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smiorgan

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Everything posted by smiorgan

  1. It's clearly a BRP derivative, more precisely RQ with hit locations and everything. Here one can download character sheets in Spanish and Latin! http://www.sinergiaderol.com/hojasdepersonaje/aquelarre-hojas-personaje.html The third edition character sheet in perfectly correct Latin is a marvel. I wish I had one for BRP Rome. Correction: I should create one for BRP Rome!
  2. Ah.. another suggestion. You could add a Pendragon forum. I've always thought of Pendragon as a BRP half-brother and as the missing link between BRP and Hero Quest. Do you remember PenDragon Pass? I know that Pendragon is currently published by Nocturnal, but it's definitely part of the family.
  3. <obscure joke mode> Let's rename this forum Gleemax! </obscure joke mode> Certainly this forum is changing. It won't be the "old good BRP Central" anymore. It will become something else and I'm very curious to see what it becomes exactly. I'm an old Chaosium fan and Glorantha fan (I cannot boast being a Gloranthan scholar, though) and so I look forward to interesting times. I'm rooting for Chaosium. I have two suggestions for Chaosium concerning these forums: 1) Hold periodical Q&A sessions. Create a forum devoted to that. I'd love to see a mix of topical sessions (on BRP Essentials, the RQ, 13A in Glorantha, the boardgames lines, ...you name it) and "Ask me anything" sessions with specific people (possibly including Chaosium "heroes" like Greg and Sandy). 2) Be very clear on what you really want from these forums. To me there are only two meaningful options: either this is Chaosium's corporate forum or this is an independent forum that Chaosium elected as its vehicle for discussion. I'd be happy with either. But, "something in between" does not work. BRP Central has always been a happily anarchic place. Think hard whether you REALLY want it remain like that. It would be unfortunate to be very open now and then regret it and enforce more moderation afterward. Also, gradual, stealthy changes are not well perceived. Make a plan, announce it loudly and implement it. There will be some people who don't like it. But they will like even less if you leave room for ambiguity.
  4. Great! I was about to ask the same question... You know, it would be just too bad not having that deck Smiorgan rpg dad.
  5. Let's hope it happens! A fully fledged Eternal Champion line would be great!
  6. I've never played anything by Talsorian and I know nothing about the FUZION system, so I really don't know what to expect. The blurb on their website is kinda sad. I hope they don't botch it, because the Witcher's world deserves a really good game.
  7. My guess is that Moorcock's demands are very reasonable. At the same time, it should not be forgotten that Stormbringer was a bigger game in France than it was in the USA. Even if it's an ubiquitous inspiration the younger generations might not know it. For one, I'm not sure that many fans of Sapkowski's Witcher novels (let alone video games) are aware that Moorcock is a major inspiration. BTW if I had to bet on one successful license for a dark fantasy pen and paper rpg in the European market, I'd say the Witcher.
  8. His fallout with the old Chaosium was very public, I'm not sure he can be convinced to grant a new license to the new Chaosium. I'd say the change of management at Chaosium might help. If I remember correctly the reasons of his dissatisfaction were two: 1) financial reasons 2) the graphical quality of the product (art, layout, etc.). Obviously we cannot say anything about the financial matters not being privy of the contracts. On the second issue he honestly had a point especially if one consider the monographs and some of the later Elric! titles. Mongoose did not serve him much better though in the graphic department. Especially the MRQ2 Elric products are very iffy as far as layout is concerned and art was sparse. The Mournblade products put out by Département des Sombres Projets are graphically goregous and very evocative. As far as rules are concerned its mostly the magic system of Elric MRQ2 ported to a non-brp engine (their in-house "Choose your dice system). In my dreams of dreams, Chaosium gets the licence for doing Stormbringer 6, with revamped RQ rules by Loz and all the art and layout from Sombres Projets! A man can dream, no?
  9. Moorcock seems to be very happy with what the French are doing with Mournblade, or so it seems from his posts on Multiverse.org. So, I guess he would support an English translation/ adaptation of that game, provided that it's done by a solid company capable of paying regularly the royalties.
  10. THIS. If I get to play RQ6 with my kids I will make special effects cards for them. They will start with a small "hand" of effects adapted for their characters. And there will be a full deck of effects on the table. The idea is that they can either select an effect from the hand or draw a random one from the deck. D&D4-style power cards simplify a lot the handling of games with many options. I love to use cards when I play 13th Age. And my kids like cards and are used to manage complex rules written on cards. They are both Magic players.
  11. Smart move from Chaosium! It could really become interesting. Also, if more Glorantha fans, CoC fans start posting here that would bring fresh perspectives.
  12. I will upload the Power Point original of the family tree, so that everybody can modify/complete it!
  13. Loz, I think most people here are really looking forwards to the new BRP, admire your game design skills and applaud your efforts. And.... we will continue to miss a lot of points! By the way, people missing the point of a game mechanic can be very informative for a game designer. Maybe the mechanic is OK, but its presentation can be improved...
  14. Passions were already in Pendragon (Hate Saxons!). But they were d20 based, of course. They had been already ported to BRP by the authors of French Hawkmoon, for the supplement 'Fils de Granbretanne in 1999: http://www.legrog.org/jeux/hawkmoon/fils-de-granbretanne-fr They made crazy Granbretannian extremely fun to play. But they were generally useful to get the feeling of the Hawkmoon stories. That said, I guess Loz's idea of including them in MRQ1 Elric was completely independent from the French authors. And a damn good idea it was! I'm pretty excited they will be in BRP Essentials. And I look forward to a lot of passions in Mythic Iceland ". Will your wanderlust win over your love for the beautiful Hildur and drive you set sail towards far-off Vinland? Will you loyalty to your Godi inspire you as you search the barren volcanic highlands for traces of his son?
  15. Here is version 3. This is it. I'm exhausted and I've exhausted my nerdthusiasm for this monster... To recap - Only complete games. So, no Corum, no Delta Green, no Luther Awkward. I've made an exception for Mythic Iceland, because it's to become a full game, and because I just love Mythic Iceland. -Only d100, so d20 based BRP-ish games are out. No Pendragon, first of all. Mutant is in Mutant Chronicles is out. - Original non-English games are in. I have French, Italian and Swedish entries here. I've added the Italian "John Doe" in v.3. I've surely missed some others. - Modded, expanded, reworked non-English editions are in. Italian and French BASIC, French Hawkmoon, etc. Again I'm sure I've missed stuff. - The future is in, kickstarted and announced BRP games have made their appearance in v.3! Enjoy !
  16. Wow! At first sight these Delta Green rules look beautifully clean and new stuff they added seems to actually have a purpose... (OK, you know what other game I'm thinking about... but I'm not going to name it... )
  17. Fun cover! I'll put it in version 3! OK, what is the relationship between Mutant and the later Mutant Chronicles (which according to Swedish Wikipedia was also BRP based?)
  18. Here is version 2 of the family tree. Thanks for your remarks!
  19. Interesting! The idea I tried to express by putting them side by side with RQ3, linked without an arrow, was that they are RQ3's "twins": they were developed in connection with the development of RQ3. For ElfQuest this is very clear, ElfQuest's combat and task resolution system is almost pure RQ3 and your quote of Sandy Petersen confirms that. Ringworld perhaps is a different story and a "unique dead end" as you say. I have vague recollections of a RQ3 feeling, but I'm not a great Ringworld expert. I should look at it.
  20. Ok, you convinced me to put it in the family tree... Here is the BASIC rulebook... The Ancient Egypt supplement... And the not-Jurassic-Park supplement: They were quite well done and fun, but also very short and kind of minimalist booklets and so they left you wanting more...I think one of the authors posts on these forums from time to time.
  21. In 1996 Stratelibri did an Italian translation of the original Chaosium BRP booklet of 1981, packed with the Magic World rules. It's called BASIC and it's a very nice little booklet and you can still find it on Ebay for reasonable prices. But if course it's not the Italian translation of the big BRP book of 2008. I should really pick it up again and play it...
  22. Yes, I know. I wanted to put it in, since I love that little book. But isn't that more or less a translation of English BRP+Magic World? The supplements were original (West, Egypt, Dinosaurs, Alien), though. In contrast, French BASIC has significantly different rules. But, may be I should appeal to the rule of cool and put it in, after all!
  23. Here it is! The big BRP family tree 1976-2014 It's a first draft. I've tried to follow a few rough criteria: 1) stick to complete d100 rulesets, no supplements, no d20 using games. 2) Follow system similarity / borrowing rather than setting when they diverge. 3) Include also non English games when they are original/ modded games rather than mere translations 4) Can skip editions that did not change the rules, but I include them when they are sorta cool. Enjoy!
  24. I understand it may seem funny, but it's a fact. The lack of communication from the old Chaosium was legendary. For instance, here we were used to get some information from freelance authors, such as Ben or Jason, but I don't recall the former president of Chaosium ever posting here (correct me if I'm wrong). Things started to improve, however, when Ben was briefly hired by Chaosium. Anyway, it is very good to see Rick posting here.
  25. Rick, thanks a lot. I hugely appreciate Chaosium being present and responsive on these forums! It seems there has never been so much stuff being worked on in ages. And still you find the time to post here. One has to recognize this is a dramatic change compared to the old management.
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