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Triff

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Everything posted by Triff

  1. No Delta Green? To bad, I've been wanting that one for some time now. SGL.
  2. Coast southwest and mountain chain northeast? SGL.
  3. Hopefully it will be a boring one! Come back safely now! A scenario pack? That sounds nice. SGL.
  4. Going south again, this time for good! Moving to Oslo tomorrow, and will start working there after a two weeks break with lots of RPG! Finally I can get back to regular roleplaying again! SGL.
  5. That's great! :happy: The Sceaptune stuff seems to work pretty well for BRP too. I have the petty magick booklet, and it's pretty good. SGL.
  6. This also looks fairly interesting for the geography: ProFantasy Software - Fractal Terrains Pro - map making for game, historical and hobby mappers We can go with a random world, or feed in the map frogspawner is working on, raise a mountain in the middle, paint a desert around it, and adjust the zones away from the mtn. SGL.
  7. More water! :happy: If we go for something like this, I'll resurrect my old Islandia plans with the old map, detailing that part of the world. SGL.
  8. Parry influences the meaning of an attack roll just as much. A rolls his attack, B rolls his dodge or parry, A rolls his damage (or not, if there's no point). Isn't that the way it usually goes? SGL.
  9. There's nothing wrong with the "gates" approach, but doesn't create much of a cooperative world, unless there's something to bind it all together. Then everyone would just work on their own projects, as we do now. You can easily say there are gates btw. that connect the western, roman, greek and gwenthia settings in the download section, but I think it would be harder to front that as "one setting". SGL.
  10. I'd say it's based on levels of success, but then I'm not familiar with the old opposed rules, just the new mrq & brp ones. If you are a warrior trained to fight with sword and shield in chainmail, it would be natural that you parried instead. The primitive warrior with loincloth and spear should be a better dodger I think. With a heavy armor, the dodge skill gets to powerfull, as it will downgrade specials and criticals. Then it becomes much better than parries. With some punishing ENC rules, it would be good for those in light armor. The ENC rules would have to be tweaked so that you would prefer parry with heavy armor, but making dodge a viable alternative for those with light or none armor - maybe the minus should be given based on the type of armor instead of ENC itself. 2 free attacks for a critical dodge vs. a fumbled attack might be to much. Yup, I'll lower that to one. The attacker will have to roll on the fumble table in addition, so that should be enough. I'm going with criticals at 1/100th of skill (rounded up), specials at 1/10th of skill and fumbles at above 91%+1/10th of skill (00 always a fumble), so fumbles will happen more often than the new default (with upgrading of your foes attack if you fumble the dodge against him). SGL.
  11. Actually, that might not be a problem at all, for them. Lots of people like scenarios with a lot of combat. The "balance" issue we are discussing is really just based upon different preferences. There's enough followers in both camps that both camps should be thrown a bone. SGL.
  12. I ordered it the 12th of December. I was expecting to get it when I was home for Christmas and New Years Eve. Can I borrow yours in the meantime? Oh no, that's right, you don't have any either... hehehe SGL.
  13. Hehe, it wasn't even a published scenario? He made a scenario meant to take out half the party with no chance of survival? I guess you played a lot more with him afterwards, or what? SGL.
  14. Fantasy earth, with all the myths being true, could be one idea. SGL.
  15. What was the concept behind Questworld? Gates from which you could travel form world to world or something like that? Not a bad idea. A problem could be agreeing on the type of setting/world to create though. :cool: SGL.
  16. I agree. That would be the preferred way to handle the supplements at least. SGL.
  17. Yup, but it will use a week to get here, and cost around $20 in shipping, so I'm just going to wait till I go down south myself. The last week will probably be to hectic for me to do any serious reading anyway. SGL.
  18. Zane is reworking the guns-table to have damage being dependent on ammo, plus som other adjustments. Maybe you should get together with him on it. I'd love to see a "fixed" guns table in the download section (or the wiki). SGL.
  19. I'll fix that when I'm home after work. SGL.
  20. The question is however, will he? SGL.
  21. Got a shrinkwrappet copy of RuneQuest 1 (go eBay!), or that is, it was shrinkwrapped until I got my hands on it. SGL.
  22. Our forum I mean. Jeanette, her e-mail & IP adresse is now banned. I'll try to look into how to limit the pm's for new members. SGL.
  23. Shields? Don't you need a skill to parry/use those? How does parrying with a shield compare to dodging by the way? SGL.
  24. Heheh, Yelmalio seeking female aldryami for platonic relationship? SGL.
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