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David Scott

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Everything posted by David Scott

  1. I have 8128 - Glorantha, Blood of Orlanth for MRQ2 a PDF that I downloaded free from the Mongoose site at some point, include was an art & maps folder and another adventure - A River Runs Up It also by Bruce L. Mason
  2. Understandable, however the cults section is all you need to look at now and as you said, not too expensive. You can also download the cool Simon Bray masks for the Red Moon Rising adventure here - http://www.glorantha.com/docs/masks-of-the-true-gods/ If you've not seen these, they are worth a look!
  3. As David said in the article there's no info on this deliberately as he got burned before by pre-announcing a release. Everyone should also be aware that only David Dunham can answer any of these questions as anyone else involved is under a non-disclosure agreement. You can ask questions over on his blog as I don't think he's on here.
  4. I’ve put this here for reference The Meints Index to Glorantha was called that because the Acronym of it (MiG) was something I liked. Calling it the Meints Index to Glorantha and Runequest seemed kind of blah. Of course, 20 years on, I really feel I should have called it the Meints Index to RuneQuest and Gloranthan Ephemera, which would have had the acronym of MIRAGE.... (maybe not) Anyway, a Mig 3rd edition is something I have long pondered doing. I certainly have a lot to add from 1999-present. Over the years I've even managed to track down things I missed from the 1970s and 80s as well. It's just down to finding the time. Anyway, here's the collector's checklist from Mig2: Advanced RuneQuest (GW book) A Rough Guide to Boldhome A Rough Guide to Glamour Adventurer Sheets - Human Adventurer Sheets - Non-human Apple Lane (3 editions) Balastor’s Barracks Behind the Masque Best of Tales of the Reaching Moon Big Rubble Borderlands The Broken Council Guidebook Broken Tree Inn Children of Entropy Children of the Red Goddess City of Lei Tabor The Collected Griselda Convulsion 92 Programme Book Convulsion 94 Programme Book Convulsion 3D Programme Book C4 Anthology Cults of Light and Death Cults of Prax (2 editions) Cults of Terror Dara Happan Book of Emperors Daughters of Darkness Dorastor: Land of Doom Dragon Pass (2 editions) Dragon Pass Conventions for PE Duck Pond Duck Tower and Other Tales Eldarad the Lost City Elder Secrets Entekosiad The Fall of Boldhome Foes Fortunate Succession Gateway Bestiary Glorantha Con IV Compendium Glorantha: Genertela CotHW Gloranthan Bestiary The Glorious Reascent of Yelm Gods of Glorantha Greatest Tournament in the World Griffin Island Griffin Island (GW book) Griffin Mountain The Haunted Ruins Hell Pits of Nightfang Heroes of Wisdom Into the Troll Realms Judges Guild GM’s Shield King of Sartar Land of Ninja Land of Ninja (GW book) Lords of Terror Militia & Mercenaries Missing Lands Monster Coliseum Nomad Gods Pavis Player’s Edition Plunder Proceedings in Malkionism Questlines Questlines II Questworld River of Cradles RQ Con Compendium RQ Con 2 Compendium RQ Deluxe Edition Box RQ Deluxe Edition perfectbound RQ: Gamemaster’s Box RQ: Player’s Box RuneMasters RuneQuest 1st ed. RuneQuest 2nd ed. RuneQuest 2nd ed. hardcover Runequest 3rd ed. (GW book) RuneQuest Cities RuneQuest Companion RuneQuest Monsters (GW book) Scorpion Hall: SQ2 Scorpionmen & Broos Shadows on the Borderland Snake Pipe Hollow (4 editions) Snow King’s Bride: SQ3 SoloQuest: SQ1 Strangers in Prax Sun County Tarsh War Thieves’ World Thieves’ World Companion Troll Gods (boxed) TrollPak (RQ2) Trollpak (RQ3) Trolls and Trollkin Univ. of Sog City Conf. Guide Vikings White Bear & Red Moon (3 ed.) Wyrm’s Footprints Ye Booke of Tentacles List of Magazines Magazines are where completists eventually face their doom. This list is by no means complete. If I, or one of my co-conspirators, do not own the issue it probably is not listed. Please let me know what I’m missing and your selling price. Foreign language magazines are not included. Adventurer: 1, 4, 7, 9, 11 Alarums & Excursions: 46, 48, 54, 56, 61, 65 ( incomplete list) Book of Drastic Resolutions: 1-3 Breakout: 34 Codex: 1-3 Dark Realm: 1, 3 Different Worlds: 1-19, 21, 22, 24, 26-33, 35-38, 40, 41, 43-46 Dragon: 51, 129, 132, 144, 172, 206 Dragon Lords: 13 Dungeoneer: 10-12, 14, 15, 17 The Dungeoneer’s Journal: 23, 25 Enclosure: 1-2* Fantasy Chronicles: 3-9 Gryphon: 1, 2 Heroes: Vol. 1, #1-8 and Vol. 2, #1-4 Miser’s Hoard: 3 Multiverse: 4-5 New Lolon Gospel: Vol. I & II Pavic Tales: 1-9 Pegasus: 2-4, 8 Read Pheasant Throughout: 1-2 RuneQuest Adventures: 1-6 Spacegamer: 85, and Vol. 2, #2 Tales of the Reaching Moon: 1-20 Tortured Souls: 3, 4, 6, 8 Tradetalk: 1-16 Valkyre: 5-8 ViP of Gaming: 4-5 Wargaming: 3 The Wild Hunt: 38-48, 50, 52, 53, 55, 57, 156, 162* (list incomplete) White Dwarf: 17, 19, 29-65, 67, 69, 71, 74, 75, 85, 88, 90, 92, 94, 96, 98, 101 White Wolf: 15, 16, 18, 20, 22, 41 Wyrm’s Claw: 16 Wyrm’s Footnotes: 1-14
  5. @Rick Meints, do you actually have copies of this - allegedly 16 issues?
  6. Before converting get yourself a copy of Pavis Gateway to Adventure (if you haven’t got it already). Inside you’ll find the Yelmalio cult for HeroQuest. https://www.chaosium.com/pavis-gateway-to-adventure-pdf/ in reference to the above conversation, light priest is effectively a social rank. You can be one and not a devotee. But you can’t be a devotee and not a priest or light son (some cults allow initiates to become devotees without social rank). Light sons are fighting devotees.
  7. I think Greg was playing here, it’s Eiritha’s open mouth - the caves and a stream running out so Agape - open mouth. Also the home of the TBC - eternal love and peace hippies - so the Greek sense of the term too - brotherly love.
  8. The basis for what I'm writing is Nomad Gods (1ed) and Cults of Prax. I always start there and three bean circus is the same. They are the children of Tada and Ernalda who are now greatly diminished after the Great Darkness and now comprise a small spirit society / subcult of Eiritha based at Agape with a wandering part as well in the Wastes and Prax. If you join the cult and renounce violence, eating meat and all worldly goods you can get cool hippie magic of love, peace, and harmony. Outside the cult only the Most respected Elder gets to wield their (3 point) Peace magics. Sensible raiders and warriors avoid them, otherwise they are clearly a good evening out. more info here: http://www.glorantha.com/docs/three-bean-circus/
  9. Sounds good. A divination by the local Earth Priestess could give the players this information. They could also create a propitiatory shrine in the village, although that might be more difficult due to politics.
  10. @Rick Meints also put it online when he had the Gloranth.info website: https://web.archive.org/web/20090228094412/http://www.glorantha.info:80/ Yes but it's complete up to end of RQ3, and includes the non-Glorantha RQ products. There was much less non Gloranthan RQ in this era. https://web.archive.org/web/20081121095917fw_/http://www.glorantha.info/whytell/body_whytell.html will give you the background on the who is @Rick Meints - an avid collector who ten years later added Chaosium to his collection:-)
  11. Likely near complete: https://index.rpg.net/display-search.phtml?key=system&value=Runeque the cover listing is more exciting https://index.rpg.net/display-search.phtml?key=system&value=Runeque&match=loose&match=loose&sort=system%2Csystemversion&type=pictures
  12. All products ever by all publishers?
  13. Hi @Rob Helm, could you add a spoiler alert to your topic title. I’m sure there are people out there who haven’t played this yet. Thanks.
  14. I don't think it was his pantheon, just the nature of the god time at this point.
  15. They were in Genert's Garden before the Star Captains came down to help fight Chaos in the Great Darkness. The Elder and Younger took Eiritha for a wife and she birthed the Twin Founders of the Sable tribe. The Twin Founders took the Sable protectress as their wife and she birthed the Sable Daughters who married the sons of Waha (khan dynasties) and each founded their own Sable phratry, who are the ancestors of the People (two legs and four legs). Have a look at Eiritha's genealogy in Cults of Prax or the Cult Compendium. Replace Storm Bull and his sons with the the Elder and Younger and the Twin Founders. This explains why they are few Storm Bull cultists in the Sable Tribe. They are a special case of Star Captain - one with a mysterious moon connection.
  16. Thanks - they are in my no use ziplock :-) In the 1977 Original and on the 1981 sheet they looked so on the page numbering sheet they are marked WF and it clearly says - But there don't seem have been any ever published. I've gone through what little of Greg's original notes I have on the game and there's no mention. Plenty of other units mentioned - just not the Charioteers. My only concern with that version is that it links them with the Impala tribe likely due to the yellow background. In the 1981 counter sheet they were purple - the same as the other independents. In the 1981 sheet, their CF also indicates that that they don't need support further supporting the fact they are an independent unit. Their magic factor is high compared to normal units so they likely have a magical origin. What pulls their chariots isn't shown. I like the idea that they could be a unit inspired by Ronance occasionally brought together by his descendants. However the chariot style is different and what pulls it is missing. Here's Ronance for reference: It could also be that are some leftover from the Sheng's Empire in Prax.
  17. As the Glorantha Wiki says, the main references are in the Guide and the Glorious ReAscent of Yelm. I like the Planetary runes of the Glorious ReAscent. The Twinstars first appeared in Nomad Gods as one of the counters with no explanation. Their rules and background later appeared in Wyrms Footnotes 4 in Red Moon in Prax and reprinted in Wyrms Footprints. I'd avoid ILH2 as I feel that it overcomplicates them, but you could certainly use the writeup if you wanted.
  18. Which token? I've just rechecked my set just in case I'm going mad:-) Which introduction? I've just reread it and searched the doc and can find no reference to them. Rules: https://www.chaosium.com/nomad-gods-rule-booklet-pdf/ Board and counters: http://www.vassalengine.org/wiki/Module:Nomad_Gods Game engine: http://www.vassalengine.org
  19. The Hidden Ancestor is the name I coined for the original Moon Rune cult found in the Wastes. It's one of the "Elemental" spirit societies of the Praxians. Each groups together similar spirits in the Praxian Tradition. You'll only find the Thirstless spirit society (Water rune) mentioned in HeroQuest Glorantha, the Burners (Fire), Sky Gazers (Sky), Shadow People (Darkness) and Hidden Ancestor (Moon & Sky) societies have yet to see print. There is no Earth or Air rune societies, Earth spirits are attached to cults at the Paps and the Air spirits are attached to the Orlanth cult in the Wastes. Hidden Ancestor? - the name comes from the fact that originally only one of the pair was visible. In the Second age, the Younger suddenly became visible to everyone, glowing the same yellowish-white color as its twin. Twenty eight years after the rising of the Red Moon, the twins started to change color, phasing harmoniously with the Red Moon. When the Moon is full the Younger glows a bright red. It slowly fades to its original yellowish-white color as the Moon enters its Dark and Dying phases, then returns to red as the Moon becomes full again. The Elder follows the same pattern in reverse, being yellowish-white on Full Moon days and red on Dark and Dying days. This is combined with their crossing the sky along the Southpath, taking three days to make the journey, then vanishing for a like period of time. The full 42 day cycle is well know to the Praxians. The change in phasing occurred when the Hidden Ancestor was revealed to the Hungry Plateau Sables. Page 336 of the Guide tells us: The Lunars call the Twinstars Erelia and Verelia, but the Praxians know them as twin brothers, sometimes twin sisters and some times twin brother and sister. Each pair had different names, but most just called them Elder and Younger. The two societies met when the Hungry Plateau Sable returned to Prax in the first failed Lunar invasion of 1608. To all intents and purposes the societies are identical, however - The Hidden Ancestor - The Younger provides charms that relate to the Moon Rune. Typically illusionary, contrary, polarising and changing. Occasionally Women or Mens magic and hunting magics are offered. The spirits themselves manifest as shimmering silver flames that can often bless and purify. There is no shaman path. The Twinstars - The Younger provides charms that relate to the Full half phase of the Moon Rune. The Full half phase can mimic Fire rune charms like those of the Lowfires and Change rune charms that can alter the world in small ways. Occasionally Women or Mens magic and hunting magics are offered. The spirits themselves manifest as shimmering silver flames that can often bless and purify. The Twinstars have a shaman path and are also part of both the Praxian & Lunar tradition. As part of the Lunar tradition, members have access to other moon phase charms and its shaman are often part of Jalakeel's society. In Both, the Elder provides Sky Rune Charms. The Elder provides charms that relate to the Sky Rune. Typically leadership, battle and society. Both cults are integral to the Sable people as they are their ancestors. When the Lunars leave after the Fall of Pavis, the Twinstars society effectively vanishes and all Praxian sables return to the Hidden Ancestor (or die in the purges and backlash) although some are clearly changed. This changes the society imperceptibly to outsiders, although inside I believe they learn the shaman path and access to some unusual Moon magic. There's more in this thread:
  20. It's covered in the Golden Age section of the Guide starting on page 116. I'd suggest you reread the whole Mythos and History chapter. It covers the creation of Glorantha. If you've questions or comments - head over to the Group Read of the Guide, week 6: https://basicroleplaying.org/topic/6551-guide-to-glorantha-group-read-week-6-mythos-history/ or for deeper discussion: https://basicroleplaying.org/topic/6548-guide-to-glorantha-group-read-week-6-deep-discussion/ If you don't own a copy of the Guide - you can get the PDF here - https://www.chaosium.com/the-guide-to-glorantha-pdf/. Ludicrous in your opinion - fair enough. But only for things that have happened and do happen, not could happen. Great isn't - having to create a mythology that explains why stuff happens. What a great escape from our world. Not with you on that one - it comes to a bad end (as did Nysalor)
  21. Perhaps that’s because 'there is no such thing as science' concept’ as we know it in Glorantha. In the real world Glorantha falls very much into the concept of Creationism. It’s an excellent example of mythology creating a world. Science rationale needs a mythological explanation here. This is the key and is explained at the very beginning of the Guide.
  22. David Scott

    Basmoli

    How to escape from a lion or cheetah - http://www.bbc.co.uk/news/science-environment-42792190
  23. The duck section of Races of Glorantha always stuck in my mind as not really understanding what was going on. Disclaimer - Stuart Stansfield has always been my standard for duck art - these were confusing to say the least:
  24. There's already a delecti versus elves game: https://www.ea.com/studios/popcap/plants-vs-zombies
  25. David Scott

    Rokari

    The current major reference to the Rokari is in the Western Cultural section of the Guide, the main part being: Later we are told that they are: and the detail of the school is on page 408 in the Seshnela section. Have a look at these too, were written when we were doing the guide: http://www.glorantha.com/docs/malkioni-culture/ http://www.glorantha.com/docs/seshnela-art-direction/ http://www.glorantha.com/docs/quick-summary-gloranthan-cultures-part-two-westerners/
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