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Jeff

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Everything posted by Jeff

  1. The Hero Wars are not "total war" in the way that concept is normally understood. They are a war of Heroes, which has cosmic ramifications in a similar way that the Kurukshetra War did. And many of those ramifications were not planned or expected.
  2. Not in the Third Age. Orlanth is one of Ernalda's husbands, and the most widely worshiped. However, their son Barntar is more popular among the Esrolian farmers than Orlanth (who is more popular among herders and is a war god). But the cult is enjoying a resurgence in popularity, likely because of a combination of the large numbers of Sartarite and Heartlander refugees in Nochet, and because the Queen of Esrolia strongly favors it.
  3. Between Call of Cthulhu, RuneQuest, and Pendragon, BRP-systems get a LOT of love. I think you mean a BRP game that is none of those.
  4. The Red Emperor's interests in Talastar are radically different from those in Dragon Pass. So different as to be almost the opposite.
  5. Who is asking and why? The most likely answer is that is the way the cosmos is structured, with Earth pulling things down.
  6. Any weird outsider asking you questions that upset cult secrets is obviously a Lunar agent.
  7. Especially since objectively he is the most successful anti-Lunar fighter the Sartarites have. If he's a Lunar, EVERYONE is a Lunar. To be honest, the only person who should know this stuff is the GM. It is actually kind of shame how obsessively people on forums talk about this stuff, as what your players should know is: 1. Illumination is a weird part of the Lunar religion. 2. It comes from Gbaji, the God of Lies. 3. It drives good men crazy and gives terrible powers to evil men. 4. People familiar with the Empire's customs say it is taught through strange riddles. That's enough. Now have fun.
  8. Mysticism doesn't "win". Nor does shamanism, sorcery, polytheism, etc. If anything wins, it is compromise, but even that always sews the seeds of the next conflict. The wheel keeps spinning.
  9. That's why I want to look at my originals. If I recall, that made it very obvious.
  10. Yes. What David is posting is Greg's first drawings of the chits. Originally Fate was going to have some meaning - I think Argrath and the Red Emperor both got it. Later he decided against it. Even later he got William Church to draw figures on the chits. But I am at a lake today, so can't look at the originals.
  11. Yes. I can't recall offhand which heroes got the Fate Rune in Greg's original scheme.
  12. I personally prefer using Facebook. Especially stuff that is play-oriented. Our FB community is large, active, and more oriented towards new players who are less likely to whinge about how we aren't using RQ1 or such stuff. I "do" post here, but FB is my preferred media for interaction. As an aside, I find that some of the threads (and even specific posters) at times function as the equivalent of a Tap spell on my creative output. This is a bigger problem on BRP than FB. That's my problem not yours, but I don't see that changing and is another reason I prefer interacting on FB.
  13. I would say you are wrong. As would Greg.
  14. I thought I posted a pretty extensive overview of the battle, or was that just of the Battle of Heroes?
  15. More precisely it is a secret known only to the higher members of the cult - the true elect,
  16. This thread has long since stopped having anything to do with Argrath. If you want to continue musing about Illumination, create a new thread,
  17. For a human joining the cult of Aldrya is similar to a human joining the cult of Kyger Litor. Lay membership is easy, but initiation is drastic. You are not a mere human being afterwards but Aldryami.
  18. Not really. The main party line in Esrolia is that the Earth Mother has many husbands. Orlanth is one of them, and the most relevant in social life. But there are many others and all have their necessary role. Flamal, Yelm, Yelmalio, Argan Argar, Magasta, even Storm Bull - all loved and protected the goddess. But it is self-evident that it is Ernalda the Earth Mother who is the central figure the others dance around. And thus it is self-evident that her priestesses are the central figures in society.
  19. Probably around 150k words. Longer than I expected, but there's a lot there. Non-Orlanthi? That's a loaded question! Probably the Grazelanders or the Praxians, although they may not count as truly non-Orlanthi. My own movement is towards the Lunar Heartlands, but lets see. In what context. They are RuneQuest rules for resolving RuneQuest activities - but much of what goes on in a heroquest is the players trying to make sense of the Divine Realm and interact with it WITHOUT A SCRIPT and based only on what they might know from the Cults Book or a short summary of a place from the God Time. So that is what Chris is spending his time on. The easy stuff - what is the Hero Soul, what do we get out of the hero quest, etc. is long done. It is now solving the problem of running heroquests, and how to get out of the KoDP narrative trap. Multi-continental campaigns? Sure. The seas are opened, and the Wolf Pirates and Esrolians are in contact with distant lands. I'd love to have something that ties Nochet, Three Step Island, Doskayo, Jrustela, and Umathela/Fonrit. But first we need some foundations.. Two or three. Beyond that things change. Not really.
  20. Because of a semiotic in-joke, really. "Pegasus" is commonly used a transliteration of "winged horse" - just ask my 8-year old daughter. But we don't have Bellerophon's trusty steed here. As you know Hippogriff is the original horse - and is winged. So Hippogriff is going to be THE "winged horse" for most people outside of places like Pent. And that way we managed to make Pegasus=Hippogriff, and play around a little bit with the fun of transliteration in fictional languages.
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