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jajagappa

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Everything posted by jajagappa

  1. Yes, very much so. And added into the mix are ancient heroes of Kareiston's Temple, whether part of its founding, it's resurrection in the 2nd Age, or it's restoration post-Dragonkill, whose names and epithets may be conflated with or distinguished from the temple's deity.
  2. Sadly James Polk, one of my collaborators on New Lolon Gospel and original participant in my Imther Campaign, passed away last week. In his honor, particularly with his love for music in mind, I thought I'd post one of the Imtherian songs he helped pen for NLG #1. The Song of Hypasia This sentimental (some say maudlin) song about the singer’s lost love, Hypasia, has become very popular around the hearth fires. It was supposedly brought to Imther fairly recently, but has spread rapidly since the civil war. The tune itself, according to bards of the Valusi clan, is far older. Verse: When I was but a wee lad I wandered far from home I saw those men a’fightin’ And thought that I would roam Chorus: But*, my sweet Hypasia I’ll never see you more. I’ve gone across the Empire, To fight a bloody war. Verse: I hear your name a’spoken In distant southern lands I wonder when I’ll have you Again in my worn hands. Chorus: <as above> Verse: I hear your voice a’speakin’ In wind-whipped battle cries But where you are my darling I cannot hope to ride. Chorus: <as above> Verse: I hear your name a’called In distant northern climes I cannot hope to see you Where metal cakes with rime. Chorus: <as above> Verse: With Jannisor beside me I never thought I’d fear But now I’m lost and lonely Without Hypasia dear. Chorus: <as above> Verse: Cross mountain peaks I ventured With cliff toads at my heels I stopped and prayed for mercy And bright Lokarma’s wheels. Chorus: <as above> Verse: Along the river valley I ride my tired steed But were I headed north again I’d ride with wond’rous speed. Chorus: <as above> Verse: I often sit in tavern halls They hold me in disdain But when I think of your brown eyes I drink up once again. ** Chorus: <as above> * The initial word in the chorus can also be ‘Oh’ or ‘So’. **This is the traditional last verse, sung when people are ready to end the song.
  3. Expect angled and tiled rooftops in Esrolia to shed rain.
  4. For Esrolia, I tend to think of Georgia and South Carolina with a humid sub-tropical climate with mild winters and hot summers.
  5. See note in geekmail over on RPGGeek.
  6. I like it. And it's in line with what Belintar did to create the Building Wall. And if they are woven into the Glowline, likely by dividing their six souls into separate parts, then it's not simply a matter of going to the Glowline to rescue them. You'd probably have to heroquest to one of the Glowline centers, cause it to fail, and then find a way to recover the parts before the Glowline is reestablished.
  7. Given the magic streaming off of it, maybe it's the legendary Wind Sword!
  8. And Griselda! Presumably with Krogar.
  9. You have failed to contemplate the Silence and the Emptiness which is without form.
  10. Expecting that to be yes. Yes, we expect it should be fully applicable to RQ, 13G, and HQG.
  11. Yes. Per HQG p.206: "Communicating with True Dragons (as opposed to their dreams or their immature offspring) results in a transformative mental and spiritual state called draconic consciousness that is functionally equivalent to Illumination. For game mechanic purposes, draconic consciousness is treated the same as Nysalorean Illumination, as it also liberates from fear of Chaos and True Dragons, and grants the same set of abilities as Nysalorean Illumination. Many scholars believe that draconic consciousness is somehow different from Illumination, although Argrath is said to have remarked that they are just different paths to the same place." I don't think is the case. The Teachings of Arkat or Argrath (both being Illuminated) could give you such insights. But just becoming a Hero would not.
  12. No problem, and just ask as you have questions. From 2+ years of active HQG gaming I've got plenty of situational examples I can comment on or point you to.
  13. I started with new characters in the planned setting. The pre-gens are fine for examples (or if someone is stuck on an idea), but you want the player to embrace their creation and I think that works best when they create it. For HQG, I introduced some basic concepts. You can look them over in my PbF thread here: https://rpggeek.com/thread/1192660/ooc-heroquest-glorantha-colymar-campaign-2-orlmart The main pieces were: 1) the steps we'd take 2) a bit of background on the setting including some short 'flashbacks' to get some grounding in the setting 3) describing what character concepts, occupations, keywords, runes, and abilities were Then we created the characters and worked through the clan generator. At that point we were ready to get underway. I provided a short Quick Start guide on this page of my thread (scroll down): https://rpggeek.com/thread/1192660/ooc-heroquest-glorantha-colymar-campaign-2-orlmart/page/7 and also a summary of die rolls, augments, difficulties, and contests here (some at the top, but scroll down for some more details): https://rpggeek.com/thread/1192660/ooc-heroquest-glorantha-colymar-campaign-2-orlmart/page/11 While we started off with Simple Contests and applied Augments (we just use the simple augment approach at 1/5 of the ability), I absolutely use Extended Contests. They are the climactic and dramatic centerpieces and endings of all my sessions where the players really feel like they earn their victories and often need to use their Hero Points to survive.
  14. No, the campaign is in Vol 2. However, there are plenty of scenario hooks and sandbox ideas in Vol 1 based on the Red Cow clan, the leadership of the Cinsina, the Emerald Sword Dinacoli, the Two-Pines clan of the Culbrea, the Telmori, and the ghouls of Brangbane.
  15. From what I've seen it should not be difficult. There are several options: 1) The Orlmarth characters are exiled due to some event (feud with Greydogs, freeing the dragon of Two-face Hill, Lunar troubles) and go to kin in the Red Cow clan. 2) One of the Orlmarth characters is due to marry into the Red Cow clan and PC's are busy working on the arrangements/alliance. 3) The Red Cow clan (or others in the Cinsina tribe) have something the Orlmarth need. Trade negotiations via the PC's ensue. 4) Telmori or Sazdorf troll raiders (or even bold Dinacoli or Culbrea) take something from the Orlmarth. They need to get help from the Cinsina to recover it.
  16. While I can't offer up any podcasts or videos, if you want to browse some narrative Glorantha/HQG examples in PbF format, you can have a look at either my Orlmarth/Colymar campaign starting at: https://rpggeek.com/thread/1204787/ic-heroquest-glorantha-colymar-campaign-2-orlmarth (and continuing on across 5 other threads over the past 2 years) or my Nochet campaign at: https://rpggeek.com/thread/1499941/ic-heroquest-glorantha-nochet-campaign-pt-1 (now into its 2nd thread/session). Pacing/timing in a PbF is obviously different than in a live session and allows for more thought-out vs. spur-of-the-moment response, but mechanics for HQG work the same.
  17. Perhaps seasonal or annual quests to raid and capture winds, sylphs, and other air beings with magic spells or enchanted kelp ropes to bind them. Some winds etc. may be better than others such as those formed in the Doldrums that pass over annually and are calm and placid, whereas the wild waterspout winds are dangerous to take on.
  18. Overall I really like the layout style. My one complaint is with the character charts such as on page 51 shown above where the greys of lines and figures blend too much with the background and make it hard to discern differences - color (such as the brown used in the style) would help clarify both connections and the factions.
  19. The Glorantha Digest lives!!!! The Hero Wars are truly at hand.
  20. p.101 The stat block for ROSTAKUS TWICE-OUTLAWED is incorrectly headed 'Kallesra Sees-Tomorrow'. The faction looks copied as well. Age and after looks ok. p.102 The stat block for KORLMHYOR THE SWIFT has the same incorrect heading of 'Kallesra Sees-Tomorrow'. Ditto on the copy of the faction. Age and after looks ok.
  21. That is how I approached my Esvulari character from Nochet in a short-lived HQG campaign. Although she had become an Argrathi warlock, she was Esvulari by birth and one of her Runes was Law, from which she had an Earth-based grimoire as follows. Rune: Law 1W (Personality Traits: logical, exacting) • Initiate of the Aeolian Temple • Grimoire: Earnalda's Calendar of Magicks +1 This grimoire contains spells pertaining to the earth and earth cycle. Spells include: ○ Plough through Earth (earth, movement) ○ Shatter Bones of Earth (earth, disorder) ○ Mend Body with Earth (earth, harmony) ○ Hide Treasure in Earth (earth, fate) ○ Draw Endurance from Earth (earth, stasis)
  22. jajagappa

    Sunpath

    I found I had to take two steps to get the Ephemeris enabled on Chrome. 1) Look through the instructions here to enable/fix Flash problems in Chrome to enable PPAPI. https://support.google.com/chrome/answer/6213033 2) Update the Exception list for Java https://www.java.com/en/download/help/win_controlpanel.xml You will need to add the following to the Exception Site list under the Java Control Panel>Security tab: http://www.glorantha.com/site-apps/ephemeris/EphemerisII.html
  23. Once upon a time, or a myth, the Earth was a great cube floating upon the waters/underworld. Mountains were raised, etc. but coming down from the Spike there were vast plains stretching in all directions. And then the Seas invaded. They began to eat away at corners and then proceeded inland (perhaps pushing the Earth cube down as more waters came ashore). The Seas clearly cut great rifts into the earth with the great Currents and formed some of the Abyssal Plains around the Spike until they were driven back by the Storm Gods and many lands were reclaimed. The Shattering of the Spike and Zzabur's great spells clearly broke more of the Earth, and the Seas filled those voids. But aside from the Void of the Homeward Ocean, I think the great Currents still rush across Deep Earth lands. And it is quite possible that great magical struggles still occur between Earth Goddesses and their stony and fiery minions against the deep Sea Gods. Perhaps in places it's even akin to Kimos where mighty magics rage back and forth: sea mounts and ranges raised by the Earth, only to be torn away by great Doom Currents. All far from the eyes of Mortal Men.
  24. Now that sounds like a perfect scenario starter in a Vormaino or Kralorelan campaign for a ship lost in Kahar's Sea!
  25. The Conquering Daughter and, of course, Jajagappa.
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