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Triff

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Everything posted by Triff

  1. Hi Paul! Great to have you aboard! Free stuff with the quality of Warlords of Alexander is hard to come by! :happy: SGL.
  2. Looks very promising. The download section is really starting to fill up with some files. Gotta add some more categories and organize when I'm back home! For the western weapon tables I would like to see only one damage table (+ eventual fatality rules) if this ends up in a published supplement though. (2 seems kindoff undecisive.) D4 could be used for handguns (making it somewhat the "gun" dice in addition to being a damage mod. dice), if this fits better with realistic damages. D4 for rifles and shotguns however, leads to too many dices IMO. The bigger dices does a better job there and keeps it more in line with previous supplements. Great work though! :thumb: SGL.
  3. Biggest influence was probably my mother who works as a librarian and brought home countless books she read for me, and which I continued to read as I grew up. I particularily read a lot of viking books, but also fondly remember a norwegian sci-fi book series about a great library ship that travelled from planet to planet and traded in information. SGL.
  4. Well, they are looking for 64 page supplements! SGL.
  5. I'm with you on that one. I have given POW gain rolls for successfully resisting and overcoming with spells and in spirit combat, with no difference in the chance of getting one until you have maxed out, but still my players do not have high POW. Divine Intervention keeps them down. If you let the players train their skills till they meet the requirements, then it goes fast. If they have to get there through adventuring, then it takes a long time. Personally I do not like the skill requirements at all. There should rather be some heavy in-game reasons as to way the character should be given such a possition. Now that you've laid in that dark room of yours, do you have any idea of how to use "Mastery" for BRP? That's the problem. It's actually a lot of info about heroquests out there, but not much stat-wise. Maybe "Blood of Orlanth" will give us some examples? SGL.
  6. CR have some ammo with an armor penetrating value. Certain ammo might f.ex. have +4 AP penetration (ignoring 4 AP), and would then "ignore" 4 points. This could at least be partially applied to caliber meant for armor penetration. SGL.
  7. That's a lot of cons! Which are the intesting ones? With BRP games of course! SGL.
  8. BAD character sheet! :eek: I'll have to customize one... SGL.
  9. Actually, not responding to their contact email is bad for buisiness no matter what. Here they lost a very promising setting due a lack of communication. And Chaosium who have survived these last years mainly due to a very loyal fanbase should probably take the time to write a short reply to fan-emails too. That's my opinion at least. SGL.
  10. It's still extremely BAD for buisiness... SGL.
  11. Cthulhu Rising have some really great sci-fi supplements. And their also free for download from the Cthulhu Rising website. It's listed in the links section. Gor for Basic Roleplaying coupled with Cthulhu Rising! :thumb: SGL.
  12. Hi Jean! Welcome to the board! :-) What kind of BRP incarnations have you tried earlier? SGL.
  13. If you check out the download section, you'll find the full system. SGL.
  14. Welcome to the board Fear of the Duck! You made some impressive opening posting! SGL.
  15. Vertical work well with many forums, but looked pretty bad with vBulletin, so we'll stick with the horizontal. SGL.
  16. And that I agree is some quite shady marketing. Especially as it's not the same system at all. It has d100 roll below skill resolution, d20 hit location and the same stats, but other than that it doesn't feel like RuneQuest at all. I think they probably planned to credit Steve Perrin too, to "validate" their system even more, but dropped it after their fallout with Perrin. The only part about MRQ I wonder how they can use without copyright breach is the magic system. Sorcery spells, common divine spells and "rune" magic with the exact same names as in RQ3, and similiar descriptions. Is it considered to be "part of Glorantha", and therefor usable through their license from Greg? Chaosium too have some claims to this system I would believe, but they have dropped it all together from their new book, sort of surrendering it to Mongoose. (or have they sold it? what about some Cthulhu-rights? Mongoose are selling a sci-fi Cthulhu RPG too, CthulhuTech.) Well, rewriting a system in words only and releasing it as new WOULD be a shitty way to behave. If it could have saved a system that was left to die decades ago though, I would have embraced it with open arms though. I agree that games should acknowledge their sources of inspiration, so we're on the same page there. But would you be fine with GORE if they had added a line with thanks to Matt Sprange, Sandy Peterson, Steve Perrin, [etc., etc., including all the d100 and d20 stuff it draws from]. Would that make it acceptible, or do you think no-one should use something that have been used by other before? SGL.
  17. Actually, we took him down from the cross first (mainly because of the weight). Getting him back alive was optional, as long as he was resurrectable. Yeah. But newbies without that much flavour is often problematic. Maybe he gets more interesting with time, but with a "wear no armor on torso"-geas, I doubt he last that long. :ohwell: SGL.
  18. I only find the double d6, but the ones I want are the double d10! The bug lives in frostkingdom of Norway. Far north at the moment! :cool: SGL.
  19. COOL! :happy: I want one. Where can I buy it? Somewhere online? SGL.
  20. Basic Roleplaying, Basic Role-Playing or BRP is porbably not phrases/acronyms they can trademark/copyright. The logo on the other hand will most likely be copyrighted. Posting houserules or setting information will not be a problem unless the setting information is a direct copy from a published work. They have very few restrictions on fan work as far as I can understand. If you produce a commercial supllement with BRP stats in it, it alone would pose no problem. Characteristics and skills are allready used in several OGL games. You could just say it's GORE Using the logo, specific spells or setting stuff from published material, or something else unique to Chaosium and the Basic Roleplaying system could lead you into problems though. This site was created in defence of the Basic Role Playing System and with the sole aim of bringing more and more players to it, and to help sustain public interest in the Basic Role Playing System. No copyright infringement is intended, and any requests from the copyright holders to remove information from the page will be complied with promptly. Worth the fight? If you see Gianni's statement included above, they probably didn't even think it was worth the email. OGL is good. We want OGL! A logo license? Like MRQ has? That could work too, if they were very clear and the information about them easily available on their site. The license they have at the moment though, is quite the turnoff for all except for professional rpg publishing companies. SGL.
  21. That sounds cool. Can't wait to get it! But as mentioned earlier by someone else in this thread, most of us love to see some scenarios too! SGL.
  22. What kind of fanzine was The Sorceror's Scrolls? Good to hear! Welcome aboard! I'll bite: Hi Frank. What Cthulhu settings have you been playing? Hehe, nothing like the post-release times on the MRQ forum? Welcome aboard! SGL.
  23. I'm also in favour of the occult part not having too much of a Lovecraftian flavour, but being something researched by the other side. Some summonings gone wrong could also be fun though. SGL.
  24. SPy stuff with a bit of the occult sounds like a good mix! SGL.
  25. Could we invite the author over here? Anyone who've found his e-mail adresse? I see no information about this product on Goblinoid's pages, so it looks like a 3rd party GORE supplement. SGL.
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