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Chris

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Everything posted by Chris

  1. Hi all Next session here https://chrisbrann.wordpress.com/2016/07/29/the-odyssey-of-barypos-of-tegea-chapter-3-part-3-morska-riba/
  2. Hi Next part of the new story here https://chrisbrann.wordpress.com/2016/07/04/the-odyssey-of-barypos-of-tegea-chapter-3-part-2-all-at-sea/
  3. HI Start of a new story here https://chrisbrann.wordpress.com/2016/06/24/the-odyssey-of-barypos-of-tegea-chapter-3-part-1-all-at-sea/
  4. HI Thanks ORtrail A updated version [5.1] of the background is now on here, https://chrisbrann.wordpress.com/role-playing-games/diadochi-warlords-campaign/ Some more stuff on cults which the players asked for and some small changes to Divine Aid and a few tidy ups.
  5. HI Etepete Thanks for your input. I see no problem with people still seeing themselves as Thessalian etc just as people in many countries today still think of themselves as part of their families past regional location. American Italians, Bavarian Germans etc. You have a good point about the Gymnasium, However. I think by this time it was open to more than just the high class and it would have subgroups within it. From the Oxford history of Greece and the Hellenistic World 'in classical Athens there are signs that it was being made available to a far wider group' than just aristocrats p270 by the 'end of the forth century the Athenian system was sufficiently standard and universal to be completed by a state system of youth training, in which all young men from the age of 18 spent two years in the gymnasium and in military training' this 'became in Hellenistic period the mark of a Greek city and the chief distinction between citizen and non-citizen' p271 Thanks for your thoughts
  6. DIADOCHI WARLORDS Campaign Here you will find the continuing story of four adventurers in Hellenistic Greece https://chrisbrann.wordpress.com/role-playing-games/diadochi-warlords-campaign/ Hope you enjoy it
  7. I am based in Bath so a bit to far away. But if there are any players in and around Bath who want to join a small group of 5 I could do with one more contact me. Playing RQ6 in Hellenistic world at the moment.
  8. MY review is here https://chrisbrann.wordpress.com/2016/04/16/review-of-classic-fantasy/
  9. HII was part of the play test and you will find a campaign story of the test herehttps://chrisbrann.wordpress.com/role-playing-games/rq-classic-fantasy/Yes a few things have changed over the test and since we finsihed it but it might be helpful for some
  10. HI I have a basic rule that a PC whose player is absent can not die, any other character can if the player makes bad decisions. As we have used Legend or RQ6 lately they also have Luck points and if they have used there last one rather than keeping to safe themselves from death that is there problem.
  11. You can read a play test of the game here https://chrisbrann.wordpress.com/role-playing-games/rq-classic-fantasy/ It should give a good idea of how the game plays.
  12. In RQ6 you have to roll for fatigue as you fight so even if you have a high combat you better have a good endurance as well Also with Combat Maneuvers you can trip and handicap your opponent, Also with the use of Action Points one or both can run out of attacks, Parries. It is a great combat system Try it
  13. Great news. Good luck for the future.
  14. Hi I have tried out many different Supers games, over many years, some worked ok at some level others just didn't work at all. I am now using BASH, which seems to work well and is easy for the players to understand their characters. It is also easy for the GM with all the NPCs to look after and deadly blows are not standard. Try it here http://www.bashrpg.com/ Chris
  15. From playtesting this it will be a great game. Plays easy with lots of character options. As well as many familiar things and feeling. Rod has done a wonderful job
  16. This is disappointing I like RQ6 its better than the Legend version I had been using for my 14th century game I played the original RQ in Duck tower ect many many years ago, I wasn't a fan of the setting but parts of the rules I did like compared to D&D Looks like I will be staying with DM and whatever they call their Creation. I have no interest or cash to buy in to another version and RQ^ does all I want it to do with great flexibility.
  17. I totally agree that RQ6 is the way to go. I have played quite a few systems in around 50 years of gaming. I like the flexibility of 6. I like the combat system of 6 I am busy working on adapting to play in Hellenistic times I do not want another system, nor will my players. We have just changed from Legend to RQ6 and much prefer it and it is heaps better than D&D which I have played. BRP/CofC etc where all fine, but RQ6 bets them all by a mile. Keep 6 as it is and promote it, it will sell. Do not go backwards that will only lead downwards. Your Chris
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