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Rhialto the Marvellous

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Everything posted by Rhialto the Marvellous

  1. The more you reveal, the more I like this approach. Cheers!
  2. Thanks, that is very helpful. As a big fan of Stormbringer, too, I very much like the random armor protection. Carry on Newt, please!
  3. This idea has exceptional merit, Newt, and I would also welcome an OQ version like this.
  4. But the BGB would never be mistaken for Basic Roleplaying: An Introductory Guide, would it? It's comprehensive, which most introductory guides are not. An Introduction to the Chaosium Basic Roleplaying System would be an homage to the previous introductory guide, but perhaps too similar in name. With respect alternates to Quickstart: FastPlay?
  5. A roughly 600-page "settingless toolbox"? Well, thanks for the clarification: still wish them luck, but now I know to steer far clear of it, much as I liked the system in WFRP 1st & 2nd (and you were too kind to 3rd ).
  6. More than 600 pages? Way more than too much for a game, for me, but good luck to them.
  7. Probably because of Mongoose's penchant for 2nd editions, and not always well-edited ones. I have the books, and they deserved a better fate.
  8. I think it was OQ2 or Legend which proposed calling them "Heroic Feats" or some such: that way a PC who didn't want to use "magic" could take some of the "feats" and reimagine them as non-magical heroic abilities. There was no mechanical difference, just a descriptive difference.
  9. I think it was OQ2 or Legend which proposed calling them "Heroic Feats" or some such: that way a PC who didn't want to use "magic" could take some of the "feats" and reimagine them as non-magical heroic abilities. There was no mechanical difference, just a descriptive difference.
  10. This is pretty much what Bare Bones Fantasy does: broad skill categories with cascading specialities where desired.
  11. The contrast is so drastic because of the drastically different design goals: MgT is meant to be more along the lines of what we've heard so far about newRQ (broad, introductory appeal), and T5 is meant to reflect the designer's vision for his preferred game. It just so happens that vision doesn't appear to have a broad appeal.
  12. OpenQuest2 for me, since I have a bias towards lean rules. I consider Age of Shadow (OQ1) to be an exemplar in this regard. I just find it easier to add to a lean base than subtract from a thicker one (e.g., RQ6).
  13. Thank goodness...not to dump on another hoary game, but just look at the great misfortune that was/is T5: a great brick of a book that is the antithesis of this, and should be an object lesson in what not to do to try and attract a new audience.
  14. This is good news as far as I'm concerned (granted, one small, quiet voice): while I appreciate RQ6 and its thoroughness, Elric!/Stormbringer is indeed a simpler system.
  15. On quick inspection it's not in the rules until The Traveller Book, the one-volume rulebook of 8.5" x 11" you refer to.
  16. Well, I'll chime in with my support: Alephtar's books are splendid, and this sounds like a promising development path.
  17. River of Heaven: for OpenQuest, so not strictly BRP, but compatible.
  18. I wouldn't state it as strongly, but there is definitely room for improvement: I got no answer from my e-mails, so finally called after a "shipment" still hadn't arrived three weeks after the "shipped" notification. Turns out one item is back-ordered, so nothing has actually "shipped". The explanation was that it had something to do with the new system they were using...I think, it was hard to hear with the dogs going nuts in the background. Ken offered to ship the other two items now, to his credit. But, the next time I might just be tempted to pay a few $ more to order through RPGNow and get the POD + PDF.
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