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smiorgan

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Everything posted by smiorgan

  1. C'est excellent! Surtout l'adaptation au royaume des légendes!
  2. Yes tick-chase can even work in favor of good role-playing as a powerful instigator to action and thinking out of the box. Like, the character wants to raise his horse riding so he decides that he is going to impress the young countess with his horseman prowess... The GM might restrict the awarding of ticks to special moments where the players have to surmount an obstacle with creative use of their skills. In D&D4 these were called skill challenges. You set the difficulty (e.g. 6 successes before 3 failures, one fumble and you're out, criticals make the following roll easy) but it's not necessary that you pre-define the relevant skills. You let your players narrate why their skill rolls are relevant. Each skill challenge is a tick-lottery (e.g. a 6 successes challenge gives 6 experience ticks, plus immediate 1% increase for each critical and fumble). Outside of challenges or combat no ticks are awarded. That's a very gamist option and might not be for everyone's taste.
  3. No, this is not what I meant, but I stop bothering you. Probably, I can't explain myself in English. It's not that important: the important thing is that you create a fun game!
  4. MOB, please, that is stating the obvious. My question was more on the specific way you are going about to build the game. One thing is starting from the RQ2 manuscript and updating it, another thing is starting from a draft that was based on RQ6 and revert stuff back to RQ2. But, nevermind...
  5. Thanks a lot for the answers about BRP and Mythic Iceland. It's great that Mythic Iceland remains on the cards. I was under the impression that RQ7 was bein developed starting from the RQ2 manuscript rather than on the BRP essentials draft, as per Jeff's post below. But I get the general vibe and I appreciate the updates.
  6. Oh! That would be quite funny! If I were Chaosium I would rather not do that. I'd either stick to RQ6 as is or if I really have to do a new version I'll do something whose stat-block maps pefectly onto RQ2 and RQ3. Why? Because the hugely successful RQ2 Kickstarter will create a metric ton of in-print RQ2 material. A new version that maps onto RQ2 and RQ3 will be immediately super well supported by the RQ2 reprints and by future RQ3 reprints. But, I'm not Chaosium and this is baseless speculation.
  7. That's a very good rule, which seems to take the best of both worlds. I like it a lot.
  8. BTW, a house rule I used was to allow to tick all skills, including knowledge skills. When you use knowledge it becomes clearer and more solid in your head. And (depending on the situations) you might also learn new facts.
  9. I say that with all respect: RQ4 is a terrible name. It creates a ridiculous mess with numbers and it conveys a terrible, divisive message: MRQ1, MRQ2 and RQ6 never existed. Which is kinda sad because these were official versions licensed by Greg Stafford. I can understand why you call it RQ4 internally. But it's a terrible name. Smiorgan
  10. Good. How does all this affect the plans for BRP? Are BRP Essentials and Mythic Iceland 2 confirmed? Is BRP Essentials to be based on RQ4 aka RQ7? Is the RQ6-based draft of BRP Essentials discarded?
  11. LOL indeed! As someone working in a Communication faculty, I have to agree with Nick. That's Communication 101.
  12. Here's my first reaction > We are big believers in starting from first principles whenever we do a book, -> So, can we call it RQ7 now? > RuneQuest, RQ2 is that foundational document. -> That's surprising but not bad at all. > RQ3, RQ6, Pendragon Pass, Call of Cthulhu, Ringworld, the Epic System, and the RQ Dragon Pass campaign -> Fascinating. I'd say that the Basic Roleplaying BGB already contains a distillation of some of the above sources, plus interesting Stormbringer bits. > Sandy Petersen and Ken Rolston -> like it. Argument from authority works. > RuneQuest incorporates many elements of RQ6, combined Attack & Parry skills: like it, it was in BGB as well. > opposed rolls -> like it and totally necessary these days, this also was already in BGB > combat styles -> like it > hit locations instead of general hit points -> kind of indifferent to that, I could do with locations + general hp just fine > 100%+ scalability -> like it, but worked just fine in Elric! and BGB (at least for me) > adding two characteristics to determine the starting values of skills -> like it a lot. Of course it was already in Mongoose RQ1 > while keeping the rhythm of RQ2 combat. -> I like it quite a bit. I'm sure, however, this is going to be the main bone of contention with true RQ6 fans. By the way, the BGB combat, in its strike ranks version, is already a kind of modernization of RQ3 combat. > RuneQuest is NOT generic -> That's a clear vision. And it's good to know what you want to do. So, I like it. > should reinforce and reward the player's interaction with the setting -> I'd call this the Pendragonization of RQ. I'm in. It's clearly one vision of RQ. I hope you create a fun game.
  13. This is a surprising turn of events. But it's not clear exactly what it's happening. So, let's keep calm. It's ironic that less than two months ago these boards were in turmoil about Chaosium "shelving" Magic World and the Basic Roleplaying gold book to base all BRP on RQ6. Now it turns out that Chaosium splits from the RQ6 crew ....strange. Relax and keep calm...
  14. Tick-hunting has never been an issue in my games. Maybe it depends on the players. And the GM can make it clear that skills are checked only in real stressful adventuring situations. The main strong point of the Chaosium experience system (it was used by all the Chaosium rpgs including Pendragon) is clear: it feels organic and ties advancement to the story. Memorable successes become enshrined in advancements. This is what I like. I like the system as it is. But, maybe it can be improved. One can imagine a hybrid awarding a minimum of skill rolls to everybody, then bonus skill rolls for significant successess and significant failures. Criticals and fumbles should both automatically result in ticking the skill, plus the GM can adjudicate which other events are memorable. Note that I don't want to ruin anybody's fun. I just happen to like this experience system. Not for "whatever reason" but exactly for the reason detailed above. If I'm in the minority I'll make my charsheets with boxes to tick myself . EDIT: Sorry, when wrote this I had not seen the news on RQ Glorantha not being RQ6. Now, I'd write my posts differently.
  15. Done! Sorry for derailing the thread!
  16. Hi, This came up in the BRP forum and Rick Meints suggested me to post in the RQ forum. I was thinking that a great mechanic that I'd love to see back in future incarnations of RQ is the experience system based on skill use (or characteristic stress). It was and is brilliant. I'd love to see a version of it in the upcoming RQ Glorantha to be released by Chaosium in 2016. At least as an optional rule. I don't think it would disrupt the RQ6 rules. It was great to tick all those boxes on the character sheet! Just my two cents! Smiorgan
  17. I have a question (or two) on character sheets ... Will the character sheets included in RQ classic reprint be an exact reproduction of the Sapienza sheets of RQ2? And most importantly, will the snake sheet be included? We need more snake sheets. P.S. Did you know that in Italian Sapienza means wisdom, learning or lore? It was great to play with the sheet of lore!
  18. Mr. President, RuneQuest is the mother of all BRP. No doubt about that. RQ was a rules design masterpiece. Full stop. Now, a great mechanic that I'd love to see back in future incarnations of RQ is the experience system based on skill use (or characteristic stress). It was and is brilliant. I'd love to see a version of it in RQ Glorantha. At least as an optional rule. It was great to tick all those boxes on the character sheet!
  19. I hope I will have enough time to play BOTH RQ2 and RQ6 ... a man can dream... They both have their own distinctive charm. To make an analogy, supercar fanatics can rave about the latest LaFerrari hybrid monster and still be in awe of the austere beauty and brutal power of the 1987 Ferrari F40.
  20. Thanks for your perspective! It seems than not many people know this book. What does it add to the Dreamlands book as source material?
  21. Actually, RQ3 is like RQ2 in this respect. It's CoC and Elric which drop skill category bonuses derived from characteristics.
  22. I'm looking forward to the 80,000 threshold to get the RQ Companion!
  23. Now that I think of it, Law in Corum was even better! Contrivances!
  24. Makes sense. Definitely. The whole thing seems rather robust.
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