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Jarulf

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Everything posted by Jarulf

  1. Generally, people post when they can and don't co-ordinate to post any specific time. It's not IM after all. But if many are in the same time zone, it's not uncommon for several posts to be made in the span of a few hours. At least in my experience. PBP isn't really just a substitute for face to face gaming, and has some advantages over it. As CruelDespot mentioned players can take time to think about what and how they write, it's easy to handle characters doing different things at once and you are not bound by time or geography. But it's often hard to find a game you like (it's all World of Darkness, D&D or various Indie systems I've never heard of...) and both players and GMs have a tendency to vanish. Action sequences often take forever to resolve unless the GM simplifies combat somehow.
  2. I'd love to have a look once you're done. Perhaps I should just try to learn to do one myself though. :eek:
  3. I'm working on a priest for a game and find that every sheet I've found lists Perform as only one skill. My charismatic priest has a load of Perform skills (Oratory, Ritual, Dance) and possibly a few more. Same goes for Etiquette and probably a few more. Has anyone found a sheet that has a few extra lines for these skills?
  4. Thanks Chaot. Someone really needs to write the BRP Magic book. It'd be a real shame if all these different systems joined the dodo. :focus:
  5. That is my main complaint. But I should probably qualify my comment a bit by saying that point-and-click magic can be fun to play, it's just not very interesting. I really should try to avoid making sweeping statements like that
  6. It's a large forum-based role playing site. Play by post. It's my only regular source of roleplaying these days Even to Eslöv I suspect
  7. I for one. I've never really liked point-and-click type of magic but much prefer rituals and ceremonies of various kinds. I've actually asked for a game using BRP on rpol.net using sorcery (a few interested players but no volunteer GM yet, so if anyone feels the urge...) as I think that kind of game would work fine on a board or via email.
  8. as long as you play nice :innocent:
  9. He, thanks. They're not really into supers, but who knows what it'll be tomorrow or next year. :party:
  10. Thanks Owl, very useful comments there. I've been so completely out of the loop regarding rpgs in Swedish what little I thought I knew seems to have been very outdated. Both Saga and Western sound fun, I'll check them out.
  11. aargh! I managed to vote wrong, please deduct one vote for the last option and add one for the first. i.e, i wouldn't care if my nick appeared.
  12. I will indeed get my grubby hands on BRP once I can find it here in Sweden. My FLGS is neither terribly Fine, Local (or Cheap) and the on-line place I often buy at lists it as out of stock. P&P from the US is a bit steep for me, and I'm not enamoured of PDFs of this size. I want to curl up on couch and flip through the thing. I want the smell of New Book in the morning. Thanks for the tips. As was suggested above, the door is indeed fitted from the other side (I'm working from a floorplan not of my own design here) where there is room enough. It is at the end of a corridor, your traditional D&D one square wide corridor at that, and I thought that would be a bit narrow for two persons to swing a thick beam or log between them. No dragon though, not behind the door. One of the PCs has a pet dragon though, a small one (which I keep forgetting about). There is a demon upstairs though, but that'd fit through most doors. Yes, this is a dungeon crawl. I like dungeon crawls and my 10 year old player mainly wants to hit things. :thumb:
  13. 0one Website make a kind of customizeable PDFs that allow you to pick "tiles" and make a map. I just discovered the site a day ago and haven't checked out these, but they look interesting. As far as I can tell they fall between prepared maps and a normal mapping program. I bought dwarf stronghold in the blueprints line. It's nice, has a few too many secret doors and a couple of layout decisions I might argue with, but very useful to someone who is artistically challenged like myself. There are a few free samples to download.
  14. I'm still working with the RQ3 rules, and really rusty GMering. My players are likely to want to go through an interior reinforced heavy wooden door in a couple of days, and they will no doubt want to do it as violently as possible.. There's wooden beams around they could use as makeshift rams, but how much damage would they do? 2D8 plus DB perhaps. There's only room for one person to hold it unless they rig something (I'll let them if its fun).
  15. Tack Peter! I'll take a look. For the time being though, it'll be a simplified version of RQ3.
  16. Thanks. I can't imagine it'd be hard to get a copy here in Sweden though. D100 as D20, similar to RQ2 then. But they've started using experience points, something I've never much liked, and my general impression is the game has moved away so much from its origins in BRP that it's a very different game from what I played a few ages ago. One of the settings looks fairly interesting, though I've no idea how well done it is. Trudvang is inspired by Nordic (Germanic more properly I guess) influences, such as painter John Bauer, Beowulf, and of course the Norse mythology.
  17. I haven't played this since the second edition, but have been thinking of picking it up for playing with children (too young to handle the English of BRP, and it would make good Christmas gifts in a few years). I know they swapped the D100 for a D20, but I know little of the system know. Does anyone have experience with it, I know there are a few Scandinavian types lurking around the troll caves here? I know, this is only barely on-topic for the forum, but it is BRP derived.
  18. Some of these will fly directly into my campaign. Thanks.
  19. I may have missed one or three but I think I have all the Kyger Litor cult write ups. >:-> 2nd and 3rd ed. Thanks for the tip though, I hadn't thought of giving him Troll Lore, and of course he should have it now.
  20. Excellent, thanks Jason. Just one more example of the beauty of BRP: several slightly different ways of doing something. Pick the one that suits your particular game. :thumb:
  21. This does sound like a nice and easy way of doing it. I'll probably give him the opportunity to become a member of a dragon riding knighthood order at the end of next adventure which requires some sort of relationship mechanic as well. I'll probably use Allegiance for that, and there are some Reputation rules as well isn't there? Sigh! I need the book. Now.
  22. I'm currently running a slow moving RQ3 game for my nephew. He helped a band of exiled trolls last time we played so I thought I'd give him some sort of relationship score with them. Naturally, I'll start using BRP as soon as it's available here in Sweden. I could just tell him to jot down "Trollfriend" on his sheet and leave it at that, but I'm curious if there's anything in BRP that I could use for this kind of relationship? I don't have anything specific in mind for how I want this to work, just looking for ideas.
  23. In a perfect world with loving deities and kind strangers, a BRP Character Generator would be truly cross-platform. I'm on Linux...
  24. :-) Post 4 in this thread, by Al. A bit apocryphal, I admit. But I don't think anything contradicts the possibility of one of his legs being robotic.
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