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Jarulf

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Everything posted by Jarulf

  1. Bought! You know what I'd love to see eventually? An Alephtar (PDF) magazine covering your major lines as well as general D100 bits and pieces.
  2. Sorcery spells generally start at a much lower skill percentage than Spirit Magic as well, so knowing a few extra spells won't affect balance much.
  3. I'm not sure there is all that much to convert really, BRP can do a basic Harn pretty much out of the box with the options of your choice. Magic is completely different to what you find in BRP so you'd need to look at that. Religions and miracles are probably closer (as I recall) but also need some extra love. Other than that, just creature stats and a few special weapons.
  4. Well, Mythic does sound interesting enough I may get it eventually. I take it you have it and like it, Dredj?
  5. From what I understand of Mythic, I suspect they could work very well together. You could use it between SoloQuests for some semi-random fun but also ad (or possibly extend) scenes to a SoloQuest (where appropriate obviously). Effectively, you'd have a sort of campaign if you play a often.
  6. I also have Artesia and can only agree with Thalaba. The mechanics are very different, but the world is very nice, and the book itself a thing of beauty.
  7. I'm not a Harn expert, have some stuff and have played a little. Most of the modules are setting descriptions and on the whole systemless. Harn is a gritty and fairly realistic setting, based on Medieval Europe but does include Tolkien elves, dwarves and a rather different version of orcs. The fantastic elements can be ignored without too much trouble if one so desires. Harnmaster, the rules, is a D100-like system and conversion should be easy.
  8. Got it! Will print and have fun with it later.
  9. Well, that's some comfort anyway. Sort of.
  10. I fumbled my "make feeble joke" roll it seems.
  11. Someone ban that troll! >:->
  12. If you do this, I promise to buy the first adventure.
  13. Yes, I would. In an ideal world, a PDF has no fancy backgrounds, very modest headers, and grayscale illos. :-) The problem is probably that PDFs are used in two different ways, some prefer to print them, or at least bits of them while others only read them on screen. The latter group may prefer all the fancy stuff which makes them near impossible to print. Normally? Curse them. I don't buy all that much rpg stuff to begin with, I don't have a group to play with, but I've picked up some PDFs. I've reluctantly printed some of the MRQ ones, but the BRP monographs are generally excellent for printing. Black text on white background. Printer, and wallet, heaven! PDFs that are too graphics intensive for printing I simply won't buy unless there is some very compelling reason. I hate reading long texts on-screen. This may change in future though, as I'm getting interested in getting an e-reader. But, if I understand things correctly, those aren't generally happy with too heavy graphics either. I think there was a thread on this very topic only a few days ago on rpg.net.
  14. These look like fun, but unfortunately, the "lavishly illustrated" bit is a turn off for me. If I bought something like this as a PDF, I'd want to print it and that's never going to happen with this amount graphics.
  15. Can't hurt to try. I placed an ad for a GM to run an old style dungeon and wilderness exploration game on RPOL Wanted - GMs on RPoL, thread #8028 . A sandbox Keep on the Borderlands type thing using BRP. Several players have expressed an interest in playing but no GM has volunteered. Anyone here feel the Call of the Wild?
  16. Since I didn't have a campaign that needed potions, I just came up with a few, more or less off the cuff. I'm not sure I'd include all of them if this was something that was meant for publication, not as written at any rate. I just had the idea for the system, and wanted to write it down to get it out of my system as it were :-) But I am looking forward to see how Witchcraft and Classic Fantasy handles it.
  17. Don't look at me :-) I'm not very good at writing adventures and I know little of the setting. But I hope you find someone who can help.
  18. I've uploaded the rules for Potions at BRP Central - Downloads - Potions v 1.0 They have not been play tested so I expect things to break down in actual play, and the example potions no doubt need to be revised, language can be improved and...
  19. 503 downloads

    This is a set of simple rules for making magical potions along with a few examples. They are purely a figment of my imagination and have not been play tested. I think the basic system is sound, but details can certainly be improved on.
  20. This does sound like something I'd love to get. One thing that I think would be of value is an adventure or two that really showcases the setting. Something that firmly establishes that it is not primarily intended for over the top wire-fu shenanigans but tries to fully capture the feeling of the source material. Probably an obvious comment, but an RPG book that describes a setting should always have an adventure at the end which really makes use of all the wonderful setting info.
  21. I'm certainly looking forward to reading it, but I'll need to get Rome first. I'm reading a new Swedish biography on Cleopatra, so I'm in a Rome mood at the moment.
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