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rust

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Everything posted by rust

  1. I would not recommend that. The material's size is clearly beyond that of a normal fan project, and since it is written in English it is likely to come to Chaosium's attention sooner or later. The only good way I see to handle this is indeed to contact Chaosium and ask for their permis- sion.
  2. "Das Böse ist immer und überall ..."
  3. You are welcome - just go ahead and ask.
  4. Hardly, his was a typical drive by posting.
  5. What you two need is the Create Gate spell, which can be found in the Book of Eibon at the Miskatonic University's library. Learning and using it might be slightly detrimental for your mental health, but a good beer is always worth a little sacrifice ...
  6. Yep, you can ignore the Second Age completely, it will be a distant and mostly forgotten past. However, you could run into the problem that there is very little material about Glo- rantha many years after the Third Age, which means that you will probably have to adapt Third Age material to your setting's point in time. On the other hand, with little official ma- terial in the way you can freely create your own version of Glorantha. Have fun with it.
  7. Any way you can imagine and describe in a way which does not ruin your players' suspension of disbelief. Yes, the age of the Empires of the Godlearners and the Wyrms Friends. It was on- ly used in Mongoose publications, the original Chaosium publications used the much later Third Age. The way I pronounce them is probably different from the way an English speaker does pronounce them, so I pass on this one. The easiest one to describe would probably be The Block, a huge piece of rock with the devil trapped under it (or so they say ...). Unfortunately it is in a wilderness re- gion and guarded by a cult of berserkers, so perhaps not a perfect place to enter Glorantha. Thinking about your overall problem, running a game for someone who potantially knows the setting better than you do, I remembered a method I used with several well known settings: The setting is in a parallel universe, and therefore very similar to the original one, but not identical. There are major and minor differences, so the players' knowledge about the original setting may be partially wrong - and the refe- ree can surprise players who thought that they knew all about the setting.
  8. A good way to show such respect would be not to meddle in Michael Moorcock's affairs and not to behave as if one had been given the authority to speak in his name. Michael Moorcock is perfectly able to speak for himself whenever he consi- ders this necessary, he certainly does not need or want any patronizing support from any self appointed forum vigilantes among his fans.
  9. rust

    Mythos Debate

    Well, you could call him and ask him ...
  10. rust

    Mythos Debate

    At least in the German version this one is the canonical Elder Sign, and when you use a search engine like Google to look for "Elder Sign" you will find that it is the most common version: Elder Sign Star 5 x 4505 by LunarScreams on Etsy
  11. Because the safe, fat little cargo ship can transport a lot more of "liberated" treasure ?
  12. Yes, but I have to admit that I did not like it. There is no problem with the game system, but the setting has a strong transhumanist touch, too much of it for my more old fashio- ned science fiction taste.
  13. I would also prefer stuff which is immediately useful for playing the game, and I would not at all be interested in merchandising stuff like T-shirts.
  14. It depends on your preferences concerning the granularity of the game mechanics. Mongoose Traveller's 2d6 system gives you only 11 possible results, while BRP's per- centile system gives you 100 possible results. Mongoose Traveller uses 6 characte- ristics, BRP uses 8 characteristics plus 7 rolls (Effort, Stamina, Idea, etc.). And so on. As a result Mongoose Traveller's core is more "rules light", BRP's core has more granularity and depth. It is a matter of taste.
  15. You can find some informations on this website and download a preview of the game: River of Heaven update | D101 Games The author of the game, John Ossoway, is the author of the Cthulhu Rising material, he demonstrated that he can write science fiction stuff and understands how a percentily role- playing game works, so the expectations for River of Heaven are understandably high.
  16. After several more failed attempts to download Magic World from the Chaosium website I finally remembered the standard solution for such a problem: Down- load and install another browser, make another download attempt, enjoy Magic World. What was impossible with Internet Explorer 9 worked perfectly well with Google Chrome.
  17. It is not difficult at all to use one of the currently available science fiction roleplaying games and play it with the BRP rules, I have done it for example with Blue Planet, with GURPS Space and with Traveller.
  18. Another science fiction campaign, the setting is a frontier colony. The wreck of an alien starship is drifting into the colony planet's system, and the cha- racters are sent to investigate the wreck. The alien ship is badly damaged, the outer rooms have lost their atmosphere and there is no artificial gravity. Moving slowly through the ship, the characters open the bulkhead to a room which still has atmosphere and which contains the mummified corpses of so- me members of the alien crew. As the atmosphere rushes out of the room, the weightless corpses are sucked towards the bulkhead and drift towards the characters standing there. The security officer of the team immediate- ly draws his weapon and fights a heroic rearguard action against the many advancing corpses ("Run, I cover your retreat !") while the other members of the team fail to understand his problem and just stay there and watch in disbelief. Shocked by the fact that the corpses continue to advance des- pite being hit over and over again, the security officer finally runs out of ammunition and prepares to use his unarmed combat skill to defend against the first corpse that drifts close enough to him. He only ends his private war when the team's engineer calmly remarks: "Hey, Mummykiller, this is not the D&D campaign, they are dead, not undead."
  19. We currently use a deck of cards for opposed skill rolls. Each player draws one card for each 20% his character has in the skill in question (but always at least one card) and the highest card wins. This way a character with a low skill has a chance to be lucky and win, but the higher the skill the bet- ter the chance to draw a high card. This is just one example of the many possible methods to deal with opposed skill rolls in a not too serious way. Having fun while giving all characters some chance to win is really the most important point.
  20. Indeed. As long as the players accept the method and you use it in a consistent way, there will be no problems.
  21. This tends to penalize characters with high skill levels. When Character A has a skill level of 20 % and Character B has a skill level of 80 %, Character B's effort to build up a high skill level is wasted if the lowest roll wins.
  22. Here you go: http://basicroleplaying.com/basic-roleplaying/opposed-rolls-success-levels-3038/
  23. A science fiction campaign, the setting is a water world. The player characters are the crew of a research submarine, their current mission is to explore some strange underwater caves in a depth of about 300 meters. One of them left the submarine in an armoured diving suit to explore the caves, got lost and returns to the cave entrance with almost no oxygen left. Player A (in the submarine): "I take an oxygen tank, run to the wetlock, open it and give the oxygen tank to [Player B] while I hold my breath." Player B (the one outside): "I am deeply moved by your unnecessary sacrifice." Player A (confused): "???" GM: "You are 300 meters down without a hardsuit - deep sea burial time for you."
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