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lawrence.whitaker

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Everything posted by lawrence.whitaker

  1. You might be better posting this question over on the TDM forums, where discussions around Thennla are much more active, and where Jon Drake, the world's creator, is currently active.
  2. Some interesting art in there - some of it clearly bearing a Druillet influence. However I think the chances of Abraxas/Mythras are remote. We have a lot in development right now, menaing our plates are quite full.
  3. Fioracitta is going through art and layout at the moment. It may see publication this year, but is more likely early 2020.
  4. Sort of but not quite. Your primary powers are always On and don't require any Power Point expenditure to use. However, if you apply a Boost, you spend PP to do so.
  5. 'Destined' will be 100% Mythras-compatible, so yes, you'll be able to bring super-characters into regular Mythras games. And create Dr Strange-like sorcerers in 'Destined' usinf the Sorcery rules. I don't believe so. There are about 40 Powers, and each is customisable with various Boosts and Limitations that you select for the power. But the plan isn't to have a Random Power Table as such.
  6. The Mythras Matters podcast (http://www.buzzsprout.com/266482/1783405-1-6-super-powers-and-fluttering-capes?play=true) deals specifically with our forthcoming Superheroes game for Mythras. It features a detailed interview with Brian Pivik and Mike Larrimore, the dynamic duo behind the new rules. It offers a great insight into the design process and the approach we're taking to the superhero genre.
  7. The podcast is live: http://www.buzzsprout.com/266482/1783405-1-6-super-powers-and-fluttering-capes?play=true
  8. Hi everyone, Next year, we'd love to produce more adventures and expansions for the following titles: Monster Island Mythics Britain, Rome and Constantinople Luther Arkwright Thennla After the Vampire Wars Worlds United We're interested in scenarios primarily, but will also consider expansions to the campaign settings (such as new regions of Monster Island, new parallels for Arkwright, new Mythic Britain regions) too. We welcome first-time writers, and we have an experienced and highly supportive team of editors here at TDM to assist those who might be thinking about writing for the first time. Submissions should be between 9,000 and 23,000 words in length (about 16-42 pages of 8.5x11 letter, single-spaced, 10pt font in Word or Pages). Note that we're not looking for submissions for Classic Fantasy: we have a full pipeline for the CF range. We are looking to support and expand our other settings. Also, we're not, at the moment, looking for submissions for books already in progress, such as Lyonesse, Mythic Babylon or Mythic Polynesia. If you're interested, here's what to do. 1. Before sending us anything, take a look at how we do things in our various scenarios and publications. Look carefully at how things are structured and how we present them. Don't rush with your idea; do some research and take your time. Play test your idea at least once. Make sure it works and makes sense. 2. Send a proposal email to submissions@thedesignmechanism.com. Outline your idea or proposal clearly and in no more than 2-3 short paragraphs. If a scenario, tell us which publication from the above list it is for, and briefly what it's about. If its a setting expansion, explain what it aims to do and where it is set. 3. Be patient. It may take some weeks before you hear from us. Be prepared for us to ask for more information. Be prepared for us to send a polite rejection. If we turn your idea down, don't take it personally; you can certainly submit other ideas. If we accept your idea, we may ask you to do some more work on it and resubmit. 4. Make sure your idea is original. We do not want things you've submitted to other publishers that have simply been changed slightly for Mythras. Your submission should not have seen print elsewhere. We prefer original content, and content that fully showcases the Mythras rules and the settings listed above. 5. If accepted, continue to be patient. It can take up to a year (sometimes more) for an accepted scenario to see publication. We may decide to incorporate your idea into an anthology of linked pieces, (such as Book of Quests, for example), and this can take even more time. We do pay for submissions that we publish, and the amount varies depending on experience on the nature of the proposal. It may be a flat fee, or it may be an amount per word. We will discuss this with you if your proposal is accepted. If you're interested in contributing but your idea is outside the above, by all means enquire first. If something is fun, original, and interesting, we will consider it.
  9. The Mythras Matters podcast this month features an interview with Brian Pivik and Mike Larrimore, the guys behind the masks for the Superheroes game... You can find the podcast at http://www.buzzsprout.com/266482. It broadcasts on the first of the month.
  10. Yes. We're well into development of a full game.
  11. Very happy and excited to announce that Macaco Dumal will be bringing Mythras Imperative to Brazil with their translation of the game into Portuguese! https://www.facebook.com/groups/mythras.RPG Mythras RPG Brasil
  12. Anything carrying the Mythras Gateway logo has to come through TDM anyway for approval, so we can liaise with Frostbyte to ensure that there's agreement all round.
  13. How you license the system is going to be important to how your project works, as RosenMcStern suggests. If you use the OGL, there is a great deal of freedom, but the OGL has a lot of nuances in its structure concerning its use and how it works with intellectual property. If you license through a company, such as the Gateway license we have, it is likely to be easier, although there will be certain conditions you have to meet to ensure compliance with the license. Usually these are quite clearly spelled out, or the licensor will work with you to help meet them. With our Mythras Gateway, we don't assert any rights or control over your IP, but we do seek assurances that it's an original work that doesn't infringe existing IPs. You remain the owner of your original work, and we remain the owners of ours.
  14. You can find out more about the Mythras Gateway here. There are several independent uses of it, most notably M-Space.
  15. No, and quite deliberately. Even in the RAW, we're careful with situations where extra Action Points become available, because they can alter the dynamics of combat quite considerably. Even for monsters, gaining extra Actions tends to be preserve of certain creature abilities. There's nothing to prevent you allowing whatever Action Point limit you feel might be appropriate for pulp games - but there are better alternatives to Action Point inflation for handling pulp heroics: using the Underling and Mook rules more liberally; increasing Hit Points; or even giving more Luck Points.
  16. Posting this here, rather than in the Mythras thread, for those who have heard of Mythras but perhaps not yet taken the plunge... If you've ever been curious about Mythras, or d100 gaming in general, then the two Mythras Bundles at Bundle of Holding are the perfect way to establish a comprehensive collection at an unbeatable price - but hurry, because both bundles are entering their final 24 hours. Mythras Core (https://bundleofholding.com/presents/MythrasCore) provides the core rules, the Classic Fantasy supplement, and three scenarios to get you going. And if you beat the level-up price, you'll get the bonus package too, which includes two acclaimed Mythic Earth supplements, and additional scenarios for Classic Fantasy! This is a bargain at under $25. If you're looking to expand your existing Mythras collection, then Mythras Worlds (https://bundleofholding.com/presents/MythrasWorlds) may well be the bundle for you. It focuses on our Mythic Earth and Thennla settings and is proving to be hugely popular. And even if you have another game system in mind, Mythras Worlds offers a huge amount of material that can be adapted to any game system you wish - although there's a ready fit for the d100 family, which includes RuneQuest, OpenQuest, Revolution d100, and many others! And, 10% of all funds raised from these bundles goes to the Electronic Frontiers Foundation, so you're helping a worthy cause too. So as we enter the last hours of these two great bundles, why not Make Mythras Matter, and join one of the very best roleplaying systems available, at an extraordinary PDF price?
  17. It's character creation guidance for Pulp Heroes.
  18. Yes. In the rules on page 70, wherever it mentions the Armour Penalty, we're referring to full ENC/5.
  19. Your reading of the rules is correct. The full ENC value, divided by 5, is used to calculate the Initiative Penalty. The excel tables (which are fan productions) are wrong, if they are then halving the penalty.
  20. As the status of the licensing for 'Hawkmoon' as a property is unclear, and certainly not held by myself, TDM, or Chaosium (rights to Elric games are currently held by Sombre Projets for the Mournblade RPG, and rights for a Hawkmoon TV adaptation have been licensed to BBC Studios), there is no way that I'll be making the Hawkmoon Monograph available for public download, as it may well breach trademark and licensing agreements. I do know that a few people on this forum (and most likely reading thread) may have a copy of the Hawkmoon Monograph in PDF. I would respectfully request that no one attempts to upload or distribute it. Sorry to have to disappoint.
  21. Sadly no, Asa. But good to know where you are, and I'll be sure to let you know if that changes in the future.
  22. Progress on that one is very much being made. Pete's been talking about chaining himself to a desk as winter approaches in Sweden...
  23. We have Mythic Polynesia covered. It's being written right now.
  24. Mythras does all sorts. It's modular, like most d100 systems, so taking ideas or mechanics to use elsewhere is easily done. Or you may just fall in love with the system as it stands. Either way, Bundle of Holding is a fantastic deal, and it helps out a worthy cause too.
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