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tooley1chris

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Everything posted by tooley1chris

  1. Yeah doing a town (probably Tindale) is on my list of projects. This is actually good advice. I could have a lot of fun with it and pop out adventures for it. PLUS maybe others could write some adventures around it as well!
  2. There is some really great art online for these D&D critters. This tome is going to look pretty damn neat IMO. May even print it out and bind it to a hard copy eventually. Always wanted to do that. Been thinking about my next project, and while I've still a short list of stuff I'd like to do, I've been thinking about a Darksun campaign setting for MW. Any interest? Edit: I dunno. I suppose this would just be MW with Psychic powers from BGB and a slightly different magic system drawing on defiling magic. Probably not worthy of a whole project...
  3. As stated by Baulderstone, I've been posting quite a bit of free stuff specifically for MW and the hounds haven't been baying at my door...working on a MASSIVE monster book right now that I've freely promoted/advertised here. Would love to see someone pick up MW liscence and run but it just doesn't have the large fan base I guess. EDIT: Also Ive a book in files section here titled Peoples of the Southern Reaches. No grief yet... On the flip side, no one has offered me a liscence either.
  4. Still some time for sketches. Gonna take awhile to find the couple hundred pictures and arrange them then clean up for PDF. No pressure tho. Full translation? They are compatible with MW with a few slight alterations like spells and magic resistance.
  5. Have the layout completed. Fixed a few more errors. I've been in Copy/Paste HELL transferring the conversions to the new format. Since no one commented on preference (a couple posts up), I'm working in larger, color pics for a more modern appearance. Still time to get custom pics in if anyone is interested. This is gonna be a damn big book. Kinda feeling alone here on the Magic World thread....
  6. My zombies are dead dumb, like in Walking Dead series. I gave each of my zombies a STR equal to their SIZ to simulate inability to use STR with any intelligence. So while they're not going to use leverage or balance to their advantage they can still bash down a door or force their way through a wall as a group. I don't have an actual formula for this as it hasn't really come up in game because my group made an emergency helicopter landing on an aircraft carrier and they've been there most of campaign so far. (Steel walls and hatches are zombir proof) My zombies are also slow so I use standard attack matrix and consider each attack against the zombie as a failed dodge. This makes it easier to make called head shots per rules, and honestly hitting a zombie shouldn't be too hard Yes, I use hit locations and think its pretty darn important to do so, as a bitten arm can be amputated to prevent death, or tied off until an antibiotic can be administered (obviously preferable ) Antibiotics are like gold in my campaign but the real fun is the other survivors who want everything my PCs have or want to team up. My outbreak actually started with my PCs working the set of an All Star Survivor TV show with a couple well picked stars. Some (like justin beiber) died horribly but it was fun watching my players interact with them in a crises. Ah, I'm ramblimg. Sorry. My point is don't forget other survivors. They can be a lot of fun. Fatigue is also a pretty important spot rule to use. Finding a safe place to rest can be difficult. Finding food and water to avoid fatigue makes the game grittier. Giving the players NPC family members is something else I should have done but forgot. Make them valuable in some way besides roleplaying to make their possible loss significant. A wife that can hot wire a car, a son who can maintain firearms, a boyfriend who can hunt food.
  7. Doesn't have to be Micheal Angelo material. Just thought it would be fun to have some art from people here in a book. Might add some of my own as well.
  8. I'm currently playing a Walking Dead campaign using nothing more than BRP BGB and the Modern Weapons catalog. http://www.chaosium.com/the-modern-equipment-catalog-pdf/ You really don't NEED more than that. Figure out what KIND of Zombies are in game. Walkers or runners. Bite automatically fatal? Resistance roll verse infection? Antibiotics work? Cure? I recomend letting animals get infected as well for variety. Also in any apocalyptic game I recommend making consumables VERY important. Use BRP fatigue rules. This way survival isnt JUST about not being a zombie snack. People will want what your PCs have. Bad people.
  9. https://en.m.wikipedia.org/wiki/Index_of_Advanced_Dungeons_%26_Dragons_1st_edition_monsters
  10. Eh. If EVERYBODY played BRP based games we wouldn't have anyone to look down on.
  11. Gonna be awhile till I need it but anyone wanna draw up an awesome cover for my new monstrous tome? (For free of course as it's distributed for free) Its going to be a single book(pdf) containing conversions of old school Monster Manuals I & II as well as Fiend Folio, for Magic World. I'll put your name real big on the cover for credit and also credit you on inside. Figured I'd give someone a chance to get their art seen instead of using a generic cover. If anyone has/would like to draw any critters from the old monster manuals I could add that as well if you like.
  12. Gonna be awhile till I need it but anyone wanna draw up an awesome cover for this monstrous tome? (For free of course) I'll put your name real big on the cover for credit and also credit you on inside. Figured I'd give someone a chance to get their art seen instead of using a generic cover. If anyone has/would like to draw any critters from the old monster manuals I could add that as well if you like.
  13. Rocking this! Completed converting Manual of Monsters II this evening. Now working on the layout. Curious as to what people prefer. The old school Monster Manual layouts I've done with the other conversations, or more modern with better, larger color pics? I'm in the fence.
  14. I suppose people could use corrupt Practices to further their ambitious goals but that hardly makes them synonymous. People do inherently evil acts in the name of good but that doesnt make them the same. For a simple game mchanic Ambitious people do "the right thing" to further their goals. honorable people do the right thing because its the right thing. Corrupt people do wrong things to others to achieve their goal.
  15. I suppose people could use corrupt Practices to further their ambitious goals but that hardly makes them synonymous. People do inherently evil acts in the name of good but that doesnt make them the same.
  16. You're a veteran and I'm a noob, so I doubt I have ideas you haven't thought of but this is what comes to mind: Replace Allegiance names with Ambition Honor Corruption Use allegiance like a renown status. The higher the allegiance the more recognizable the character is to the public. Use honor to drive/enhance social skills. The higher the Honor allegiance the more that character perhaps gets a bonus to social skills. An inn owner may recognize the character and be "honored" to have such a citizen in his place of business giving him a free meal or nights stay in a room. You could call for an Honor roll to make the social skill (bargain in the above case) an easy roll, or just use narrative, if that's too much additional rolling.
  17. Done with combining Folio of Fiends and Manual of Monsters I. Working on incorporating Manual of Monsters II and have fixed a lot of bad numbers, copy /paste errors, spelling errors, and just plain bad conversions.
  18. I think it's naive to believe there's a single system "to rule them all". It would have to be mechanics free with complete customizability. What I think is beautiful others will find either too crunchy or not crunchy enough. Round and round we go. Grab a system comparable to what YOU want, house rule and adapt as you see fit, shaken not stirred, enjoy. What people are upset about (IMO) is actually finding and loving THAT system only to find support for it is lacking, non-existent, or recently pulled out from under them. Their "soul mate" has found another love and all they (we) can do is think "WTF is so great about this other person? Oh...they make more money."
  19. Not at all. We're one big happy squid head family! Nothing but love!
  20. NOW this thread is out of place.
  21. Looking at the cover right now. No mention of RQ. Edit: bo, that woulda caused some problems...
  22. As alway, this community has the answers. Its nice having a think tank of generous people who have played these rules since the 70s/80s. Thanks for your input!
  23. Priests were also responsible for converting others to their faith. Spreading the faith by acts of charity. Converting heathens. Spreading their religion to other areas. Missionaries. These are good rules for a priest as Charlesvajr defines it, perhaps an NPC? But the other systems listed in the book are much more flexible leading the reader to believe, perhaps falsly, that the book was designed with PLAYERS in mind and not NPCs. "Divine Magic users believe in the existence of great powers, personalities, and archetypes which dominate the world. Through the agency of an entity, energies are drawn from the god plane and placed in the hands of priests and priestesses. " That's a "source of codified power" that is granted through the deity, not through a temple. OK. So I was understanding it correctly. That was my concern. I apologize for my lack of familiarity with RuneQuest or Glorantha. You really threw me with the RuneLords reference. But tell me: In Magic World POW is gained through successful contests and then experience gain rolls at the end of a chapter/adventure/ect... Is POW(not Power Points) gained quicker in RuneQuest? Seems a priest would burn through quite a bit in a short time.
  24. So awhile back I ordered this to add some new casting systems and possibly pizazz to my MW game. I'm flipping pages and digging what I'm reading, then get to divine magic and the priests who use it. This system doesn't call for PP to cast spells but requires a priest to sacrifice a permanent point of POW to learn the spell. I'm thinking "That's different but kinda neat." Then a little further on I read some spells are not reusable and cost an additional sacrafice of POW to relearn. OUCH. OK. They ARE pretty potent spells, like Resurrection, so I guess I can sorta see that. But THEN I read that once you cast even a "reusable" spell, the priest must return to his temple and study/pray for an entire day per PP of the spell to relearn it. All of the sudden the priest is totally useless as a character who EVER leaves the temple. Am I missing something? I'm hoping someone who uses this can explain it in terms a simpleton (like me) can understand or maybe some insight from the author? (Mr Stafford, I see your name on the cover... )
  25. Yeah, the dragons in my conversions become more powerful with age. I think TSR gave dinos a big HD for massive hit points due to size but forgot to add " attacks as 5 HD monster"
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