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jajagappa

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Everything posted by jajagappa

  1. Life is hard in exile in Pavis even for those from Sartar. Old clan feuds live on and who says your clan had good relations with those who've previously come east. You've got family to support and no connections. Duke Raus is also an exile and is offering good plots of land for those who work for him - hard life, yes, but a chance for your family and it beats starving or seeing your children starve. Or perhaps you're from one of the Elmali clans of the Far Point, largely destroyed from Harvar Ironfist seized control of Alda-Chur with his Yelmalions. Now your in Pavis and the Yelmalions here give you a hard time too. Life under Duke Raus may not be so bad after all.
  2. Rick's update on June 21 on the Kickstarter page was the following: " While I await the arrival of the test printing of the 3 volumes of Unpublished material and the RQ1 Playtest Manuscript, I have gone back to working on Plunder and Runemasters. After those are completed I can then begin the layout on Cults of Prax and Cults of Terror, which are almost done being edited for completeness and removal of any typos. The rest of the series of books will be spread throughout the remainder of 2016. We wanted them all done by June, and while all are in various stages of completion it now seems likely that they will get released in small batches over the next 3-6 months. The initial promise date in the Kickstarter was "in 2016", and we are putting a plan in place to stick to that date. If we can get them all done sooner rather than later, we will. "
  3. Agree, and especially if you think that it conflates the stories/myths of: Raibanth, Yuthuppa, Alkoth, Rinliddi, and Kostaddi at a minimum, and probably Darjiin, Hyalorings, and the Pentan horse riders.
  4. But who is the Horse Goddess? The shorn form of Hippogriff, a flying creature. I think there's a lot more lurking (and possibility) to this myth.
  5. And conversely, you can have your left arm damaged to the point where it is useless (i.e. can't defend with your shield), but can continue to fight.
  6. Not working to retcon anything in the Guide here, but there is room for detail and nuance. Yes, that's very true.
  7. Actually, no, it just means that the Lunar Empire rules Saird. This is the center of the Lunar Provincial Administration and it will work to ensure its position both magically and physically, including refocusing rituals. It's had 30+ years to do so. Also, remember as I said, this is an in-progress map. What time I've had over the past year+ has gone to Nochet, not the Saird material.
  8. Agree with David here. Plus, we will find/discover new details as we work through an area in greater detail. Also, there is no particular contradiction here. Hyalor is the hero who emulated the deeds of Yelm the Rider and is the husband that folk call upon. But as we see in Pavis book, it is Yelm who names and commands the Armless Howler.
  9. The temple was originally that of Beren/Hyalor and Redaylda. But Beren/Hyalor at this temple have acquired the attributes of Yelm the Rider due to Lunar influence. This is closely tied to the old myth of Yelm the Rider/Hyalor Horsebreaker. This is a key aspect of Lunar control of Saird. This temple holds at least some of the key artifacts in support of Appius Luxius and may include: the Lasso (or Rope or Lash) of Hyalor, the Golden Bit, the Bridle of Domination, the Fire-woven Blanket, and the Chariot of Lightfore. These artifacts suppress the sovereignty of Redaylda. Interesting thought! Not everything fits. The Esrolians are not a horse-based culture. We know that the Blue Dragon successfully penetrated the empire of Yelm/Murharzarm, so I'd expect such wards might be intended to deflect this approach.
  10. There may be one to Redaylda and Hyalor as well, but it was one Jeff wanted. Good for making us Gloranthaphiles think. :-)
  11. Thanks. Agree that two 2nd Age maps really would be needed, possibly three (pre-EWF, EWF period, and Verenmars era). I'm not sure that the Domes of Domanand need to be in a circle - I don't think they are necessarily 'Sun Domes' though perhaps they are. There may well be other ritual patterns in use, particularly to invoke anti-Draconic powers. Perhaps they fall into a pattern related to or to mirror the 2nd Age Sky. There may well be dangers or vulnerabilities in attempting to recreate the Perfect Sky. The 3rd Age map does show the few remnants of these ancient domes shown in pale grey. Some of them were built over though such as the Dome of Verrogors. Yes, you'll find quite a few DH towers on the 3rd Age map: Golden Temple of the Brilliant Pillar, the Twins, the Half-Dome Tower, and 7 Moon Tower. I've only placed one main SD temple. The High Temple was converted to the Citadel of the Seven Seals, part of the Lunar Admin. Both the Provincial Church and the Temple of the Reaching Moon are present, as is the Temple to the Red Emperor and Red Goddess. As for Redaylda, well you'll find her temple, but her husband there is Yelm the Rider. ;-) Of course, there is also Redaylda's Green across the Oslir, which is sacred to her.
  12. Speaking of Mirin's Cross, here are my working maps for the site during 1st, 2nd (pre-Verenmars), and 3rd (current) Ages. You'll note the varied changes in the river courses around the nearby hills and growth of the city. It has expanded considerably over the last 40+ years as the center of the Lunar Provincial Admin.
  13. My early Sairdite work suggested that the Mirinae were a 2nd Age tribe dwelling in the area named after an earlier figure named Mirin. However, Jeff and I had a fair bit of discussion on the topic and the last we left off, these were our general conclusions: Mirin was a lieutenant of Alakoring who learned the secret of where to cross the Black Eel river Mirin overcame and captured a notable EWF leader in a battle of might and magic, and then crucified the important EWF notable here (hence the "Cross" instead of "Crossing"). From the list of the Dragons defeated by Saird (was one of Greg's old Myths of the Month items that I helped work on - not sure if still accessible), the Heart of Gold was a dragon which lurked in a golden tower in Mirin's Cross and may have been the EWF leader involved. Mirin subsequently claimed the city/site for his own and after the Cross was removed, he built an impressive monument here to mark the spot of his great duel. Imagery on each side showed Mirin's four great deeds. The monument was topped with Mirin's image as well, though that's long gone now and much of the imagery has worn away. But the monument (and city) has been popularly called Mirin's Cross since (though it's had a range of names over the years).
  14. Having written a lot of stat blocks for my old unpublished RQ Imther material, I fully agree with David's opinion on them. The Nochet material I'm working on is HQG, but any of the setting content should be fully usable with RQ.
  15. Someone could try, but the problem is that Yamsur was destroyed/annihilated by chaos, so its far worse than just dying. Any heroquest that attempts to find him will run into the hordes of chaos, likely with no recourse or escape - there isn't even a god there to save/aid them.
  16. I'd probably align it something like: a - Movement; b - Death/Separation; c - Fate; d - Life; e - Truth; f - Illusion; g - Harmony; h - Stasis You could also have: i) follow it and knock it aside (or similar); or knock another rock over and see what happens - Disorder. I'd do something like: a - Moon/Illusion; b - Storm/Death; c - Communication/Harmony; d - Earth/Harmony; e - Harmony?; Stasis.
  17. There was a question raised on it in the old Glorantha Digest here: http://glorantha.temppeli.org/digest/gd2/1995.07/0086.html but there is no official answer. And similar question 4 years later here: http://glorantha.temppeli.org/digest/gd7/1999.10/0816.html Peter Metcalfe suggested at the time: "I suppose Jaldon's Golden Horde having sacked all of Dragon Pass were looking for the way back to Prax. Having burnt all the signposts, they mistook the Upper Oslir for the Creekstream River and headed off in the wrong direction whereupon they were promptly devoured by a passing Red Dragon."
  18. jajagappa

    The Sea Cave

    I'd likely buy them in pdf format for ideas/inspiration. I think the format works fine for those who want more of Classic RQ2. They can be expanded on subsequently if it makes sense to do so.
  19. Generally I'd say yes - they would recognize this person as a man of Light and Truth. Some differences in customs amongst the temples, but likely more at either the 'political' level or the level of common austerities (i.e. shared geases). The DH families would likely be worshipping Yelm rather than Yelmalio, otherwise you'd be pretty low on the scale of nobility. But in the Provinces where you still have clan feuds, they would likely declare a truce for worship at the Local Temple and within whatever the boundaries are for the temple lands (similar to how both the Orlmarth and Greydogs come to the Feast of Beasts at Clearwine in SKoH). I'm sure Yelmalio would blind the instigators of any who violate such a truce as it would be violating their oaths to the god.
  20. And they are nowhere near as bad as the thieving Vanchites! But, yes, Saird has been awash in local and then overlapping waves of Orlanthi, DH, Lunar, and even Praxian and Pentan sources across at least 12 centuries. In most places Yelmalio is the recognized figure except scattered Vanchite settlements and some of the Imtherian clans. Btw, I've sent you some material to the email address of yours that I have.
  21. It means that not only do you take on the results of a hit point location being exceeded (arm useless, leg damaged so that you must fall), but you can no longer fight or move or, presumably, take offensive action. You can cast the Healing spell on yourself as one option if you can touch the wounded location. I'd say that to recover, you need to restore the limb to 0 or positive HPs. A 3pt limb can take 6pt of damage. Healing 2 is needed to stop bleeding. But you'd probably need at least Healing 3 to put you at 0pts, or Healing 4 to put you back at 1pt. The only way not to be incapacitated with this damage is with something like the Minotaur's Battle Rage. With that, you can keep fighting until you drop.
  22. There's a fair bit of material on Saird, Vanch, and Imther - some in development for an HQG book on the region, some published in the fanzines (NLG, TotRM, Enclosure, and Codex particularly), some prepared for publication but never released (mostly Imther), some worked on with Greg and Jeff (Verenmars Saga, Kings of Saird), and a lot of other material on Vanch, Imther, and Sylila. But there's also a lot that's not done and plenty to work on. Yes, correct. Well maybe, maybe not. Heliacal was certainly one of the Many Suns and his Seat of Judgment was at Lolon. But the Seat of Judgment was broken and lost, most likely carted off by the DH. He is likely equated now with Yelmalio. But if you use his myths instead of Yelmalio's you probably won't get the same result.
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