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David Scott

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Everything posted by David Scott

  1. All the details are in Sartar KoH. The Lunar Peace negotiated in 1613 allowed The Provincial Army is allowed to take control of the cities of Boldhome, Duck Point, Wilmskirk, Jonstown, Swenstown, Aldachur and Alone. Swenstown also became a “Pleasure Centre” for the Seven Mother’s cult. Given the destruction of the Dundelos Tribe who were part of the Swenstown confederation and the proximity of the New Lunar temple, it’s likely a slaver hub as well. The 1619 visit of the Crimson bat to the area is covered in the Sartar Companion.
  2. I can’t see where “hit probability” or “chance to hit” defines the weapon doing the action. Yet all of a sudden you seem to see that this particular spell doesn’t apply to archery (probably slings, darts, etc too). RQ2 (Classic) RQ3 RQG (Final draft)
  3. Generally you are correct. Overall Prax and the Wastes are a patchwork of grazing qualities: Only the Covenant herds thrive, but other herds could be maintained in the settled river valleys. The cattle of the Pol-Joni thrive as they are part of the Covenant and are in a much wetter part of the Wastes. Other herds can’t thrive due to the magical nature of the damage to the region in the Great Darkness, the fertility of the land is greatly diminished. So the effect on non-native herds and animals would one of not enough quality feed, reduced fertility, and lack of magical integration in the region. I’d certainly allow other herds as part of a story or adventure hook.
  4. I’m not really sure what your point is here. I just did what it said in the rules, but in your game the archer could start fighting with melee weapons as well, just without the defence. Yes fanaticism doesn’t have a big disadvantage for ranged weapons, so what’s the problem?
  5. No, once you do the maths with average clan size of 500 and average family size of 24: In 1621, Bison, 80k, families per sept 9, 3-5 septs per clan, 150 actual clans. Minimum 95k herds. High Llama, 65k, families per sept 4, 5-10 septs per clan, 120 actual clans. Minimum 67k herds. Sable 80k, 65k, families per sept 4, 5-10 septs per clan, 140 actual clans. Minimum 183k herds. Morocanth 80k, 65k, families per sept 5, 4-8 septs per clan, 150 actual clans. Minimum 102k herds. Impala 120k, 65k, families per sept 6, 4-7 septs per clan, 230 actual clans. Minimum 524k herds. the numbers don't include slaves which are roughly 5% IIRC. As per the encounter tables. However I play them as only story generated events. Eiritha does send herds out from the earth or they drift in from a hidden green. Yes, always unless you discover otherwise as you close.
  6. In my games, fanaticism was always fantastic spell for ranged weapons. There wasn't a downside unless the enemy closed. IIRC you could use it with multimissile (but that was the hazy past). If the enemy closed, another player could cast Dispel Magic or Demoralise, but much more often the other players waded in as the archer wasn't usually strong in close combat. Often players would cast fanaticism on others against their will (POW vs POW roll) to bump up the party's effectiveness in a close fought exchange. Most had decent armour so it wasn't a problem.
  7. Fanaticism is only 2 mins (10 melee rounds). POW x5 to cast. Downside is no parry or defensive spells. Passions and Augments are duration of task or relevant situation. ability level to use. Downside is loss of ability. I don't see any game balance issues. The big difference for me will be if my Passion is higher than my POW x 5 and of course if I have a relevant Passion at 80% I don't really have a choice.
  8. There’s never been any mention in the rules that Fanaticism is limited to melee or that it’s a lesser form of berserk (even in the final RQG manuscript at Dragonmeet) - it just ups your attack and decreases your defensive ability. A person under fanaticism is a fanatic which is where we get the word fan from. The person is focussed almost exclusively on a single goal. I would argue that the spell could be extended to other activities were it not so specifically about attacking. The effect always reminds me of the Mule's effect on Ebling Mis in Asimov's Foundation and Empire. Fanaticism is about focus not bloodlust.
  9. David Scott

    Translations

    All pages now added
  10. David Scott

    Translations

    I've made a start. The Main page has been created and only the Gazetteer exists at the moment. Please pop over and populate the Gazetteer with some places. I'm an English speaker with no real need for translations so it's over to you: http://glorantha.wikia.com/wiki/Language_Translations I'll add the other pages later today then publicise it over on the other Glorantha groups. Please note You will need a Wikia/Fandom account or Facebook account to add your contributians.
  11. David Scott

    Translations

    As someone who makes part of his living recovering data from old databases into readable formats, personally I prefer good old text (or html or xml). The added bonus is that search engines will index it so it can be found quickly and easily. Nothing is in a closed file format and all is on display, like the pages from a book. If you want to set up a database then please do. I'm just aiming for the lowest common denominator.
  12. David Scott

    Translations

    Agreed, a Gazetteer page, proper names and a bestiary page sound okay?
  13. David Scott

    Translations

    It will give a list presented so: Stormwalk (A mountain where you can walk with the storm) GtG page XX Montagne des Tempêtes (FR), Montagne de l'Orage (FR), Montaña del Paso tormentoso (ES), Tempestaadondadora (Catalan). Tormwalk (A mountain where you can walk with the storm) GtG page XX Montagne des Tempêtes (FR), Montagne de l'Orage (FR), Montaña del Paso tormentoso (ES), Tempestaadondadora (Catalan). Urmwalk (A mountain where you can walk with the storm) GtG page XX Montagne des Tempêtes (FR), Montagne de l'Orage (FR), Montaña del Paso tormentoso (ES), Tempestaadondadora (Catalan). Vormwalk (A mountain where you can walk with the storm) GtG page XX Montagne des Tempêtes (FR), Montagne de l'Orage (FR), Montaña del Paso tormentoso (ES), Tempestaadondadora (Catalan). As I mentioned previously Spreadsheets are not an ideal way to present info that everyone can access. Likewise.
  14. This is a companion poll to https://basicroleplaying.org/topic/7123-what-was-your-favourite-version-of-runequest-to-date/ Please note that this only includes publications that contained Glorantha as a setting there will be another poll later for rules sets that people use for Glorantha (like the Design Mechanism's RuneQuest).
  15. David Scott

    Translations

    The Glorantha Wiki. I'm suggesting this as you need to create a login and this will mean everyone's work is credited. Also errors can be undone and it's all public. However how do we actually lay this out? text is easier than tables and what ever is used should be alphabetical. One page with multiple languages is my preference as it allows those with multiple languages to cross check meanings eg Stormwalk (EN), Montagne des Tempêtes (FR), Montagne de l'Orage (FR), Montaña del Paso tormentoso (ES), Tempestaadondadora (Catalan). Perhaps with notes on name make up and source eg: Stormwalk (A mountain where you can walk with the storm) GtG page XX Montagne des Tempêtes (FR), Montagne de l'Orage (FR), Montaña del Paso tormentoso (ES), Tempestaadondadora (Catalan). How does this look?
  16. Considering the mix of art in the book (old and new), the art of King of Dragon Pass, Sartar:KoH, Sartar Companion, Guide and HeroQuest Glorantha, i'd say it continues to reinforce the diversity of the Orlanthi as a people. The descriptions in the Guide are still very present. Much of art description for new artists is based on pre-existing art and you'll see this in RQG: and 13G:
  17. David Scott

    Translations

    I have a suggestion, that comes from my work in another area of gaming - can we get this this all made up into an unofficial resource for others to use. I've been working with translators on another project for which I now have a list of keywords translated into four other languages. This was to ensure that there is consistency across the foreign language versions of the game. The intention would not be to produce a definitive list or to correct each others interpretations, but to just get out there and include multiple versions of the same name where they exist. The Glorantha Wiki is the obvious home for this.
  18. Personally I believe overall they are an even match. Each has their good and bad qualities in a fight. They have been fighting each other for a very long time and neither has really won out over the other. The balance is described on page 100 of the Guide, along with Dwarves. The big Rubble, although a specialist example has a troll and elf population in a state of stalemate. Looking at the bigger picture in the Hero Wars we can see what each side is needing to employ in order to gain the upperhand (not necessarily over each other). The Elves' agenda is the New Seed and Reforestation (GtG p69.), they are going to rapidly fill the land with choking forest, hostile to all including trolls. The Troll's agenda include Boztakang's Empire (GtG p94) and the Great Flood they will cause by blocking Magasta's Pool and they eating the dead (including Elves).
  19. On the surface world yes, but I suspect many more in the Underworlds.
  20. 23 = 3W, 23-6 = 17. When I run games I generally get players to write down the whole numbers on their character sheets as the base value always changes with modifiers, augments, etc. We then do the mastery calculation afterwards if needed. 3W2 = 43, 43-6 =37, 37 = 17W
  21. No, I'm connected to one at the moment. It may depend on the exit point of your VPN though and of course your provider. I use HMA with few issues. I'm connecting via VPN only 50% of the time though. Sometimes on a desktop, sometimes on a mobile device.
  22. At the release point, it was nearly complete mechanics wise and certainly not an alpha edition. Personally I'd say a few points from the mechanics being finished. The rest was still a WIP, but the rules were completely playable.
  23. The thread on RPGnet is pretty much nitpicking for me. For example The emphasis in the above quote is mine. The next round would be the a parting shot (page 38). It says that abilities don't have to be the same, but in this example I'd let them use the same skills. The attacker will use his sword fight to run the other guy through, the other guy although disarmed can use his sword fighting skill to predict what the other is going to do. No situational bonus in this case - specific skill versus specific skill. if the defender changes ability, I'd hope he'd pick a specific skill, not a general keyword, so no situational modifier. Remember that if the attack fails, the defender could be back in the contest (has happened many times in my games). If you believe that the attacker should have a situational modifier then go ahead and add it, but my feeling would be that it's all part of the same fight and I wouldn't do it. I want the drama of the other guy attempting to pick his sword up (unless you prefer the drama of the defenders last monologue). On another point. If the defender is an NPC, the Player may already have a situational modifier over him unless the GM has specifically said he is an accomplished sword fighter.
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