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tooley1chris

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Everything posted by tooley1chris

  1. I'd allow it. HOWEVER I would also make a chance to bust a potion or two due to jarring, jumping, getting hit, grappled, or strenuous activity. Wonder what happens when a broken potion of agony is mixed with a potion of Itch on the bare skin as the spilled potions run down his back...
  2. Think you'll love Advanced Sorcery. And no. I cant believe you found it on a shelf! LOL
  3. The way I wrote up Alchemy & Artifice was with the intention of people using the whole system. I honestly didn't think about people using bits and pieces (which was very silly of me. ) I can't see any problem at all with JUST using the potions/elixers part, using the Potions skill, and disregard the Craft Alchemy and Alchemy Procedures. Those additional skills were placed in the system for no other reason than making the other, more powerful procedures scale and become a little more difficult. As with anything I've posted, chot it up and use whatever works for your game!
  4. Hey Hdan! Welcome to the goodness that is Magic World. First and foremost you'll find that this system is very easily customizable to whatever YOU see fit and I encourage you to interpret "rules" as it makes sense to you and increases your ability to enjoy the system. You'll see throughout these forums how various people interpret rules differently or how they house rule them. That can get confusing but what matters most is that you and your group have fun. As far as rules as written, some POW sacrafices mention specifically that spent POW returns at certain points and in specific situations. When a spell doesn't mention a return of sacrificed POW assume it is gone and does not return. Of course the spell caster can still earn more POW later. When a spell has a range of touch the casting character must roll a Brawl skill attempt to make contact. This can be parried by a shield or weapon and can be dodged but can't be parried by an unarmed target. In my house this brawl strike doesn't also do brawl damage but others will tell you different. Dodge does still incorporate a characteristic bonus. Don't be shy in asking questions. The people here are great and friendly. When I first started playing I had problems with some of the rules that the writers assumed I'd already know as well and people here who have been playing for years longer than me never lost patience with my ignorance.
  5. It wouldn't be hard to do really but as was said, there's already many other variations of similar systems already out there. Never been a fan of the name MW but I get why it was used. If I were to personally take on such a project there are changes I might make as well, though not many.
  6. This was kinda my thought as well. A more familiar name. Interesting
  7. Um....huh? https://forum.rpg.net/showthread.php?788312-Plans-for-Stormbringer
  8. Thanks for all the kind words guys. My goal of all these little projects was 1. To provide unavailable material 2. Provide for my own campaigns 3. and make the Chroniclers job easier. If my labors of love helped make anyones game more enjoyable then I'm one happy guy.
  9. Unfortunately sometimes I DO do things half way. Due to the latest announcement from Chaos team, I'm gonna take a break from MW for awhile. It depresses me that there will no longer be new materials for this system. Yes, like many of you, I saw this coming but held out hope. Still my favorite system. I'm sure I'll revisit as it sparks my creative juices. http://basicroleplaying.org/topic/5070-chaosium-announces-end-of-magic-world-product-line/?_fromLogin=1#replyForm
  10. Alrighty then. Still working on Tindale (occasionally) but found a sudden need to update my Feats book. My group is looking to include more of this in the game for better customization of PCs. I like the idea so am putting it on the front burner. Also have a big treasure/magic item book warming up in the oven. I really want to get going on Tindale but am lacking motivation. LOL...It is a big project.
  11. Thanks for sharing these, Mr. Brett! Gonna DL them when I get home. As far as the zip files I typically upload them to dropbox (free) and shoot a link to Trifletraxor. He's good for uploading files to the site that are larger than allowed file size. Can you post an example map & what (if any) software you used to create them? Thanks again. Did my heart some good to see files that AREN'T Glorantha.
  12. I think you could incorporate the Arete system from Advanced Sorcery to accomplish this. In your example of a magic sword, the more proficient the character is with it, unlocks its inherent potential. Perhaps individual items like your magic sword should have a seperate skill, like martial arts does. If the character rolls under his skill with a long sword AND rolls under his skill with the magic sword it eventually unlocks other innate but previously unknown properties.
  13. Questbird! I never thought of magical healing as accelerating the targets natural healing process! Not sure thats how the spell READS but I like it. Sometimes I think I've been doing this so long I can see the tree because of the woods. So simple. Thanks!
  14. So I'm revisiting this magic system because a player in my group wants to give it a shot. Rule of 4 for POWPOW=Spell Level Duration: rounds in POW Area of Effect:POWx10 yards or 1 target So I'm curious as to what possible glyph/sphere combos people have come up with for spells. Also a question: Some spells given as example on the Advanced Sorcery book are permanent, like Healing as example, while others are based on POW in rounds. How do you differentiate? I kinda decided (maybe) that expending a permanent point of POW per MP required in casting will allow a spell to persist continuously, but this isn't really fair for spells that heal or say remove a disease. Also would damaging spells, like Creation Fire on a target do damage for the entire duration of POW in rounds? There's a lot of holes in the mechanic. Opinions?
  15. Ok. I misunderstood your query. Sorry if I sounded preachy. I'm pretty sure permissions are in place for copying some of the charts for personal use (?) And don't think the numbers can be copyrighted if I/you decided to make our own charts. I've actually contemplated an old school "GM screen" myself recently as, like you, I can't remember everything and find myseld scrolling or flipping pages more than I like as well. What would you like to see on such a screen? Resistance Tables are kind of a given. Maybe spot rules or page references to spot rules? I can see how a list of spells with costs, ranges, resistance rolls allowed would come in handy but that's a pretty big list and could take a whole screen in itself. I'll think it over as well but...Ideas? (PS I'm still SLOWLY working on Tindale and that eats up a lot of free time)
  16. I really like this idea. But...seems the MP cost is going to be too high for a lot of spells whose cost would outweigh effect. How did you work those level 20, 40, 50 spells?
    Interested in what you fine people think of the characteristic ranges for the various deity stations? Under Powered, OP? About right?
  17. Not sure why you posted this ^^ here...?
  18. I know I said I wasn't posting the Religion in the Southern Reaches book, but I made some alterations to it and like it a bit better. So, I prettied it up and threw it out there. This book describes an idea me and Mr Monroe talked about concerning deities in the Southern Reaches. The premise is that the Fey never really retreated from the realm but took on a new role is disguise. That of deities, who once were absentee landlords in the lives of mortals. Through religion and cults they could grow in power through their followers and sew discord between Light, Balance, and Shadow. The alien Fey feed on chaos and, after the mortals of the world banned together against the Fey, the Lord of the Mists came up with a brilliant scheme. The book allows Chroniclers to create entire pantheons or single deity for their campaign, showing how their characteristics and other statistics might be represented. This is not a Deities & Demi-Gods conversion. There is also a section describing a possible new magic system for your campaign. Divine Magic is based loosely on Deep Magic from the excellent book Advanced Sorcery and other Divine Magic mechanics from other systems somewhat compatible with this one. I should point out that while I and my players enjoy variety in magic, the system MW already has in place is perfectly fine as is without this supplement. Sometimes easier is better.
  19. Version 1.0.0

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    This book describes an idea me and Mr Monroe talked about concerning deities in the Southern Reaches. The premise is that the Fey never really retreated from the realm but took on a new role is disguise. That of deities, who once were absentee landlords in the lives of mortals. Through religion and cults they could grow in power through their followers and sew discord between Light, Balance, and Shadow. The alien Fey feed on chaos and, after the mortals of the world banned together against the Fey, the Lord of the Mists came up with a brilliant scheme. The book allows Chroniclers to create entire pantheons or single deity for their campaign, showing how their characteristics and other statistics might be represented. This is not a Deities & Demi-Gods conversion. There is also a section describing a possible new magic system for your campaign. Divine Magic is based loosely on Deep Magic from the excellent book Advanced Sorcery and other Divine Magic mechanics from other systems somewhat compatible with this one. I should point out that while I and my players enjoy variety in magic, the system MW already has in place is perfectly fine as is without this supplement. Sometimes easier is better.
  20. View File Religion_MW This book describes an idea me and Mr Monroe talked about concerning deities in the Southern Reaches. The premise is that the Fey never really retreated from the realm but took on a new role is disguise. That of deities, who once were absentee landlords in the lives of mortals. Through religion and cults they could grow in power through their followers and sew discord between Light, Balance, and Shadow. The alien Fey feed on chaos and, after the mortals of the world banned together against the Fey, the Lord of the Mists came up with a brilliant scheme. The book allows Chroniclers to create entire pantheons or single deity for their campaign, showing how their characteristics and other statistics might be represented. This is not a Deities & Demi-Gods conversion. There is also a section describing a possible new magic system for your campaign. Divine Magic is based loosely on Deep Magic from the excellent book Advanced Sorcery and other Divine Magic mechanics from other systems somewhat compatible with this one. I should point out that while I and my players enjoy variety in magic, the system MW already has in place is perfectly fine as is without this supplement. Sometimes easier is better. Submitter tooley1chris Submitted 04/20/2016 Category Magic World
  21. Is this the translated actual Book? Am curios if it has other spells or just funeral rites... Love all things Egyptian.
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