of patience.
  4. Thanks, that clarifies the doubt for me. I am fine with that. Henceforth that would be the correct runes for me.
  5. Then, why did Pavis found a city in the middle of nowhere surrounded by hostiles praxians?. I don't understand. It has to be something very important to justify those troubles and efforts.
  6. In Ronance's and Good Shepherd's cult VS spells Runes, I supose it will be explained in cults book. I hope the layout is finished for the gods book.
  7. Well maybe someone who has seen the new cults book/Prosopaedia could tell us if some cult Runes are wrong. I am not going to argue if some cults/spells change Runes. What Chaosium do with that is OK for me.
  8. Uhm, I have Red book of magic. Ronance's spell "pathway" use the Earth rune and Good Shepherd's "Seal Soul" use Life rune. Those are different Runes than in the cult list.
  9. Hi, I was reading the Guide about the Six Sisters and it picked my interest. What do we know about them? Do they offer rune magic? I know that they have spirits cult, but nothing beyond that. Thanks
  10. Finally we have a patron deity for heroes worshipping the earth pantheon. Thats great! Now we will have to discover what kind of magic she gives.
  11. Thanks! Is unexpected, so is one of the few gods with the mastery rune (the rune for heroes) and an earth goddess nonetheless.
  12. Does anyone know if the goddess Delaina appears in the new Gods of Glorantha book, her Runes at least?
  13. Does anyone knows about an Aldryas subcult for non aldryani? Flamal seems not very useful for humans I don't know if that will change in the new Gods Book.
  14. Uhm! There has to be some type of water spirit there for that oasis to survive. Right?
  15. Yep, but no canon information that we know about it at this moment. It seems.
  16. Can you give us some more information please? One of my players want to be a deezola initiate. Does he need to initiate in the seven mothers cult first?
  17. What happened with the moon gods Jeff?, were they almost destroyed in the gods War by chaos? Is that the reason moon cults were so rare to find before the Red goddess coming? I mean, God time is cyclical and cyclical is an attribute of the moon rune, right?
  18. Do we know something about Camenura, the Oasis south of eiritha hills?
  19. Jose

    Asrelia

    I had read somewhere that asrelia, earth witch and helpwoman are the same goddess. Is that true?
  20. I would be happy with only good information about the broken pantheon of the paps, cults, deities, spells and some myths. For example the good shepherd. I know is a son of Ernalda and Tada with the life rune spell of seal soul and is an associate cult of Ernalda but we don't know nothing beyond that.
  21. About the mastery rune numbers. I learned about it in the discord channel of the last impromtu con.
  22. That I understand, but I was thinking about a few light rules. I have just begun this thing but here are my thoughts. 1. Bring the other world to the mundane. Use rules for worship ceremonies, augmented with cult lore, dance, sacrifices.... And penalized for other circumstances like curses, non propitious days or places.... 2. If the heroquest is a reenactment myth then for challenges use spirit combat (it is a psiquic combat really) augmented with Runes, passion or skills. For other test use skills as normal. Role play other things. 3. I you go outside of "the road" you will have to use the mastery rune, that rune if I recall has a value of 10 for those with adults initiation plus another 10 for those with cult initiation plus 30 for those who are runemasters. This rune you use for things that change the myth and penalties are bigger the more you try to divert from the main current of the myth. For example. A station where you have to bargain with the green woman, "She ask a gift from you or a favor, but you choose to seduce her and have a nice night together" you roll mastery rune without penalties and you pass the station(of course there are consequences and unexpected like a new "love green woman passion" or "you can only love earth cultists" . But now imagine that you expect the green woman but suddenly she is not there but the RED WOMAN, and she is there to do your life miserable to you or your clan, you will have to challenge her with your mastery rune with augments and penalties as appropriate to pass, if you win you strip power from her and pass and possibly restore the proper myth station. Or even defeat her in her own game and make her realize she always was the green woman so when she return to the mundane plane go the the nearest ernalda temple and pleas acceptance in the cult 😉 4. Boons... Well that part I am not so sure how to handle it. I want something at the same level of risk and level of success. What do you think?
  23. Yes, it seems strange to me that you have rules (in the rules book) to manage shamans but not a few rules to manage heroquest.
  24. Is runequest. But we dont have mechanics to run challenges in a RQ heroquest so I improvised. I am open to a better method if you explain me. I am new as GM so I pick here and there until Hq rules are published
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